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Author Topic: Divine Wind  (Read 16941 times)

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spitfire-MKIX

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Re: Divine Wind
« Reply #48 on: October 22, 2011, 04:22:38 AM »

I have a problem with this mod: when I crash the plane, it also crashes IL-2. I'm in 4.10.1 + UP 3.0 RC4. What could be wrong??
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MR_G

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Re: Divine Wind
« Reply #49 on: October 22, 2011, 07:52:21 AM »

I find that it works well in my DBW.

Too well in fact. I'm unable to shoot one down with out killing myself. If I'm 400m away, I might not be killed, but my AC will be so damaged that I'll have to bail out.
The amount of damage that the AC causes should be adjusted in my opinion.
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FANATIC MODDER

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Re: Divine Wind
« Reply #50 on: October 31, 2011, 04:22:20 PM »

I have a problem with this mod: when I crash the plane, it also crashes IL-2. I'm in 4.10.1 + UP 3.0 RC4. What could be wrong??

Exactly the same
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SAS~Malone

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Re: Divine Wind
« Reply #51 on: November 01, 2011, 12:20:39 AM »

are you guys not reading the posts before yours?
this plane is for 409, so count yourself lucky that it works at all in DBW.
just because a mod doesn't crash your game, does not mean that there aren't other conflicts happening in the background.
all such problems fall squarely in the realm of 'this 409 mod don't work properly in my 4101 game'.  :P
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razor1uk

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Re: Divine Wind
« Reply #52 on: November 01, 2011, 02:58:17 AM »

  The warhead is very large on a Ohka... 800kg-ish or around 1600lb-ish afair - I think as an aerial bomb when shot up/detonated, that it would cause a fair bit of damage - just like how shooting down a V-1 was with persuing A/C was considered almost too risky.
  And thats without worring if its in the correct game version, but to here that it seemingly works in 4.101 is more welcome than not - until peoples find out what if any quirks it has within the 4.101 game engine.
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