Anyway this is what I'm looking for, will you run the TheBlackDeath.trk using in-game fps SHOW START with and without SLI enabled?
This track is not useful to compare SLI preformance because is hardly CPU bottlenecked. Where you can see the performance boost is in blind skies with AA and AF maxed. I have a quick mission on Slovakia that I use (with FRAPS) to measure the CPU, GPU and drivers variations. Believe me, this game is CPU-bottlenecked. In The Black Death track, CPU is the brake.
I have got a G15 keyboard, and I check inlive temps and percentage of use of GPU,s, CPU, RAM and VRAM. I see when CPU is at 100% limiting the GPU,s work, which are near 30-40% each one. The interesting benchmark would be one in with a very high VGA demand. For example, 16AA, 16AF, HQ textures, no ST3C compression, blind clouds, etc.
EDIT: quad SLI is the worst option to consider. Temps, power consumption, price, and later, a lot of games are not getting benefits in performance with it. In your link, of 5-6 games tested, two don't get benefits. Very bad idea.