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Author Topic: Map in 200% Size  (Read 1761 times)

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agracier

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Map in 200% Size
« on: May 18, 2010, 04:44:17 PM »

There is often a tendency to try and get as much land area onto a map as possible. That's also why some maps are at scales different from the standard 50m= 1pixel or 1/1. Some maps are at 100m= 1 pixel or 1/2 and so on.

I don't know why, but I never thought of trying out the opposite - making a map much larger to scale. At 200% size for instance, that being 25m= 1pixel or 2/1.

To see how it would look on an area that has previously looked so awful in a regular sized map, I thought I'd see what part of Catalonia and the Pyrenees would look like in this scale. I've always had a weak spot for this area and tried making several maps back when i first learned how to make maps, but somehow or other the terrain looked very off putting, the mountains especially looking artificial and very unrealistic.

Now however at 200% size, the terrain looks very different. So I'm wondering if it's me or if others would also think so.

Here is a link to a very very basic map at 2/1 scale. It has only one texture, and I made no efforts at an FMB map either ... this is just a test map to see how the height and terrain appear on this unusual scale ...

If it works out, it might be interesting to make some more detailed maps of smaller areas ... while still retaining large maps overall ...

Here's a download link.

http://www.mediafire.com/?yfzmyd2mzdq
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Uzin

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Re: Map in 200% Size
« Reply #1 on: May 19, 2010, 06:21:05 AM »

Flied this map in I-16 type 6   :)
OK in HSFX4.1.
Mountains look much better now.
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CzechTexan

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Re: Map in 200% Size
« Reply #2 on: May 19, 2010, 12:02:08 PM »

Ag, initially I liked your idea and for the Grozny area would be good but now I have second thoughts.
Maybe it's not a good idea to use it for my map project.
25m per pixel means distances are twice as far, right?

I don't think it'd be a good idea to fly a map like that, IMO.  It might look good just to joy fly around, but for me, I would want distances to be realistic, for historical missions.  And I suspect most others would want the same.
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agracier

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Re: Map in 200% Size
« Reply #3 on: May 19, 2010, 04:57:10 PM »

Tell me this doesn't look like a nicely proportioned hilly/mountainous landscape ... these are from a map of northern Spain, Catalonia made at 30m = 1 pixel, or around 175% size or thereabouts ...

I really like the feel and look of the landscape and will see about working this one out a bit more ... besides, another SCW map can never do any harm ...



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SAS~BravoFxTrt

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Re: Map in 200% Size
« Reply #4 on: May 19, 2010, 06:00:21 PM »

Now that looks nice.
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SAS~Malone

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Re: Map in 200% Size
« Reply #5 on: May 20, 2010, 12:02:50 AM »

Yeah, it does....i'll test it out a bit later today... ;)
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agracier

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Re: Map in 200% Size
« Reply #6 on: May 20, 2010, 01:33:55 AM »

Yeah, it does....i'll test it out a bit later today... ;)

The screenshots are from another version than of the map linked above ... the screenshots show some texturing with different slots assigned different textures, so it's a bit less one dimensional ...
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walter_solito

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Re: Map in 200% Size
« Reply #7 on: May 20, 2010, 01:39:49 AM »

Ag, initially I liked your idea and for the Grozny area would be good but now I have second thoughts.
Maybe it's not a good idea to use it for my map project.
25m per pixel means distances are twice as far, right?

I don't think it'd be a good idea to fly a map like that, IMO.  It might look good just to joy fly around, but for me, I would want distances to be realistic, for historical missions.  And I suspect most others would want the same.

Hi Agracier!

The screens of the hills/mountains you post are really natural , I hope to test your map linked above this evening to reply better after first person test!

Too I am curious about a reply at CzechTexan post quoted above!

cheers

walter
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agracier

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Re: Map in 200% Size
« Reply #8 on: May 20, 2010, 02:12:30 AM »

Changed the download link from the first post. This is also a basic map, but with 7 or 8 textures assigned provisionally to map_t ...

http://www.mediafire.com/?yfzmyd2mzdq

It's only in a basic stage, but this map should give a good idea of terrain and landscape ... there are no cultivated fields yet, which are often very important in getting the appropriate look and feel, but that's a more complicated task and will be for later on ...

I think it shows promise. This map used 1 pixel = 30m in the Microdem 'change map area' command.
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Uufflakke

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Re: Map in 200% Size
« Reply #9 on: May 20, 2010, 07:52:25 AM »

I downloaded version 1 and 2 and both seems to have a corrupted ed_m01.
Anyway, even without a ed_m01 maps won't load. In FMB it says "Stand by" and "Loading Map" but nothing happens. I gave it a try again after converting your 3MB .tga's to 1MB .tga's but no joy...

Edit: I copied the ed_m02 and renamed is as ed_m01 and used the 3mb .tga's and now it loads.  :)
In my opinion it looks better as if the mountains have more elevations and seems to be more curved. I don't know how to explain in a clear way so here are some screenies from the second download and make your own opinion.  ;)








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SAS~Bombsaway

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Re: Map in 200% Size
« Reply #10 on: May 20, 2010, 09:10:57 AM »

Wow! Those mountains look great.! ???
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agracier

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Re: Map in 200% Size
« Reply #11 on: May 20, 2010, 09:30:00 AM »

Wow! Those mountains look great.! ???

And they are aren't even properly textured either ... apparently the shots above are of the highest parts of the map as they are the ones with 'snow' textures ... when you go down lower the proportions of height and width ad curvature and all those solid geometrical terms, look even better ...



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