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Author Topic: The Full Monty  (Read 309813 times)

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nuke11

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Re: The Full Monty
« Reply #384 on: October 29, 2012, 07:24:06 PM »

Greetings! I was one of the people who was having problems getting the Monty Packs to work prior to the repackaging. I had the day off today, so this afternoon while cleaning house I installed the new Monty Packs. I am now "Full Montied" through pack 18...and the game looks great!  :)

Many thanks to all the people who created the mods and a big thanks to Monty for all the hard work he has done to make these packs available.

I have flown one mission after installing the mods, on the Eastern Front, in the "Drang Noch Ost" campaign. The only things wrong I noticed is that when I'm in fly by view (F3) there is no engine noise. Also when I was in external view looking at an I-153 there was no engine noise coming from that airplane. However, when I viewed their escorts, LaGG-3's, engine sounds were coming from the LaGG's. Kinda strange...any fixes for this?

Regards,
Scott

As strange as it might sound, I had the same issues until I modified my video card settings according to this forum post http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2678. Once I did this the sounds where there for fly-bys and have not stopped since.

It might work for you as well.
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flugkapitan

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Re: The Full Monty
« Reply #385 on: October 29, 2012, 08:01:33 PM »

Thanks, I will check that out.

Cheers,
Scott
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BravoFxTrt

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Re: The Full Monty
« Reply #386 on: October 30, 2012, 06:36:47 AM »

New Install procedure, (I tried and worked) 8). Bypass JSGME and installed each Monty Folder and relevant Text.Doc to #DBW Folder, SFS Files in Root Folder. But its permanent and Mods can only be added to. I dont plan on deactivating any of the Mods, it wouldn't work any way. Very cool, and a hell of allot faster to "Monty Up" this way. ;)



Lol's :P
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sirrover

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Re: The Full Monty
« Reply #387 on: October 30, 2012, 07:48:05 AM »

Honestly, I dedicated some time and magnificent Mr. chupag72 helped me (thank you!!!) to work it out with Total Modder and now it takes around 10 seconds to switch between DBW, stock and whatever you want versions. Adding new mods has never been simpler than now. No copying, no mess. Perfect!!! Now I only have to spend my time to enjoy the splendid Monty Packs (thank you Mr.Monty!!!!) and no time is wasted on copying them to the right place (thank you Mr. benitomuso!!!!)
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FroggyCanuck

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Re: The Full Monty
« Reply #388 on: October 30, 2012, 08:52:25 AM »

Hey SAS community! Might as well make this my first post.

First off, I just wanted to say a huge congrats to all you modders and Monty for putting this together. I have had Il-2 since it first came out, but never had the time (or courage :-[) to mod it until a few weeks ago. I started modding it with a few items, but then discovered the TFM. All I can say is WOW!  :o This has opened up a whole new world for me! It's incredible! Better late than never I guess! Now I know most of you have been modding for several years, but I just thought you'd like a fresh outside perspective and a huge congrats!

A quick question. I have familiarized myself with the file structure for DWB, reinstalled a vanilla version from scratch to avoid conflicts, read TFM guide (and a few other guides), checked my download sizes, and activated all TFM packs. Everything seems to work great! Superb!

Thing is, I wanted to start a mission in the QMB with the Lancaster, a fav of mine, but I get the "mission loading null" error just before it should start. I checked, and I seem to be missing some class files from the root air-Lancaster folder, which also seem to be absent from Monty_15. I have noticed this for Monty_15 : #DBW_MONTY-15 - 5] UPGRADE Ranwers Lancaster.

I do not see Ranwers' Lancaster in the previous Monty packs 1-14. Does this mean I have to add Ranwers' Lancaster? I'm pretty sure TFM packs were all-inclusive, so am I missing some files?

Thanks!
 

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Gerson

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Re: The Full Monty
« Reply #389 on: October 30, 2012, 10:05:02 AM »

Hi Monty
Everything is fine except for the radio beacon. when I hit the next beacon the game freezes.
I think it is related to cockpit sounds mod as it is explained in this thread (https://www.sas1946.com/main/index.php/topic,19887.48.html).
Im going to remove it from the Monty 17 pack and test again.
Once again thanks for your wonderful gift.
All the best
Gerson
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sirrover

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Re: The Full Monty
« Reply #390 on: October 30, 2012, 10:32:11 AM »

Same happens to me Gerson. It just freezes, then crashes and nothing in the log to be proud of enough to show here))
Please let us (I suspect we're not alone here) know if you find plausible solution.

Thank you
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Gerson

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Re: The Full Monty
« Reply #391 on: October 30, 2012, 10:36:57 AM »

Hi sirrover
I just removed the cockpit sounds from Monty pack 17 and now everything is working perfectly.
For sure there is a compatibility issue between cockpit sounds and radio beacons.
Untill this problem is fixed, the best solution is to remove cockpit sounds from the Monty pack 17.
All the best
Gerson
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Sonny Tucson

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Re: The Full Monty
« Reply #392 on: October 30, 2012, 11:45:11 AM »

Hello Monty , hello guys

I am a little puzzled and I need some advise from you or anybody who's got his Full Monty 18 running.

I was running Full Monty 14 with great pleasure untill I installed the 15-16-17 and 18.
All I got from this last install was a 70% crash.
It kept crashing till I reverted to 14.( 18-17-16 and 15 all ended with 70% crash ).
So , I took a closer look to my different Monty's packs in my Jsgmemod and noticed that  MONTY 10 showed only 399Mb instead of 402.
So went on Mediafire and redownloaded MONTY_10 and got the right number this time for this pack in my JSGME mod. All the others were O.K.

So went to disable all the FM packs through JSGME and reinstalled them , taking care of having 11-12 and 13 patched and 14 well merged.

That took a little bit of time and nerves but I was quite convinced that it was the best way to get all that fuss fixed .

No need to tell you all that I nearly got my tower through the window when I got this dreadfull 70% crash again.

I can't tell the reason as although I have

[Console]

HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1 // 0
LOGTIME=1 // 0
LOGFILE=logfile.txt
// LOGFILE=log.lst
LOGKEEP=0 

no log file will show in my root directory .

I installed Full Monty " By the book " with the "Clean #DBW".

The 18 packs (with 07B) were enabled through JSGME from 1 to 18 after having enabled

#DBW_MissionPro Combo by PAL.
#DBW_Small_Font_Mod 4 FMB Maps.
#DBW_6dofTrackIR_ClassFiles.
#DBW_Ecran Wide for 4.101.
and
#DBW_Forgotten Countries Full.


I am in a bad mood...everybody is having fun except me... and all you guys who are going to take a little bit of your funtime to help me !  :D

Thanks again to you Monty for this FM, simply gorgeous when working ! ;)

Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp

Sonny Tucson  :)

Intel I7
Radeon 6970 Lightning 2Gb.
8Gb RAM.
Windows 7-64

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sirrover

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Re: The Full Monty
« Reply #393 on: October 30, 2012, 12:04:02 PM »

Hello Sonny,
Don't be desperate, you'll have your fun soon.

Try to put 1 after LOGKEEP:

LOGKEEP=1

It works in my case
After you get your log please copypaste its last lines here and the solution will come very quickly.


To Gerson,

You're my saviour. It's a pity that these two wonderful mods conflict. Hopefully this will be resolved soon. I love them both.

Thank you
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fabo28

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Re: The Full Monty
« Reply #394 on: October 30, 2012, 12:36:55 PM »

Hi,

Anyone having problems with Typhoons not showing? Were there till Monty 10!
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FroggyCanuck

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Re: The Full Monty
« Reply #395 on: October 30, 2012, 02:29:38 PM »

Hi,

Anyone having problems with Typhoons not showing? Were there till Monty 10!

Hey Fabo28,

The Typhoons are showing up for me (activated up to Monty 18), although I only tried them in QMB. Are they absent there too for you?
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