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Author Topic: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse  (Read 5981 times)

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Checkyersix

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Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« on: February 03, 2010, 08:58:07 AM »



This is a modification of Asheshouse' wonderful Battle of France Map designed specifically for nightfighting.

In addition to adding new airfields and extending the map about 100km to include the Ruhr River Valley, I've used several unorthodox techniques to create a better arena for us nightfighter enthusiasts.

1) No town buildings - the map is bare except for airfields, in order to improve load times and FPS when using large bomber streams. I've run the map with over 100 bombers and it runs very smoothly. At night you'd never see the buildings anyway.

2) Darkened landscape - the landscape has been significantly darkened, so that at night it is very difficult to pick cities out from the countryside. Also, the declination has been changed to eliminate the "glowing horizon" common to most Il-2 maps - now the only light source is the moon, which can be eliminated with the moon mod.

3) Clearer skies - the upper cloud layer has been darkened considerably to let the stars shine through, and to make it harder to pick out bombers.

4) H2S / FuG mini-map. When zoomed out, the mini-map will display a green H2S-like ground scan to help bombers navigate. There are no map labels to get in the way, so you'd better know where you're going. When zoomed in on the mini-map, the background is black, to save the night vision of fighters using the map as a radar screen. This works especially well with Zuti's MDS mod by setting nightfighters as scouts.

This map is not intended for daylight operations, and will look a little strange without the lights off :)

Thanks to:

Asheshouse for creating such a great map and giving me permission to post my version.

Version 1.0

Download: http://www.mediafire.com/?im2q0zjat5w

Sample Mission - Fly as part of a 100+ bomber stream or pilot a Bf-110G4 and try to shoot some down...

Download: http://www.mediafire.com/?5mhw3h3nrjm

Happy Flying!
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RealDarko

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #1 on: February 03, 2010, 09:24:52 AM »

One question, what bombers bomb If is there no buildings in map? Hand placed FMB buildings?

And a BIG THANKS!
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Checkyersix

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #2 on: February 03, 2010, 09:29:18 AM »

One question, what bombers bomb If is there no buildings in map? Hand placed FMB buildings?

I just have them bomb the ground. I sometimes use fire and smoke objects as well. The fires from bombed buildings are pretty small from 6000 meters and only last a little while. One of the reasons there are no buildings on the map is because they would show up as lighter than than the landscape around them, which looks strange - it's a problem with the airfield plates as well...
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Beowolff

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #3 on: February 03, 2010, 10:23:24 AM »

Many thanks for that CY6!  :)

Will you also post the 100-bombers mission you made? (as a little 'goodie' ?  ;))

-G-

agreed...if possible.  sounds like mad fun!

btw...wish we had a 'dedicated' place here for map builders/experimenters to post up links of their missions/campaigns stuff.  i know this site is mostly about 'modded' planes and that's way cool...but having a place to go and (quickly) get missions for 'those' new planes would be super too.  not everybody is in to mission building but there's not a doubt there's some talented mission/campaign builders on here.

just a thought.
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Checkyersix

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #4 on: February 04, 2010, 10:48:38 AM »

Update:

Posted my 100 bomber mission - RAF and Nachtjagd versions.

Thanks to Beowolff for helping test :)
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Beowolff

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #5 on: February 05, 2010, 03:29:48 PM »

Update:

Posted my 100 bomber mission - RAF and Nachtjagd versions.

Thanks to Beowolff for helping test :)

no problem and glad to do it...  guys...this is an AWESOME friggin' mission!   :o  frig...i was actually uptight testing this thing (i'm not really a big night flyer and my experience in them is low.)  i was freaking out cause i couldn't see the nose in front of my face and then suddenly i realized i was in this HUGE HONKING BOMBER STREAM with a hundred plus bombers all around me!  g'ah!

at one point...this enemy 110 came out of no where...he must have been intent on shooting up a bomber above me and never even saw me, thank goodness.  he flew almost wingtip to wingtip to me for many miles and scared me witless with me flying along hoping one of my zany gunners wouldn't suddenly open up and tip him off to our location.  lol.  somewhere over the coast of France, he lit up the bomber above me and then vanished into the darkness as suddenly as he came.  whew!

if you're into night maps...bombers/night fighters...and like the thought of being in a HUGE raid...hey, this map is for YOU baby!  great job!
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slipper

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #6 on: February 08, 2010, 05:40:14 PM »

Checkyersix,

Thanks for a great map mate, a really brilliant idea, love the H2S representation and the FuG radar, also had a play with the 100+ bomber mission.

I have one question though about searchlights, is there any way, with a mod or anything, to get them to track bombers better? at the moment they seem pretty haphazard, while in reality they would be radar controlled. Also do they only work with planes flying at a certain height, i thought i read somwhere that searchlights do not track planes flying above 3000 meters (which is pretty low for bombers). If so is there anyway to increase this height?

thanks for any replies

slipper
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Checkyersix

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #7 on: February 08, 2010, 08:53:00 PM »

There's a mod by Uf_Josse that makes searchlights work at longer ranges (6000+ meters). Does anyone know where you can download it? It's called "projecteurs" I believe...
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slipper

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #8 on: February 09, 2010, 08:23:31 AM »

Checyersix and hguderian,

Thanks both for your replies, as luck would have it i found it in an old back up disc i had. However there is good and bad news (for me at least). I am running UP2.0, and for some reason if i install this mod i get a game freeze when any of the AA guns fire, if i remove the guns searchlights work ok and if i remove searchlights guns work, but both together causes a game freeze, its a shame as there is definately an improvement with the searchlights in this mod.

regards

slipper
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hguderian

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #9 on: February 09, 2010, 08:30:52 AM »

If I remember there're some lines you must add to technics.ini (backup the original first). They're in the readme (lisez-moi) file. If you've already done that I can't answer to you cause I don't use in UP2.0 this mod. When I've installed it into my UI1.2 all work fine.
Cheers
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slipper

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #10 on: February 24, 2010, 10:04:32 AM »

Checyersix,

Is there any way you can change the colour of the airfield plates? At the moment they are the default concrete plates i think, that are visible for miles, i was wondering if there is anyway they could be coloured a black colour to make them more or less invisible.

would really add to the immersion for nightfighter landings, and intruder operations

regards

slipper
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Checkyersix

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Re: Happy Valley - A Nightfighter Map by Checkyersix and Asheshouse
« Reply #11 on: February 24, 2010, 03:34:21 PM »

Checyersix,

Is there any way you can change the colour of the airfield plates? At the moment they are the default concrete plates i think, that are visible for miles, i was wondering if there is anyway they could be coloured a black colour to make them more or less invisible.

would really add to the immersion for nightfighter landings, and intruder operations

regards

slipper

Good idea. I'll give it a shot.
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