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Author Topic: What happened to the ice?  (Read 11347 times)

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BravoFxTrt

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Re: What happaned to the ice?
« Reply #36 on: March 02, 2014, 07:14:09 AM »

I'll try to see what I can find out, but as you know CirX has been in and out as of late, and I think he may know what and where this happened in DBW 1.71.
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Moezilla

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Re: What happaned to the ice?
« Reply #37 on: March 02, 2014, 07:59:10 AM »

I very much appreciate it, Bravo.
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SAS~Poltava

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Re: What happaned to the ice?
« Reply #38 on: March 02, 2014, 02:55:08 PM »

Yes, any tip on how to fix this would be very much appreciated!  :)
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BravoFxTrt

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Re: What happaned to the ice?
« Reply #39 on: March 03, 2014, 06:48:12 AM »

Iv sent CirX a PM and he said he'll look at this. Hopefully we find the smoking gun.
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Moezilla

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Re: What happaned to the ice?
« Reply #40 on: March 03, 2014, 09:42:49 AM »

Thanks Bravo...

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BravoFxTrt

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Re: What happaned to the ice?
« Reply #41 on: March 03, 2014, 08:23:29 PM »

I just found another problem with Ice, while using/activating  the   WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga,

fix for UV3 Fly By sounds on winter maps, you loose the Ice as well, it reverts to water.
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vpmedia

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Re: What happaned to the ice?
« Reply #42 on: March 03, 2014, 08:35:46 PM »

Try WaterNoiseAnimStart = Water/Animated/WaterNoisex00.tga instead.
I gave up on UV3 because I was unable to hear the flak sounds and even with the fixes the fly by sounds often stopped.

BravoFxTrt

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Re: What happaned to the ice?
« Reply #43 on: March 03, 2014, 08:45:17 PM »

That worked perfectly, thank you Istvan.
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SAS~CirX

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Re: What happaned to the ice?
« Reply #44 on: March 04, 2014, 11:43:06 AM »

Hi guys

Thanx  BravoFxTrt for giving me a headsup about this. I am not set up at the moment to work with classes, but I can still do wicked testing lol  :D

After a few days, I managed to isolate the problem to the class file 26D3836CBD459EB0 , which is LandConf.class , and it originates from the SAS AI, engine and carrier package. I will give Anto a heads up about it, and he can see where in the class the hitch may be, and if it is fixable or if if we can do something about it for DBW 1.71, or in DBW 2.

Cheers!
CirX
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BravoFxTrt

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Re: What happaned to the ice?
« Reply #45 on: March 04, 2014, 11:52:24 AM »

Great, Thanks Piet.
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Moezilla

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Re: What happaned to the ice?
« Reply #46 on: March 04, 2014, 03:07:18 PM »

Thanks a lot CirX! I appreciate you taking the time to test.


UPDATE - Did some digging with my limited Java skills. The LandConf classes in stock 4.10.1 and DBW are obviously different with stock using a variable called zutiWaterState to hold the info read from the WATER_STATE variable in the load.ini. DBW uses a method in a separate Zuti support class which puts the info from the load.ini into a variable called WATER_STATE. Now in the stock Landscape.class there is a variable called bNoWater which checks if zutiWaterState equals "ICE" but there is no corresponding class in the XTD folder of DBW so since DBW will fallback to the stock Landscape.class then maybe bNoWater will always be false so there will always be water on the DBW maps?
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SAS~Storebror

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Re: What happaned to the ice?
« Reply #47 on: March 05, 2014, 02:05:52 AM »

This should fix it (see attachment), just drop into your DBW game folder.

Best regards - Mike
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