Tiger has just released his
Ultimate Sound Mod V3 :
Tiger : Here we go Guys

Please
read the
ReadMe first...
SFS package:
http://www.packupload.com/7S7E2NRS9NFhttp://www.gamefront.com/files/21941051/UV3_SFS_rarJsgme Package:http://www.packupload.com/CFGX39IE65Rhttp://www.gamefront.com/files/21940935/UV3_JSGME_ReadMe_rarYou need BOTH packages ... I hope you like it.

4.09m + Up 2.01
4101 + DBW or UP3
4111 + HSFX 6.
Uv3 is activable via JSGME like any other Mod.
4101 + moddact it's not functionnal yet
... and don't forget to pump up the volume ...!!
Buttons fix for ALL versions (sept 3rd 2012) (fixes among other planes B29 and Skyraider start up bug)
http://www.mediafire.com/?f28a3jzeve3elb5Flyby MAP-FIX by
RDDR and
Monty27 :
http://www.sas1946.com/main/index.php/topic,27302.new.html#newThanks a lot to
Diving_Hawk for his UP3 easy install contribution :
For UP3 userswww.packupload.com/UEV6NLXHKWOwww.packupload.com/TS9FCHUBNC0=Installation=
1) double click
2) Select your il2 main folder(Ubi/il2) and click extract
3) Use JSGME to activate-deactivate
TigerSoundModv3 enables Tiger sound mod without the 3d0/aircraft so it does not conflict with fix engine cowlings( only 1 effect enginewep2 is left there so it does not generate error)
TigerSoundModv3_Buttons when enabled it will swap your buttons for the ones UV3 was built to work with, when disabled you will get your old buttons back.
Also rc/preload are UP3RC4 ones I made sure of that.
It includes the page1 bugfix.
Enjoy!!
Flyby fix for easy installation UP3RC4http://www.mediafire.com/?0c3a9s2fs9sh6blUse only if you used easy installation!
1) Double click
2) Point to ubi/il2 and click extract, you should be asked to overwrite, click yes
--> Done. Your JSGME mod is updated to have the flyby fix, after disabling it and re-enabling you will be able to use it with the fix.
Here is the long awaited 4.09m + modact versionInstructions for use:
Unzip the Mods/#_UV3 folder in your install (root of your game) you will get a warning message, say yes to overwrite the existing one
You need tigersounds_1.sfs and tigersounds_2.sfs at the root of your game
The .rc file is included inside Mods/#_UV3, you can open it and edit it (with notepad for ex) if you want to add Claymore's FW/TA pack, in that case add those 2 lines just above tigersounds etc ... and save and exit :
@sfs MOUNT fb_clay01.sfs
@sfs MOUNT fb_clay02.sfs
http://www.packupload.com/578L3RJ1ZJK----------------------------------------------------------------------------------------------------------
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Please bear in mind that it is Tiger who made UV3, I only manager to miraculously convince him to resume work on his then UV2 evo that now became UV3.Then I beta tested the 4.09m version and am now currently trying to run that crazy "shop" (where all is for free..)
So all thanks and praise must go to him ...

Tiger has got a heavy duty computer, and the 3 beta testers, middle of the road ones, and this is important for you to understand that some guys already have harware issues that prevent them from having flyby sounds for ex (which is a real pity because they are outstanding)
See what
Mike Storebror thinks about it:
"Well then, the promised update.
I tried "SoundFlags.hardware=1" on the PC of mine where flyby sounds were not working, unfortunately just to see that I tried that already. Doesn't help.
I downloaded the new Expert Mode jsgme folder and tried that, again no flyby sounds.
Additionally i tried "SoundFlags.forceEAX1=1", didn't help either. Tried various combinations of "SoundMode", "SamplingRate", "NumChannels", "SoundFlags.hardware" and "SoundFlags.forceEAX1" settings, none solved the missing flyby sound issue.
Then I replaced the HSFX il2fb.exe by the latest selector version and tried different memory settings: Very low (96MB), Medium (256MB), quite high (512MB), high (1024MB) and extremely high (app. 2GB). Neither helped.
Now that obviously conf.ini settings don't help, it's time to check differences between my non-working PC and the working one:
Non-Working Working
Mainboard Gigabyte EX58-UD5 Asus P8P67 Rev 3
CPU Intel Core i7-920 Intel Core i5-2500K
GPU No-Name GeForce 210 Gigabyte GeForce 550Ti
RAM 12 GB 8 GB
Audio Realtek ALC889A onboard Realtek ALC892 onboard
OS Win 7 64 Bit Win 7 64 Bit
As you see the Non-Working PC is even superior to the working one except for the graphics card (shouldn't play a role here) and an older onboard sound chip (here we are: hardware issue anyone ?).
Quote from: Mick on Today at 01:15:38 AM
the older onboard sound chip would explain ...
It is true that Tiger has got a very Heavy Duty puter, mine is Middle of the Road, and alas, some guys seem not to have a regular puter at all ...
Storebror:
"Yes that's right, that non-working PC isn't meant for gaming at all, it's a development PC, hardly capable of doing some test sorties offline.
At least now we have a better feeling that this might be related to hardware limitations (although still the "red line" isn't set).
I can easily live with that and all others who are facing the same issue might want to check the type of sound chip they're using.
Currently I don't think there's any need to investigate further in this issue since it just doesn't make sense to waste time for outdated hardware related trouble.
EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDITLatest post from that page show that you can have flyby sounds even with a chipset like Realtek series PROVIDED you update your drivers ...http://www.sas1946.com/main/index.php/topic,3258.new.html#newTHX to
vpmedia for posting this :
Maybe if all else fails Realtek users could give this one a try too:
http://codecpack.co/download/Realtek-High-Definition-Audio-Codec-Driver.html----------------------------------------------------------------------------------------------------------
Those who have a 100% crash:Please check, if you have modded planes from Epervier that you are using SAS FMs and
NOT C6 FMs ...
Anyway, the
BEST thing to do to check that you don't have any conflicting mod is to deactivate all mods except UV3, test UV3 and then if everything is OK gradually add your mods one by one to be sure there is no conflict ...
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Supposed conflicting modsGuys Tiger has got 5 different game versions on his puter working with no prob, but since he made UV3 with basic game packs, I mean without tons of mods added, he then couldn't guess that UV3 would later conflict (java class files) with such mods as for ex Plutonium effects, Gear Damage (with blue flames) Jeronimo's cowling fixes (.msh conflict with UV3 3D folder) or Anto's AI mod (java class) ...
05-08-2012 edit by czk: regarding the above, 2 comments, 1) there is no conflict with Gear Damage (with blue flames) if you load GD first, but in any case see 2nd comment
2) as for conflict with PA_Jeronimo engine cowling mod, I am about to release a 3D folder that takes all in one, Round cowlings included, some of Tiger33 hooks included and a lot of my own hooks included... to get ONE very much improved 3d folder WITHOUT conflict and with ALL the goodies, and on top of this, the landing gear & flammes mod got developped further under strong Tiger33 influence, so it is ALL converging into a SINGLE SIMPLE SOLUTION with ALL the goodies -regarding the mods mentioned-, and obviously UV3 compatible
So since it is of course totally out of question for him to modify each and every conflicting java class file you may then have a few choices to make in case you are plagued with conflicting mods ...

I am now going to try and keep this first page up to date with all fixes I can lay my hands on.

Please keep in mind that I am NOT a proper modder myself and DON'T have UP, DBW or HSFX, so it is very difficult for me to just imagine the intricacies of their structure and thus be able to help you ...

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Conflict with Landing Gear Damage & Blue/start up Flames modIf you installed Landing Gear Damage & Blue/start up Flames mod VERSION 2 by SAS~crazyflak you also have to deactivate the blue flames effect of UV3 in order to avoid a heavy fps impact due to double use of this effect.
To deactivate it just add this line in your conf.ini :
[Mods]
WepEffect=0
If you didn't install Crazyflak's mod then do this:
Open the UV3 3D folder, you'll find a "plane" folder, open it and replace the engine.msh (for ex there are 2 for the Beaufighter) you'll find in there by Jeronimo's ones. Be sure they have exactly the same name and only replace those inside UV3's folder, don't add anything else ...
... or better solution, THX for posting Gumpy, rename Jeronimo's mod so that it loads BEFORE UV3
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Fixes for ALL versions of UV3Here is a fix for those who have static tracers in the sky + heavy lag and a very heavy log.lst
Replace the original buggy class (BD3EFC060DE09938) by this modified one :
http://www.checksix-forums.com/attachment.php?attachmentid=28570&d=1341520042 Flyby delay fixHere it is, unzip, copy and overwrite the previous ones with those 2 java class files where all other UV3 java class files are ...

Those using packs and jsgme MUST FIRST deactivate UV3 through jsgme BEFORE applying the Flyby fix
Please keep in mind that Flyby delay is a 3D size compromise (small (single engine) AC vs big (4 engine ones or higher) AC) ...

This fix is
NOT COMPATIBLE with
FOV mods
This should be the last fix for all versions, except for HSFX6.0 whose buttons will be regularly updated according to new AC ...
http://www.mediafire.com/?wwz4pukhpc9hpb0----------------------------------------------------------------------------------------------------------
.rc fix for UP3.0 users (without or with DBW) BEFORE installing this small fix that only modifies a small file in the relevant jsgme folder you MUST FIRST deactivate everything with jsgme
"#UP#_Tiger_33 Ultimate Sound Mod V3 for UP3" then unzip directly in your install the file given in the link, you will be asked if you want to replace what is already in your install, no prob, this is normal ...
Then re activate "#UP#_Tiger_33 Ultimate Sound Mod V3 for UP3" with JSGME
http://www.checksix-forums.com/attachment.php?attachmentid=28567&d=1341339453Another link for those who might have probs with the first one :
http://www.mediafire.com/?f7knd9d7zcf3ao9----------------------------------------------------------------------------------------------------------
Guys who have NO FLYBY sounds, please try this in your conf.ini:[sound]
NumChannels=4
SoundFlags.hardware=
1----------------------------------------------------------------------------------------------------------
For those who have HSFX6.0 Expert ModeThere's a bug in the jsgme package for that version.
In fact it doesn't overide the original Expert Mode buttons as stated in the readme, and that's a big bug because UV3 won't install properly.
So Tiger modified it so that everything's OK now.
First deactivate "Tiger_33 Ultimate Sound Mod V3 for EXPERT Mode" through jsgme (if it is already activated)
Then in jsgme folder, at the root of your HSFX install, delete "Tiger_33 Ultimate Sound Mod V3 for EXPERT Mode" folder
Then unzip the modified archive (see link below) and put the new jsgmemoTiger_33 Ultimate Sound Mod V3 for EXPERT mode in your HSFX 6 install,like before.
Reactivate through jsgme after activating Expert Mode "Tiger_33 Ultimate Sound Mod V3 for EXPERT mode" like indicated in the readme, and now you will see the warning message related to the deleting of the buttons.
UV3 will now be totally functional with this version.

Fix link:
http://fr.packupload.com/U88XHDP8T1L
Latest update for HSFX6.01 by Tiger :
As predicted this the update for UV3 HSFX 6 patched in version 6.01.
The two "buttons" stock and expert mode are now strictly identical to original HSFX 6.01 apart UV3 specific sounds.
The bug of the windows remain open on some BF109 in online is corrected.
Addition of WindBlowFix (by Zephyr at the time)
to avoid having the sound of strong wind when we return to cockpit after going to Gunner.
After changing the time of the Flyby and the automatic zoom to F3 to synchronize sound and image some have complained that too much zoom.
So I changed all of this to restore the zoom to F3 view by original default zoom. ... but I added a configurable option.
For those who want a Fov therefore more or less large and active as soon as you activate F3 you can set this one with a minimum value of 30 (max zoom) to 70 (default zoom) and in steps of five:
30,35,40,45,50,55,60,65,70 ........ by adding this in the conf.ini:
[Mods]
FlybyFov=
60.0 --------> example of Fov was 60.
To you therefore now to find what suits you best.
As usual for the install you disable UV3 with JSGME and you unzip the archive directly in your installation HSFX 06.01 overwriting what needs to be .. then you activate UV3 (expert or standard mode).
http://www.packupload.com/8O3S4WCAQ98HSFX 6.0.11 update from Tiger (8/21/12)
Install instructions :
As usual, deactivate UV3 STD or Expert Mode with JSGME
Unzip the file in your IL2 HSFX 6, this will overwrite the previous files
Then as usual reactivate UV3
Following some guy's request here is how to deactivate the oxygene mask sound (that comes stock with HSFX
Add this line in your [Mods] conf.ini section :
[Mods]
Mask=0
http://depositfiles.com/files/4upzkzyntFor those who want to set this Fov Flyby for all other versions UV3:
http://www.packupload.com/VGO3ZHIXV4MThis class is to be extracted in jsgmemods/Tiger_33 Ultimate Sound Mod V3 xxxxx/Mods/# _UV3 and overwrite after disabling UV3 by JSGME.
Fix for Jeronimo's cowling mods/UV3 blue flames incompatibility by
hguderianGuys
hguderian is offering us a fix for UV3/HSFX versions that now allow us to get Jeronimo's cowling fixes with UV3's 3D cowlings that come with the blue flame goodie ...
http://www.mediafire.com/?jgvrgq3jg8rmoe8This is UV3 update for HSFX 6.0.13.(Sept 10th 2012)
Install instructions :
As usual, deactivate UV3 STD or Expert Mode with JSGME
Unzip the file in your IL2 HSFX 6, this will overwrite the previous files
Then as usual reactivate UV3
http://depositfiles.com/files/wbottn0m0This is UV3 update for HSFX 6.0.14.(sept 17th 2012)
Install instructions :
As usual, deactivate UV3 STD or Expert Mode with JSGME
Unzip the file in your IL2 HSFX 6, this will overwrite the previous files
Then as usual reactivate UV3
http://depositfiles.com/files/qwhl1mqn5This is UV3 update for HSFX 6.0.15 (sept 30th 2012)
Install instructions :
As usual, deactivate UV3 STD or Expert Mode with JSGME
Unzip the file in your IL2 HSFX 6, this will overwrite the previous files
Then as usual reactivate UV3
http://uploadhero.com/dl/tMq9RAB2----------------------------------------------------------------------------------------------------------
HS129 no flyby quick fix (at least I hope since I don't have that bug)
1) Download fix
2) Unzip in your MODS folder or whatever it is called in your game version (#UP# or #DBW# etc)
3) Enjoy ... I hope ...
http://www.mediafire.com/?exmb7morhh1s04iEDIT :
here is the right way to have the fix work, THX Hangman !
"... create new folder inside your DBW folder (or UP or HSFX) then put samples folder inside the new folder. For example DBW/C-47 flyby/samples/those three samples file"
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