Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6   Go Down

Author Topic: redko's PTO repaints  (Read 7643 times)

0 Members and 1 Guest are viewing this topic.

KG3_V

  • The Man who cannot land
  • member
  • Offline Offline
  • Posts: 204
Re: redko's PTO repaints
« Reply #37 on: May 18, 2010, 03:58:21 PM »

Is there a chance that we get repaints like this for the standard pacific and desert maps which are added in the QMB

I must say i was really speech less as I check the pics of your Pacific Work.....this looks like real

This Sim is getting better and better
Logged

agracier

  • Modder
  • member
  • Online Online
  • Posts: 1315
    • The Great War in a Different Light
Re: redko's PTO repaints
« Reply #38 on: May 18, 2010, 04:28:39 PM »

Is there a chance that we get repaints like this for the standard pacific and desert maps which are added in the QMB
I must say i was really speech less as I check the pics of your Pacific Work.....this looks like real
This Sim is getting better and better

You can add any and all maps to the QMB if you wish ... though the standard desert map, on which i had tons of fun when i first bought the game, could certainly use a good retexturing from top to bottom ...
Logged

sakivano

  • member
  • Offline Offline
  • Posts: 15
Re: redko's PTO repaints
« Reply #39 on: May 19, 2010, 03:23:37 AM »

Redko, it's a bad thing what you are doing. I'm getting used to your new maps and textures and I can't fly old maps anymore!!!  ;) We need all old maps retextured!!!!!!  ;D
Logged

SAS~Malone

  • Nostradamus de Torquemada
  • Editor
  • member
  • Offline Offline
  • Posts: 4341
  • Be Pure! Be Vigilant! BeHave!!
Re: redko's PTO repaints
« Reply #40 on: May 19, 2010, 04:07:26 AM »

it can never be a bad thing......onwards and upwards, gents... ;D
it's a pretty simple thing to play around with re-texturing a map just by editing the load.ini....rather than looking at redko to do it, guys should be trying their hand at their own re-tex'ing - this way we keep improving it, as well... 8) ;)
Logged

redko

  • Modder
  • member
  • Offline Offline
  • Posts: 547
Re: redko's PTO repaints
« Reply #41 on: May 19, 2010, 01:23:44 PM »

it can never be a bad thing......onwards and upwards, gents... ;D
it's a pretty simple thing to play around with re-texturing a map just by editing the load.ini....rather than looking at redko to do it, guys should be trying their hand at their own re-tex'ing - this way we keep improving it, as well... 8) ;)

Agree. 100%

But make a map takes many many time, that's why i choosed for the moment to make only repaints, and always with new sets of textures to bring diversity to this sim. Playing with load.ini is enough sometimes, but imo you really need to paint miles per miles to get a natural rendering and i guess mapmaker haven't always time for that.

When you realize that some guys spend 6months, and some 1 year to create a map  :o...it's crazy. I admire them. The work done is so titanic that it's normal in some way that they let down the texturing part, and prefer to use stock textures or textures from another new map. Create a good set of texture is a big thing in it self...

So we are complementary. Ones for creating maps, others for texturing it when needed. That's why we have this Il2 community, working together we can make great things quickly and share all, ideas, advices....it's fun !

@ KG3_V.

I decided to make also a quick repaint of stock Desert_Online map. Other desert maps are good enough.
Logged

KG3_V

  • The Man who cannot land
  • member
  • Offline Offline
  • Posts: 204
Re: redko's PTO repaints
« Reply #42 on: May 20, 2010, 12:13:16 PM »

Yes I know that I can add any maps to the qmb, but somebody also must create missions for the maps......:( sadly I´m not able to do this
Logged

Boelcke

  • member
  • Online Online
  • Posts: 615
  • Axis and allies paintworks
Re: redko's PTO repaints
« Reply #43 on: May 20, 2010, 12:20:21 PM »

...

I decided to make also a quick repaint of stock Desert_Online map. Other desert maps are good enough.

thx redko - much appreciated :)

Logged

redko

  • Modder
  • member
  • Offline Offline
  • Posts: 547
Re: redko's PTO repaints
« Reply #44 on: May 23, 2010, 12:03:38 PM »

thx redko - much appreciated :)

By the way does some one know where in the sfs files this map is located ??
i watched i found no map called desert or online_desert ?  ::) ::)
Logged

hguderian

  • Modder
  • member
  • Online Online
  • Posts: 589
Re: redko's PTO repaints
« Reply #45 on: May 23, 2010, 12:50:20 PM »

Seems to me it's called "sandsoftime".
Cheers
Logged

redko

  • Modder
  • member
  • Offline Offline
  • Posts: 547
Re: redko's PTO repaints
« Reply #46 on: May 23, 2010, 01:10:46 PM »

Seems to me it's called "sandsoftime".
Cheers

Mmm nop, this one is another one.
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 484
Re: redko's PTO repaints
« Reply #47 on: May 23, 2010, 01:30:42 PM »

When you have meant this one shown above, then its in fb_maps14.sfs with path 'MAPS\desert'. When extracted it have in game the same path: maps\desert.
Logged
Pages: 1 2 3 [4] 5 6   Go Up