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Author Topic: The Full Monty  (Read 309783 times)

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SAS~Monty27

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Re: The Full Monty
« Reply #372 on: October 27, 2012, 09:13:25 AM »

Just a piece of advice!

The gurner Fx are awesome with TFM but for the people like me whose computer struggles to run it all theres a 10km vision version of the long view mod included in the gurner fx.
I recommend this, is great and has less fps hit, works like charm.

https://www.mediafire.com/?27mls4sz9gpat7c  This is the download of the files for the 10 km version, just overwrite the right files.

Cheers!
8) Oooooh nice work thanks!  Lets do a Gurner LITE pack perhaps?  I run a mean Quadcore with a ton of RAM but still struggle in some situations.

Monty,
   Just a quick question... With Plutonium Universal Max Effects being loaded in Pack 10, isn't the Gurner's Effects mod loading over the top?  Should it be "either/or" effects package?
Hi Dennis, yes it is - totally outside and an optional extra.

Simon
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SAS~Monty27

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Re: The Full Monty
« Reply #373 on: October 27, 2012, 09:21:30 AM »

What do I need to modify in the TFM packs to get this MOD in? JapanCats Bf-109 3D model Improvement MODS Beta v2012.10.21, it says to modify one of PA_Jeronimo fixes, but I don't see them in pack 17, or is it in another pack?

https://www.sas1946.com/main/index.php/topic,29193.0.html

Is this in the TFM packs as well? 250Kg Japanese army bomb https://www.sas1946.com/main/index.php/topic,17940.0.html

Thank you.
JapanCats new 109G is lovely, but in TFM we already went with PA_Jeronimo's mesh improvements, including the new spinners.  It is difficult to 'retro-fit' parts of TFM.  Feel free to look at the mesh upgrades for yourself, they start in Monty-06, but I am happy with the 109s in TFM at this point.

The 'Japanese army bomb' looks like a tidy little upgrade to drop in there though, will take a look.
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nuke11

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Re: The Full Monty
« Reply #374 on: October 27, 2012, 05:04:08 PM »

What do I need to modify in the TFM packs to get this MOD in? JapanCats Bf-109 3D model Improvement MODS Beta v2012.10.21, it says to modify one of PA_Jeronimo fixes, but I don't see them in pack 17, or is it in another pack?

https://www.sas1946.com/main/index.php/topic,29193.0.html

Is this in the TFM packs as well? 250Kg Japanese army bomb https://www.sas1946.com/main/index.php/topic,17940.0.html

Thank you.
JapanCats new 109G is lovely, but in TFM we already went with PA_Jeronimo's mesh improvements, including the new spinners.  It is difficult to 'retro-fit' parts of TFM.  Feel free to look at the mesh upgrades for yourself, they start in Monty-06, but I am happy with the 109s in TFM at this point.

The 'Japanese army bomb' looks like a tidy little upgrade to drop in there though, will take a look.
Thanks, but that would be a lot of hacking apart and who knows what happens with the next packs.
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SAS~Monty27

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Re: The Full Monty
« Reply #375 on: October 27, 2012, 05:19:06 PM »

What do I need to modify in the TFM packs to get this MOD in? JapanCats Bf-109 3D model Improvement MODS Beta v2012.10.21, it says to modify one of PA_Jeronimo fixes, but I don't see them in pack 17, or is it in another pack?

https://www.sas1946.com/main/index.php/topic,29193.0.html

Is this in the TFM packs as well? 250Kg Japanese army bomb https://www.sas1946.com/main/index.php/topic,17940.0.html

Thank you.
JapanCats new 109G is lovely, but in TFM we already went with PA_Jeronimo's mesh improvements, including the new spinners.  It is difficult to 'retro-fit' parts of TFM.  Feel free to look at the mesh upgrades for yourself, they start in Monty-06, but I am happy with the 109s in TFM at this point.

The 'Japanese army bomb' looks like a tidy little upgrade to drop in there though, will take a look.
Thanks, but that would be a lot of hacking apart and who knows what happens with the next packs.
Exactly, that's what I mean by 'retro-fit'.  As a cumulative build its easy to add stuff, but not so easy to take away, without a load of complex instructions that will confound everyone.  Also, we have to draw a line at some point and complete The Full Monty, at least as far as I am concerned.  :P

TFM is not a collection of everything, it can't be.  It is an interim pack until the release of DBW 1.8.  TFM allows mission/campaign builders to be a bit more adventurous and include more items for a wider audience, especially non-modders, or the more conservative.  We now have a larger scope for everything from SCW to KTO in there.  ;D

The Final packs, Monty-19 and Monty-20, comprise a French Aircraft update and Air.ini section for FRANCE, plus some more RAF/RN addons and a few tweaks.  Thanks to Boelcke, macias13_84, Mac1, and Slipper for these, coming soon...  :)
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csvousden

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Re: The Full Monty
« Reply #376 on: October 27, 2012, 10:13:58 PM »

How about the catalonia map?  Will it load?  Any ideas for those of us who get a blank screen on it?

C
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csvousden

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Re: The Full Monty
« Reply #377 on: October 27, 2012, 10:24:37 PM »

the screen says that the map2d section cannot be found in maps/ag_catalonia/load.ini

Any ideas? 
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CWMV

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Re: The Full Monty
« Reply #378 on: October 28, 2012, 01:52:42 PM »

Well just did a fresh download and its all up and running, first time go with the Total Modder.
Only issue: Gurners effects causes extreem fps lag when the horizon is in view.
Problem is caused by the main view distance classfile 8A318408BB7C513E
Comment out this classfile in gurners effects and it runs without any FPS impact. But this is an issue dating back to the first run of the TFM.
Not really an issue just a needed fix.
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Camman

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Re: The Full Monty
« Reply #379 on: October 29, 2012, 07:16:45 AM »

hello, I can not get the game to load with total modder, I get the Mission loading failed:Mesh 3do/humans/paratroopers/russian/mono.sim not created error, but can get it to load with jsgme after 2.5 hours of borringness lol. Any ideas there?

also, This file for gurners. I noticed that the fps hit comes after adding monty 6. Everything before that with gurners enabled i get 70-100 fps, after monty 6 I get 10-30 fps. Where exactly is this classfile you speak of? Sorry I am extremely new to modding. Thank you for you help. I found the classfile, I commented it out, and now my fps are great! Thanks! now If I could only get the total modder thing sorted out I would be very happy
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SAS~Monty27

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Re: The Full Monty
« Reply #380 on: October 29, 2012, 07:51:29 AM »

I can't comment on Total Modder yet, I built TFM for JSGME, which is simpler for Non-Modders, and once loaded I tend to leave it alone.  It may be that you are trying to walk before you can run, but that's OK, there are a lot of good people here who can help.

At least your first error is well known and thoroughly understood.  The solution is here:

https://www.sas1946.com/main/index.php/topic,20964.msg226871.html#msg226871
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Camman

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Re: The Full Monty
« Reply #381 on: October 29, 2012, 07:55:07 AM »

Thank you for your excellent pack! It is awesome!! It works wonderfully in jsgme like you intended. I tried the fix you link too but it does not work for me. Thanks!
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nuke11

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Re: The Full Monty
« Reply #382 on: October 29, 2012, 03:08:14 PM »

It looks like some interesting MODS are out today.

The one-stop solution 3do folder (use to replace Tiger33 UV3 3do folder) https://www.sas1946.com/main/index.php/topic,30047.0.html
NEW full throttle & start up engine flammes mod (V2) https://www.sas1946.com/main/index.php/topic,30046.0.html

Now alot of this looks liek it is in TFM packs, so I'm guessing an update?
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flugkapitan

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Re: The Full Monty
« Reply #383 on: October 29, 2012, 06:13:33 PM »

Greetings! I was one of the people who was having problems getting the Monty Packs to work prior to the repackaging. I had the day off today, so this afternoon while cleaning house I installed the new Monty Packs. I am now "Full Montied" through pack 18...and the game looks great!  :)

Many thanks to all the people who created the mods and a big thanks to Monty for all the hard work he has done to make these packs available.

I have flown one mission after installing the mods, on the Eastern Front, in the "Drang Noch Ost" campaign. The only things wrong I noticed is that when I'm in fly by view (F3) there is no engine noise. Also when I was in external view looking at an I-153 there was no engine noise coming from that airplane. However, when I viewed their escorts, LaGG-3's, engine sounds were coming from the LaGG's. Kinda strange...any fixes for this?

Regards,
Scott
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