Tech Help > Tech Help : Making Mods

Markings material problem

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daronmetal:
Hi everyone! I have a problem with how the sim take the materials. I assign Overlay's materials and the sim take it as Glass material.

Some idea?

Here the screens





S!  :)

Wolfighter:
Hi Daronmetal

Im have to a problem with the marking in my new C47 model the markings are more smaller that the original check the picture.



Im hope that someone can helpme.

Loku:
Daronmetal,for me it looks like you have wrong face groups ID for those overlays assigned, check if they are same like on orginal hurri CF_D0.
some explanation :

[Materials]
Glass2             //ID1   glass
Gloss1D0o        //ID2   fuselage surface
Gloss2D0o        //ID3   canopy frame(alfa channel cut windows)
Matt1D0o         //ID4   inside surfaces(gear bays, etc.)
Matt2D0o         //ID5   inside surfaces+alfa channel
Overlay5          //ID6   marking,numbers,nosearts(overlay1,2,3,4,5,6,7,8,9 if need)

[FaceGroups]
1107 757
0 0 77 0 96                 //ID1
1 77 488 96 373          //ID2
2 565 23 469 12          //ID3
3 588 492 481 248       //ID4
4 1080 8 729 8            //ID5
5 1088 19 737 20         //ID6




Wolfighter,your problem is a different story, im afraid you need to build a new   overlay surface, that old one from orginal c47 fuselage dont match shape of your new fuselage.

Wolfighter:
Thanks for you Help and thanks for the guide of the materials ovelay

daronmetal:
Thx a lot Loku. I going to test and later I comment the results.

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