For some reason I get ArrayIndexOutOfBoundsException in DoKillPilot when the pilot should be killed in a crash. This leaves dead pilot and copilot bouncing around in invisible plane exactly like it happens with Wellington. I shot down 4 of these, and two of them were left bouncing around and I got only 2 kills. I installed the non DiffFM version.
Edit: next tests showed that the Wellington has exactly the same error message. I got a kill and the plane disappears completely if the crew bails out, but if the crew doesn't bail out before explosion a ghost plane is left bouncing around with dead crew and ordnance and no kill is credited.
It's not a cockpit texture issue because it happens also with AI planes and because of different error message and result (with missing cockpit textures the plane doesn't explode). I know the cockpit texture issue since I got a bouncing Ta-152C-0 when I crashed with damaged cockpit and gunsight, and the error was missing DD9GP1.mat. That bug is still in Ultr@Pack and possibly in all Ta-152 variants with incomplete new cockpit folder. Could someone extract the missing Ta-152 cockpit files?
Does anyone else have this problem with KJ1? At least I've seen many reports of this issue in Wellington.