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Author Topic: FX_revolution  (Read 25766 times)

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Aed

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Re: FX_revolution
« Reply #156 on: September 08, 2010, 04:04:53 PM »

The same =)
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Aquilla

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Re: FX_revolution
« Reply #157 on: September 08, 2010, 11:20:57 PM »

Yes yes. As soon as I include smokes as game takes off on a desktop. 2 obvious problems turn out in it to a mod.
1. Impossibility of record of tracks at included AAA.
2. Game falling at attempt of inclusion of smokes.
We wait for updating.  :)
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=VARP=Klingon

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Re: FX_revolution
« Reply #158 on: October 14, 2010, 02:40:09 AM »

Apsolutly agree!!Updating is what we need!!Game also crash vhen we in squad use it on some dogfigting when  is suddendly freez 6 of us at once!???That hapend couple of times until we stop using it!?
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Aed

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Re: FX_revolution
« Reply #159 on: October 14, 2010, 03:26:33 AM »

Sorry my..
I forgot to put it here...
..
http://bastards.ucoz.com/FX_Revolution_20100929_1.0.rar
...
Sorrry
sorry sorry
..
P.S. Theres HG's ships effects in base of ships effects.. cause i has no time to make some ships effects =)))))
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StrykVladzimsky

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Re: FX_revolution
« Reply #160 on: October 14, 2010, 08:03:55 AM »

I get these weird effects with my flak:
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X-Raptor

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Re: FX_revolution
« Reply #161 on: October 15, 2010, 01:31:56 PM »

I thank AED for the update but also I ask if possible to have a list about the new update, thank you.
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=VARP=Klingon

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Re: FX_revolution
« Reply #162 on: October 24, 2010, 03:11:24 AM »

Is this a updated version of fx rev??I mean no more Freez???Because fx with uranium is absolutly great!!!!So is it Freez in game fixed and wing tip freez  fixed??
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StrykVladzimsky

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Re: FX_revolution
« Reply #163 on: October 24, 2010, 05:19:58 AM »

It's awesome, but I have one problem with it. The tracers are huge, but they look awesome. Would it be possible to maybe shorten them and keep 'em lookin' cool?
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Aed

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Re: FX_revolution
« Reply #164 on: October 24, 2010, 05:14:15 PM »

Yes.. all bugs are fixed. And tham fixed right correct against ????????? ???? ????????
Than it optimized for mid PCs, and some settings suppurts effect=2.

The feature with flaming fuel in midair... now works correct. U can burn up leakin fuel.. and plane gose to become fireball..
...
Soon coming new one version of Revolution.. with some new features.. and i'd like to offer FX_revolution_HD version.
But i really don't know how soon becomes soon =)))

2StrykVladzimsky some tracers are reallu huge.. if U mean M4, for example, gun... Yes.. im going to make some of tham smaller and shorter.
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=VARP=Klingon

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Re: FX_revolution
« Reply #165 on: October 25, 2010, 02:15:55 AM »

Whel i think that bugs still exist!!WE tryed yesterday and same s..t happend again!!When you push TAB on keyboard game FREEZ,when you activate Wingtip smoke game FREEZ????And smaller gun tracers like STAR WARS lasers!????
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Aed

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Re: FX_revolution
« Reply #166 on: October 25, 2010, 04:18:55 AM »

if U usin Revolution with UP or Zuti's or PAT.. i will crash..

But im not support FX_revol.. for UP any more..
Cause I support it  as stand alone and for  "Aviaskins mod pack"
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StrykVladzimsky

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Re: FX_revolution
« Reply #167 on: October 25, 2010, 08:36:29 AM »

Yes.. all bugs are fixed. And tham fixed right correct against ????????? ???? ????????
Than it optimized for mid PCs, and some settings suppurts effect=2.

The feature with flaming fuel in midair... now works correct. U can burn up leakin fuel.. and plane gose to become fireball..
...
Soon coming new one version of Revolution.. with some new features.. and i'd like to offer FX_revolution_HD version.
But i really don't know how soon becomes soon =)))

2StrykVladzimsky some tracers are reallu huge.. if U mean M4, for example, gun... Yes.. im going to make some of tham smaller and shorter.

Cool!
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