Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 8   Go Down

Author Topic: North Korea 1:1 (v 1.3)  (Read 8177 times)

0 Members and 1 Guest are viewing this topic.

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1134
  • Dr. Frankenplane
North Korea 1:1 (v 1.3)
« on: May 01, 2010, 01:34:27 PM »



Presenting my North Korea 1:1 scale map.

Version 1.3:

===================================================

- Fixed jet takeoff issues with Pyongyang AB.
- Extended Yongpo Airstrip.
- Refined Chosin Reservoir area. Rebuilt Yudam-ni, Hagaru-ri, and Sinhung-ni to more accurately represent historical layout.
- Fixed some issues with river and terrain heights.

====================================================

- Added Namsi Airbase.

Version 1.1:

====================================================

- Added a couple of bridges.
- Corrected some problems with river heights on the Yalu.

====================================================

Download: http://www.mediafire.com/?n2wlzmdqdny

Filefront: http://www.filefront.com/16419469/CY6_North_Korea.rar

*NOTE: Delete previous versions of this map before installing.

====================================================

There are too many changes from the beta to list. Suffice it to say that I have tried to make the map as accurate, playable, and fun as possible :)

Features (see readme for details):

- Detailed factories and cities, with a "lite" version for lower-end systems.
- 3D dams and elevated rivers and lakes.
- Historically accurate airfields.
- MLR trenchlines drawn onto the map (optional).
- Over 1500 small villages between major cities.
- Hundreds of kilometers of new roads and rails.
- New textures, with more rugged, cluttered terrain.
- Map_f.tga files for use with non-perfect terrain detail.
- Bonus Add-on object and mission: The Bridges at Toko-ri!

Thanks to:

Delvpier, MBug - Textures
Beowolf, Agracier and Redko - Help and advice.
DixieCapt & Flatspin - Builders of the original KTO map.
Viikate - 3D Modelling Advice.
MajorMagee - Trench Textures.
All the beta testers (too many to list, but thanks to all of you!).
Logged

KiwiBiggles

  • Modder
  • member
  • Offline Offline
  • Posts: 494
Re: North Korea 1:1 (v 1.0)
« Reply #1 on: May 01, 2010, 02:05:53 PM »

Awesome CY6!

I've been slowly learning about DCG, and this will be my next project at M4T (my third) to create a DCG campaign from scratch this time.

The first project was pretty simple, and the current one a little harder.  Making a campaign from scratch is gonna be pretty challenging (with real life 'n all  ::) ) but hopefully I can pull it off; Red/Blue is tricky in DCG for a start!  I'll try to get a HistoMod setup working nice for the project too - so I'll start with a clean SASmodact I think.  If it all works out, maybe I can port it over to UP or something too - we'll see.

Pretty excited about this map though!  :P

Cheers
KB
Logged

Narvik

  • member
  • Online Online
  • Posts: 65
Re: North Korea 1:1 (v 1.0)
« Reply #2 on: May 01, 2010, 02:47:43 PM »

Lools like the link is dead((
Logged

SAS~highlander_262

  • Aviator Mod Team
  • SAS Team
  • member
  • Offline Offline
  • Posts: 406
Re: North Korea 1:1 (v 1.0)
« Reply #3 on: May 01, 2010, 02:57:41 PM »

Try again, works fine for me
Logged

pilotsden

  • member
  • Offline Offline
  • Posts: 112
Re: North Korea 1:1 (v 1.0)
« Reply #4 on: May 01, 2010, 06:42:31 PM »

the dams with the different water levils are oh so impressive....thanks for the many hrs of work...

pd
Logged

Freddy

  • Modder
  • member
  • Offline Offline
  • Posts: 9
Re: North Korea 1:1 (v 1.0)
« Reply #5 on: May 01, 2010, 07:54:08 PM »

Thanks very much !  ;)
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 849
Re: North Korea 1:1 (v 1.0)
« Reply #6 on: May 02, 2010, 04:55:24 AM »

Thanx for this map! Must have been a heck of a job to populate it I guess...
I will take a flight over Pyongyang this afternoon. 

I just noticed two little things and as you requested to post them here I will show you a screenshot of a missing bridge and a water texture on the middle of the road:



Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1134
  • Dr. Frankenplane
Re: North Korea 1:1 (v 1.0)
« Reply #7 on: May 02, 2010, 06:12:32 AM »

Thanks, I'll fix those in the next update.

CY6.
Logged

osenbri

  • member
  • Offline Offline
  • Posts: 2
Re: North Korea 1:1 (v 1.0)
« Reply #8 on: May 02, 2010, 09:56:39 AM »

The link is dead, can“t you load again?.
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1134
  • Dr. Frankenplane
Re: North Korea 1:1 (v 1.1)
« Reply #9 on: May 02, 2010, 10:57:31 AM »

Updated with new link. Check above.

CY6.
Logged

SaS~JackS

  • the old goat
  • SAS Team
  • member
  • Offline Offline
  • Posts: 262
Re: North Korea 1:1 (v 1.1)
« Reply #10 on: May 02, 2010, 12:46:06 PM »

Many thanks! Already have single misssion, B-29 Raid on Poyang with 86F escourt, Mig intercept. Darn if the 86s didn't win.

Very impressive map! One question - where is the airbase at Namsi?

Thanks again.

Jack S.
 :)
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1134
  • Dr. Frankenplane
Re: North Korea 1:1 (v 1.1)
« Reply #11 on: May 02, 2010, 01:14:05 PM »

Must have missed Namsi. Info on NK airfields is very tough to get - unless it was occupied by the UN (and got a "K" number) or is visible on google earth.

I may add it in the next update.

CY6.
Logged
Pages: [1] 2 3 4 ... 8   Go Up