In some installations it's not possible to edit a planes plane-tab while using the object window in FMB without having the FMB-lockup.
EDIT by Gerax:
A very quick solution to avoid the Freeze is (as posted below by Cracken, thanks for this): when you choose in the object window in FMB type: airplane then first press the show/hide button BEFORE klicking any tab!
So see the rest of this post as a hint in wich way to edit *.mis files

Making missions despite of FMB lockup:
As example the
Halifax:
Edit a mission in FMB with e.g.
B-17E (
without loadout)
as placeholder for the
Halifax, don't forget to set a 'player-plane' you can choose from plane0 - plane3. If you want to add also AI Halifax' you can edit them normally as Halifax', but
without touching the plane-tab! The properties-tab and the waypoint-tab you can edit as usual for B-17E and in same way the AI-Halifax'.
Save the mission as ie
xyz.mis and leave FMB.
Now use explorer and find the
xyz.mis file in your \missions folder and open it with a text-editor.
Replacing the B-17E entry with the Halifax entry:Find this lines in the
xyz.mis File:
[gb0100]
(or the nation and flight you have choosed) Planes 3
(or the number of planes you have choosed) Skill 1
(or the skill-level you have choosed) Class air.
B_17E (that's the IL2 reference name of your B17-E) Fuel 100
(or the fuel quantity you have choosed) weapons default
replace the
B_17E with the IL2 Halifax reference name
HalifaxBMkIII:
[gb0100]
Planes 3
Skill 1
Class air.
HalifaxBMkIII Fuel 100
weapons default
IL2s 'reference name'
HalifaxBMkIII is
this part of the Halifax air.ini entry (find it in this folder and file: \MODS\STD\com\maddox\il2\objects\air.ini):
HalifaxBMkIII air.
HalifaxBMkIII 1 NOINFO gb01 SUMMER
As example for a better understanding: the IL2 'reference name' of the B-17E in air.ini:
B-17E air.
B_17E 1 NOINFO usa01 DESERT
As you can see it's allways the
second part of the air.ini entry that is system relevant, here you find a very cheerful explanation about IL2 names and reference system
from Cirx:
http://specialaircraftservice.com/main/index.php/topic,524.msg5584.html#msg5584Choosing and editing waepons loadout for the players Halifax flight:
When you load the mission you can choose the weapon loadout manually in the 'arming' menue or you can edit it in the
xyz.mis file:
Copy the loadout from other AI-Halifax' (if there are some you have edited in FMB and if you want them all to have the same loadout) or copy/paste it from the weapons_ru.properties file in folder \MODS\STD\i18n. Open this file with a text-editor and find the Halifax entry and copy the favoured loadout (e.g. '24x250 lb.Bombs (RFL)') to the
xyz.mis file:
Halifax' entry in the weapon_ru.property file:
################################################
# HalifaxBMkIII
################################################
HalifaxBMkIII.default Default
HalifaxBMkIII.16x250 16x250 lb.Bombs
HalifaxBMkIII.
24x250 24x250 lb.Bombs (RFL)
HalifaxBMkIII.8x500 8x500 lb.Bombs
HalifaxBMkIII.12x500 12x500 lb.Bombs (RFL)
HalifaxBMkIII.4x1000 4x1000 lb.Bombs
HalifaxBMkIII.6x1000 6x1000 lb.Bombs (RFL)
HalifaxBMkIII.PathfinderRed 6xTIRed Flares
HalifaxBMkIII.PathfinderGreen 6xTIGreen Flares
HalifaxBMkIII.PathfinderYellow 6xTIYellow Flares
HalifaxBMkIII.PathfinderOrange 6xTIOrange Flares
HalifaxBMkIII.none Empty
Copy
24x250 and paste it in the
xyz.mis file:
[gb0100]
Planes 3
Skill 1
Class air.HalifaxBMkIII
Fuel 100
weapons
24x250Skins:It's easy to edit Skins in the
xyz.mis file, here's a example with a 3 planes flight:
[gb0100]
Planes 3
Skill 1
skin0 SkinXXX.bmp skin1 SkinYYY.bmp skin2 SkinZZZ.bmp Class air.HalifaxBMkIII
Fuel 100
weapons 24x250
Choose one of the skins (e.g.
SkinXXX.BMP) from the folder PaintSchemes\Skins\HalifaxBMkIII and copy the files name as shown in the
xyz.mis file, there are 4 possible planes per flight, skins are named skin0 ..skin3. For AI planes use the same procedure.
If you want markings OFF you must put these lines in:
[gb0100]
Planes 3
Skill 1
skin0 SkinXXX.bmp
skin1 SkinYYY.bmp
skin2 SkinZZZ.bmp
numberOn0 0
numberOn1 0
numberOn2 0 Class air.HalifaxBMkIII
Fuel 100
weapons 24x250
where
numberOn0-3 0 is the Code for no Markings.
Pilots:
[gb0100]
Planes 3
Skill 1
skin0 XXX.bmp
pilot0 Pilotxxx.bmp Class air.HalifaxBMkIII
Fuel 100
weapons 24x250
Find the filename(s) of your pilot(s) (e.g.
Pilotxxx.BMP) in the \PaintSchemes\Pilots folder.
Your Halifax Mission will now work, fly and enjoy it!
Edit 11-5-09 -G-With all the new planes that came in the last 4 month there was requests for replacing default planes of some campaigns with new planes, e.g the Cant with new SM.79:
My advice for easy pseuso 'batch procedure':Use all the methods from above with a simple text editor like 'EditPad' where you can open more then 100 text-docs and use the enhanced search-replace function. Mark all campaigns *.mis files in explorer and copy-paste them in EditPad. Then it's easy to do all "
search 'old' planes/weapon/etc entries -
replace with new planes/weapon/etc" edits with one-click operations.
Gerax