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Author Topic: Highways with white lines broken ?  (Read 6650 times)

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Uzin

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Highways with white lines broken ?
« on: January 10, 2015, 01:00:13 PM »

Does anybody know about the objects for creating highways (aka Autobahn) with broken white lines, please? Like here:

https://www.google.cz/search?q=highway+white+lines&tbm=isch&imgil=H8YsQ1sdmmzz9M%253A%253BI_2uhCwqrlIOAM%253Bhttp%25253A%25252F%25252Fen.wikipedia.org%25252Fwiki%25252FShoulder_%28road%29&source=iu&pf=m&fir=H8YsQ1sdmmzz9M%253A%252CI_2uhCwqrlIOAM%252C_&usg=__MFJ7ZBVZ52a73yJjCHhtKTF5S6o%3D&dur=823

I think I have met it some time ago, but do not know where.
I tried to modify .tga files of default concrete airfield plates, but it works with bad effect on wood  in the vicinity - it turns white at some distances.

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western0221

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Re: Highways with white lines broken ?
« Reply #1 on: January 10, 2015, 01:13:56 PM »

I tried to modify .tga files of default concrete airfield plates, but it works with bad effect on wood  in the vicinity - it turns white at some distances.

Do you change all the texture files , not only _512 but _256 / _128 / _32 ?

IL-2 3D engine workings with .msh file's definition, "LOD" effect uses _256 --> _128 --> _32 in increasing the distance to avoid fps dropping.
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Uzin

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Re: Highways with white lines broken ?
« Reply #2 on: January 10, 2015, 02:17:07 PM »

I tried to modify .tga files of default concrete airfield plates, but it works with bad effect on wood  in the vicinity - it turns white at some distances.

Do you change all the texture files , not only _512 but _256 / _128 / _32 ?

IL-2 3D engine workings with .msh file's definition, "LOD" effect uses _256 --> _128 --> _32 in increasing the distance to avoid fps dropping.
Yes, I did it for all the texture files, of course.
Here is the result I am speaking about:
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western0221

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Re: Highways with white lines broken ?
« Reply #3 on: January 10, 2015, 02:43:08 PM »

Probably, those LOD 1,2,3 models have different UV mapping.

If so, needs 3D remaking.


Do you want to use 3do/Airfield/Concrete/Runway/mono.sim ? or some other folders' one?
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Uzin

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Re: Highways with white lines broken ?
« Reply #4 on: January 11, 2015, 03:29:44 AM »

Probably, those LOD 1,2,3 models have different UV mapping.

If so, needs 3D remaking.


Do you want to use 3do/Airfield/Concrete/Runway/mono.sim ? or some other folders' one?

Perhaps it would be better to have default object preserved, so the folder might be for example
3do/Airfield/ConcreteAb/RunwayAb/mono.sim.

Another possibility could be the use of default Taxi and Tunway objects as in the picture below (but central grass belt is missing there).

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western0221

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Re: Highways with white lines broken ?
« Reply #5 on: January 11, 2015, 03:41:59 AM »

Probably, those LOD 1,2,3 models have different UV mapping.

If so, needs 3D remaking.


Do you want to use 3do/Airfield/Concrete/Runway/mono.sim ? or some other folders' one?

Perhaps it would be better to have default object preserved, so the folder might be for example
3do/Airfield/ConcreteAb/RunwayAb/mono.sim.

OK.
I'll look at its 3D and UV mapping of LODs.
If I can fix it, I'll do and send you.
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western0221

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Re: Highways with white lines broken ?
« Reply #6 on: January 11, 2015, 09:20:03 AM »

Unfortunately, MshConverter cannot handle Stock Runway object msh to convert into .3ds or txt-msh format.
I cannot look at Stock runway object's 3D / LOD structure in 3D modeler.

If you specify the size (length X width) of one highway plate , I'll try to make its new 3D.
plus some Interchange branching plate?
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Uzin

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Re: Highways with white lines broken ?
« Reply #7 on: January 11, 2015, 10:16:48 AM »


If you specify the size (length X width) of one highway plate , I'll try to make its new 3D.
plus some Interchange branching plate?

In the picture below, marked by 1, 2, 3 are default Concrete Plates (Taxi, Runway, RunwayEnd), number 4 is my unsuccessdul trial to make highway plate of the length and width of that of default RunwayEnd, with central grass belt too narrow. Perhaps this grass belt should be about 1 to 2 meters ? The red question marks are Kevin's Rulers 10 meters long. So RunwayEnd plate is 40 m wide and 60 m long.

EDIT:
Minimal single highway  lane width is 3.7 m, according to

http://en.wikipedia.org/wiki/Interstate_Highway_standards

 In Europe, as laws and road width vary by country, the minimum widths of lanes is generally between 2.5 to 3.25 metres (8.2 to 10.7 ft).


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western0221

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Re: Highways with white lines broken ?
« Reply #8 on: January 11, 2015, 02:36:04 PM »

How is it?





Please draw a skin texture.

Parts' archive is in your PM box, Uzin.
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western0221

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Re: Highways with white lines broken ?
« Reply #9 on: January 11, 2015, 03:01:41 PM »

In testing my objects flying over in a mission, far about 500 meters - 1000 meters, the lines begin to flicker.
It may come from a texture, after drawing a softy color skin, solved I think.

And outside of 1000 meters, seen like painted in 1 color white or green, maybe LOD's using Highway_32.tga problem.
Only about Highway_32.tga , painting only gray seems better instead of resizing original Highway_512.tga .
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Venator77

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Re: Highways with white lines broken ?
« Reply #10 on: January 11, 2015, 03:28:05 PM »

Holy crap that look good! Would certainly help map-makers building Germany maps and mission builders for some improvements.  ;D
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Uzin

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Re: Highways with white lines broken ?
« Reply #11 on: January 11, 2015, 04:43:25 PM »

Like other mapmakers. I am grateful  to western0221 for nice highways. I tried them in my WIP Poland_1944 map successfully on Perfect Landscape settings - see picture below.
On the Excellent settings, however, the troubles with wood converting to white from some height persisted . This is not the case with default concrete plates .
Anyway, Perfect landscape setting is a norm nowadays, I believe.

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