Individual Mod Downloads (unmarked mods might not be compatible with your version of IL-2) > UK_Singles

Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!

<< < (2/13) > >>

AG-51 Hoss:

--- Quote from: SAS~Epervier on July 24, 2012, 03:21:51 AM ---
--- Quote from: AG-51 Hoss on July 23, 2012, 08:29:02 PM ---Hey Crazyflak, I tried this in HSFX 6.0.1 using the 4.09 version.  the Tempest FB MkII works great but none of the Typhoons work, I pick em and their load outs but I get no image on QMB.  And no airplane when you hit fly, just empty sky, no pink cockpit either.  Do you want a log file?
--- End quote ---
In first time for view plane, test this :
http://www.sas1946.com/main/index.php/topic,27215.msg287037.html#msg287037

--- End quote ---

In each typhoon folder,open pilot1.mat,in [Layer 2] replace Gb2 by pilot1,and it's fine

Well, I looked in the folder and I can only fine Pilot1_D1.msh and Pilot1_D2.msh, I've looked everywhere in the files and do not see the pilot1.mat, and "replace Gb2 by pilot1".. with what? if I do happen to find the file.


--- Quote ---INTERNAL ERROR: Can't open file '3DO/Plane/Textures/Gb2.tga'
WARNING: object '3DO/Plane/Textures/Gb2.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/TyphoonMkIBLate_(GB)/Pilot1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'


--- End quote ---

I see it's there, but I can't find it.

SAS~Riken:
Hey guys. Just letting you all know that I'm adding to this awsome addition, the Mk.Ia with 12 .303 guns (6 on each wing) soon. All I have left to do is add in the guns in the classfile, and model, and get the solid fairing mapped to the skin. It uses the mk Ib body so yes, it's skinable!

This skin isnt the current default, but Texx has made one and is making some more in anticipation of it's arrivial. Here's what they look like in game:






cgagan:
Hi there, I tried to implement the solution with replacing "gb2" with "pilot1" in [layer2] of my pilot1 folder in all Typhoons (using notepad) but I can't seem to find what to replace. Here are the contents of pilot1, layer2:
[_Layer2]
  TextureName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 0
  tfBlendAdd 0
  tfTestA 0
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 1
  PaletteName

Gaston:
There seems to be a little mistake in the explanation... you will find it in [Layer0], not 2. That is here I corrected and it works.

hguderian:
Try in this way:

[_Layer2]
  TextureName pilot1.tga
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 0
  tfBlendAdd 0
  tfTestA 0
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 1
  PaletteName

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version