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Author Topic: Map of Cuba  (Read 1751 times)

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VF-51_Cobraj

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Re: Map of Cuba
« Reply #12 on: January 20, 2012, 01:11:29 PM »

I was also waiting for some progress on a Cuba 1:1 map that includes Florida and other islands. The JetPack and other BETA planes now being released would be fun to fly a Cubian Missle Crisis SEOW Campiagn. Is this the latest 1:1 map that would include the above US areas too?

Thank you
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agracier

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Re: Map of Cuba
« Reply #13 on: January 20, 2012, 01:18:43 PM »

The Cuba is on hold for the moment ...too much other things to finish first ... and even at its present size it is a bit on the large size ... getting in parts of the us would make it even bigger and denser in objects ...
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VF-51_Cobraj

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Re: Map of Cuba
« Reply #14 on: January 20, 2012, 02:20:25 PM »

So a map that size would be too large even with a majority of it being water? I also have alot on my plate right now but was considering an attempt on making such a map in a couple months. I have alot to learn (everything) but I'm a quick study. :) Are stock maps not all 1:1 ratio? I just assumed they were. I can see a reduced 50% map could be used but I would think you would lose the immersion factor doing a map like that.

Thanks again for a response.
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agracier

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Re: Map of Cuba
« Reply #15 on: January 20, 2012, 02:59:43 PM »

So a map that size would be too large even with a majority of it being water? I also have alot on my plate right now but was considering an attempt on making such a map in a couple months. I have alot to learn (everything) but I'm a quick study. :) Are stock maps not all 1:1 ratio? I just assumed they were. I can see a reduced 50% map could be used but I would think you would lose the immersion factor doing a map like that.

Thanks again for a response.

Most maps are indeed generally 1:1 but a bit different ratio is OK too, say instead of 50m = 1 pixel you can make a map of 60m=1 pixel as well ... but making a basic map isn't that much work. It's choosing the right textures, blending them and then populating the whole thing so that it looks halfway decent.

It's not size or ratios that make the immersion factor agreeable, but the way it is all put together ... especially the textures and how they look from a cockpit.
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