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Author Topic: TFM-412 The Next Level  (Read 1122206 times)

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decipher

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Re: TFM-412 The Next Level
« Reply #1284 on: July 29, 2014, 03:14:35 AM »

HELLO :D descifrar and Bergkamp, B5N2 repairer. PZL37B repairer alone little failure vision bomber . In the maps continuous FMB failure,  :-[? .A LOT THANK YOU .

hellohello!
PZL37B Bomb Sight fix is available from original thread, BUT this crashes my TFM to desktop as soon as loading is finished and the cockpit shows up... i can't fix that. you might want to ask about this problem in the PZL37B thread directly?  here: https://www.sas1946.com/main/index.php/topic,10548.0.html

about the maps i can't help you either, as i said, i loaded every map you listed, then placed my airplane, saved and pressed PLAY. they all load and i can fly around without crash. seem to work. can't help any further sorry!

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mave0069@hotmail.com

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Re: TFM-412 The Next Level
« Reply #1285 on: July 29, 2014, 04:40:55 AM »

 :)hello . problem FMB , Word land()load Map() error. java. lang Runtime Exceptionm lamdscape .DutchNewGuinenea/ load. ini loading error. please some idea. Thank you by  advance.
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SAS~Malone

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Re: TFM-412 The Next Level
« Reply #1286 on: July 29, 2014, 05:09:05 AM »

that info is not enough for error-reporting, mate.
use error console (shift+tab) to find more specific error comments....
relevant info is usually towards the end of this list...
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mave0069@hotmail.com

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Re: TFM-412 The Next Level
« Reply #1287 on: July 29, 2014, 12:02:44 PM »

hello Malone. thank you by response. To forgive my clumsiness 45 year. Attempt without no success console of error. The failure mine, to continue to try . :-X . Very grateful .
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mave0069@hotmail.com

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Re: TFM-412 The Next Level
« Reply #1288 on: July 30, 2014, 05:27:40 PM »

hello . Malone.
Code: [Select]
Warnig: no files : music /crash
Month =0 , Hour =12
Temperature -        0 m =       29. o.
Temperature -     1000 m =    22.51001.
Temperature -     2000 m =   16.019989.
Temperature -     3000 m =    9.529999.
Temperature -     4000 m =   3.0400085.
Temperature -     5000 m = - 3.4500122.
Temperature -     6000 m = -  9.940002.
Temperature -     7000 m = - 16,429993.
Temperature -     8000 m = - 22.919998.
Temperature -     9000 m = - 29.410004.
Temperature -   10.000 m = - 35.899994.
Temperature -   11.000 m = -     42.39.
Temperature -   12.000 m = - 48.880005.
Loading map. ini defined  airfields:
INTERNAL ERROR: TGA :Unsupported format (RLE encoding) in Maps/-Tex/Trees/Whc-Jungle.tga
INTERNAL ERROR: LoadTexturedFronTga(`MAPS/.Tex/Trees/Vhc-Jungle.tga´)
WARNING:ERROR:`WARNING: ERROR:`WARNING: ERROR:`WARNING: ERROR: `WARNING: ERROR: `W´
WARNING:Tlandscape: :LoadMap (`DutchNewGuinea/Load.ini´) - error in Loading
World.Land (). LoadMap() error: java. Lang. RuntimeException: Landscape `DutchNewGuinea/Load.ini´ Loading error
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decipher

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Re: TFM-412 The Next Level
« Reply #1289 on: July 31, 2014, 04:14:47 AM »

hello . Malone.
Code: [Select]
Warnig: no files : music /crash
Month =0 , Hour =12
Temperature -        0 m =       29. o.
Temperature -     1000 m =    22.51001.
Temperature -     2000 m =   16.019989.
Temperature -     3000 m =    9.529999.
Temperature -     4000 m =   3.0400085.
Temperature -     5000 m = - 3.4500122.
Temperature -     6000 m = -  9.940002.
Temperature -     7000 m = - 16,429993.
Temperature -     8000 m = - 22.919998.
Temperature -     9000 m = - 29.410004.
Temperature -   10.000 m = - 35.899994.
Temperature -   11.000 m = -     42.39.
Temperature -   12.000 m = - 48.880005.
Loading map. ini defined  airfields:
INTERNAL ERROR: TGA :Unsupported format (RLE encoding) in Maps/-Tex/Trees/Whc-Jungle.tga
INTERNAL ERROR: LoadTexturedFronTga(`MAPS/.Tex/Trees/Vhc-Jungle.tga´)
WARNING:ERROR:`WARNING: ERROR:`WARNING: ERROR:`WARNING: ERROR: `WARNING: ERROR: `W´
WARNING:Tlandscape: :LoadMap (`DutchNewGuinea/Load.ini´) - error in Loading
World.Land (). LoadMap() error: java. Lang. RuntimeException: Landscape `DutchNewGuinea/Load.ini´ Loading error

weird, i checked the file on my system. it is an RLE compressed TGA but the map works fine without this error for me. maybe the archive was corrupted on download? or maybe the HD textures mod is not working properly? just guessing... hm
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mave0069@hotmail.com

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Re: TFM-412 The Next Level
« Reply #1290 on: July 31, 2014, 08:01:16 AM »

Hello . With the Map Rabaul me to happen something similar , but it solution to activate IN JSGME :# SAS- True Color HD Skins by Carsmaster. To the final list.

Also proven to download and reinstall : TFM412-19 and 20 with same result . :-X
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Cloyd

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Re: TFM-412 The Next Level
« Reply #1291 on: August 02, 2014, 12:24:16 PM »

First of all Thank you for your fantastic work...secondly i hope somebody can help...downloaded all files and using Jsgme for all..no problems..i put TFM412.11  Air_Extra in and wallop crashes at 20 % upto the 412.11 everythings fine...any help will be much appreciated Thanks guys
There's nothing that unusual in Pack 11 but it is tripping up a few people....

If SAS_AI_FLYABES are not enabled in jsgme before AIR_EXTRA, then 20% crash. Learned that the hard way.

Thanks Monty for the incredible quality and quantity of work you have done. I'd been avoiding TFM because of the huge downloads. Finally gave in when I couldn't find a BOB campaign that I was happy with. Just started yours, so far I'm VERY impressed.

Cloyd
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decipher

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Re: TFM-412 The Next Level
« Reply #1292 on: August 02, 2014, 11:14:32 PM »

Aircraft Guns seem less effective in TFM.

hey guys, since i already mentioned it once and at least the "problem" seems to be mentioned before,
i took the time to do some testings on my own.
i am not sure which mod, or combination of mods, is responsible for the described behavior, but
the results shown below indicate that there really is something happening that especially affects
(japanese) 20mm cannons.

tested in a clean TFM the next level installation compared to a clean modact 5.3 installation using
the same QMB mission with the following parameters, only stock planes used:

Pacific Islands, 5000m, Advantage, 500m difference, BlueNoneA00, 11:15am , clear weather

1.) a6m2-21 vs f4f-3:
a6m2-21 (player), 70% fuel, W2 200m convergence (20mm cannon)
F4F-3 (Ace), 80% fuel

ONLY 2x20mm Type99 Cannons:
il-2 4.12.2m + Modact 5.3 = 4,1,6,11T,4T,4T,8W,4W,12X,3  -- ~5.5 Hits/kill
il-2 4.12.2m + TFM TNL =    8,16W,23W,14,17,19,9W,1,7,12 -- ~12.75 Hits/kill

notes:    - Ace AI in TFM much harder to hit
      - vanilla 4.12.2m Ace AI gives up, makes mistake after taking damage more often
      - Tests with 120 shots fired and no kill: 14,3,6,3,7,5,15,11,15 Hits

--------------
      
2.) a6m2-21 vs a6m2-21:
a6m2-21 (player), 70% fuel, W2 200m convergence (20mm cannon)
a6m2-21 (rookie), 80% fuel

ONLY 2x20mm Type99 Cannons:
il-2 4.12.2m + Modact 5.3 = 1,8W,4X,3T,1T,2X,6T,4T,3W,5 -- ~3.5 Hits/kill
il-2 4.12.2m + TFM TNL =    6,5W,4,7,8,8,10W,7,7,12       -- ~7.25 Hits/kill
      
-------------
      
3.) f4f-3 vs a6m2-21:
f4f-3 (player), 70% fuel, W1+2 200m convergence
a6m2-21 (rookie), 80% fuel

4x12.7mm m2 browning guns:
il-2 4.12.2m + Modact 5.3 = 3,14,7,7,6,28W,22,9,6,24W  -- ~11.875 Hits/kill
il-2 4.12.2m + TFM TNL =    8,14,12,27,28,8,9,10,17,14 -- ~13.875 Hits/kill
      
------------

4.) Hurricane IIc vs a6m2-21:
Hurricane IIc (player), 70X fuel, 200 convergence
a6m2-21 (rookie, 80% fuel

standard 4x20mm Hispanos:
il-2 4.12.2m + Modact 5.3 = 3X,2W,7W,4T,4T,4X,8W,4W,3W,4W  -- ~4.125 Hits/kill
il-2 4.12.2m + TFM TNL =   4X,6,8,7W,12W,12X,6W,10X,3X,5W -- ~7.25 Hits/kill
      
-----------

legend: T - Tail ripped off
      W - Wing ripped off
      X - Exploded mid air

notes:
      - highest and lowest scores removed before calculating average bullet Hits/Kill ratio

----------

conclusion:

all bullets seem to do less damage in TFM, but the effect is most obvious with
the japanese 20mm cannons. in general it is also worth noticing that hitting
the AI is considerably harder in TFM(due to SAS engine Mod).
This seems partly due to different AI behavior (they tend to "jiggle" more randomly -
vanilla AI is much more like on rails, resulting in easier aiming) but might have other
reasons adding up to it.

Maybe the mass/physical size of bullets, destructive power, velocity, hit detection
for bullets and aircraft, or some other similar variable might have been modified in a mod?

could bullet/smoke/tracer mods effect the efficiency of bullets? does SAS engine mod modify
gun behavior, bullet physics or something else affecting any of these variables?

i would really like to solve this "puzzle" but maybe i am just wasting time on something
that isn't really that important to others...

best regards, deci!



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krychla

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Re: TFM-412 The Next Level
« Reply #1293 on: August 04, 2014, 11:23:52 PM »

My little upload for those who do not have DBW up_maps*ex*tex*obj_sfs.

3) Add UP-SFS files from UP3 Packs (see the list below).
Code: [Select]
up_maps01.sfs,up_maps02.sfs,up_maps03.sfs,up_maps04.sfs,up_maps05.sfs,updbw_mapex_01.sfs,
updbw_mapex_02.sfs,updbw_mapex_03.sfs,updbw_mapex_04.sfs,updbw_mapex_05.sfs,updbw_mapex_06.sfs,
updbw_mapex_07.sfs,updbw_mapex_08.sfs,up_textures01.sfs,up_textures02.sfs,up_objects01.sfs,
up_objects02.sfs.up_objects03.sfs,up_objects04.sfs

Download the three rar archives and un-rar them to the root file of the game.
1. http://ulozto.sk/xffghqU9/002-upmaps-rar
2. http://ulozto.sk/x2bGPfRj/002-upmaps2-rar
3. http://ulozto.sk/xn7f5TeW/002-upmaps3-rar

Continue the procedure from  SAS ~ Monty27  *** TFM-412 The Next Level  https://www.sas1946.com/main/index.php/topic,40015.0.html
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kostasfw190d

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Re: TFM-412 The Next Level
« Reply #1294 on: August 05, 2014, 04:01:02 PM »

ok that is the most weird bug ever

i install fresh il2 1946 i patch  the game up to 4.12

 install SAS Modact 5.3 for IL-2 4.12.2m

and i follow the whole process for  TMF-412 THE NEXT LEVEL

i launch the game successfully playing around to check things like planes, maps, etc.

after i find everything correct i decide to install some new planes and here the story begins.

i install a plane i launch successfully i click QMB choose the map and the plane i just installed and click fly mission loads 85% and i get CTD

i went to air ini and delete the plane
i went back to game hit QMB and the screen freezes

PLEASE HELP

i have been doing that for years. first time i am facing that problem and i don't know how to fix it

thanks for the reply   
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mave0069@hotmail.com

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Re: TFM-412 The Next Level
« Reply #1295 on: August 06, 2014, 10:24:30 AM »

  :) HELLO . kostasfw190d. to try this ,to open folder Quicks and to delete archive .last.quick. I Hope that to help, luck
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