OK, here is the INSIDE info.

In the next HSFX, it will use an edited version of tiger soundmod, with the flyby's as a JSGME option. This is quite an evolved piece of work which I am doing a tiny bit of post production on. It will be in SFS format for fast loading, and we will have it here at SAS as a freestanding mod also, permissions pending.
In the next UP is something interestingtoo, in a different way. We are going to use a fixed up and updated verion of the current SAS soundpack in SFS (from the previous HSFX) As the initial part of the mod, but also with a tiger flyby part as an optional.
But that is not all. Tiger and hit team is working on a much updated version of his mod, with UP, in SFS packing, which will , as soon as it is ready, be available to drop into the UP installs, and we shall put a freesanding verion here also.
...see where we are going yet?
We will than work on taking that excellnt soundset from UP1.7, bring it back to life, remaster it all and rework it, introducing all new elements and thinhs, and psck thast int o SFS too. This will then be available here in SFS format for droppinh into your UP game if you like it, or for freestanding use.
Then we will ask guys like Jiver and some others who make complete soundpacks to make final packs, using out matrixes and prs names, so we can pack those into SFS again, to be droppen into a UP or SAS game if desired.
So...as you can see, this is goi9ng to a bumper year for sounds, and users will have powerfull choices, more than ever before.