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Author Topic: WIP New Map Djibouti  (Read 2036 times)

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agracier

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WIP New Map Djibouti
« on: August 22, 2009, 04:35:54 AM »



Here is a first version of a new WIP map : Djibouti

It is a rather simple map, but of an area not normally associated with WWII operations. There are more notes included in the readme/install file





Download link:

http://www.mediafire.com/file/dzemmmetzdx/Djibouti Map.rar

or

http://www.mediafire.com/?dzemmmetzdx

Install instructions, new textures and the necessary mods needed are all included or described in the install readme.txt

_______________

please see below for updated version 1.1 of this map
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SAS~Malone

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Re: WIP New Map Djibouti
« Reply #1 on: August 22, 2009, 04:53:31 AM »

great news, agracier, thanks mate!  ;D
I remember the following little ditty that arose when you first mentioned this map some time back:
'Shake shake shake...
shake shake shake..
shake Djibouti!!'  ;D ;D ;D
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cgagan

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Re: WIP New Map Djibouti
« Reply #2 on: August 22, 2009, 08:32:56 AM »

Great job as always! Many thanks for enriching the sim universe!
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ftarquisa

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Re: WIP New Map Djibouti
« Reply #3 on: August 22, 2009, 10:14:33 AM »

very good agracier, nice job..
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agracier

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Re: WIP New Map Djibouti
« Reply #4 on: September 25, 2009, 01:53:32 PM »

new version 1.1 available for download



download link:
http://www.mediafire.com/?gj4o1tewntd

Simply download the rar file, unrar and put all the files contained within into the directory where you previously installed 'ag_Djibouti' - overwrite when asked, but remember to make backup copies of your older files first. You never know ...

Contents of the update

-new FMB ed_m01/02 files, a bit jazzed up
-made a map_f.tga (forgot first time around)
-added a secondary road system to the map
-addressed a coastline problem on 2 inland lakes
-added a ed_map_t.tga to make coastal navigation of ships somewhat easier - ships can now sail into Djibouti harbor
-enlarged the number of embedded objects considerably. Actors.static is now at the max size possible without use of actors tools. Now 504k in size and contains many new randomly placed objects, mainly Egypt houses and palm trees, but also coastal defenses, old fortifications, small hamlets, Bedouin tent camps, fortified villages and castles, a fictional oilfield or two and a number of skeletal remains of dead animals.
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kapteeni

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Re: WIP New Map Djibouti
« Reply #5 on: September 25, 2009, 02:09:28 PM »

Downloading now! It is about the time to learn Actors Tools, isn't it? ;D
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agracier

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Re: WIP New Map Djibouti
« Reply #6 on: September 25, 2009, 02:16:29 PM »

a few new screenshots







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agracier

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Re: WIP New Map Djibouti
« Reply #7 on: October 06, 2009, 07:38:46 AM »

New version 1.2 of this map is finished. Includes new FMB maps and mainly a vast increase in random object density.



DOWNLOAD LINK

http://www.mediafire.com/?gumnjyoaybb

install and readme included in download
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Schatten

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Re: WIP New Map Djibouti
« Reply #8 on: October 06, 2009, 11:38:10 AM »

Okay now that's just cool. ;D
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agracier

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Re: WIP New Map Djibouti
« Reply #9 on: October 06, 2009, 01:32:02 PM »

A spelling mistake I made in the name of British Somaliland was pointed out to me. Here is a link for the FMB ed_m01/02.tga files with the correct spellings:

http://www.mediafire.com/?lijzyzmiyny

Download, and unrar into the ag_Djibouti directory, overwrite the older, misspelled FMB maps ...
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