Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 20   Go Down

Author Topic: 5%, 60% & 70% crash Troubleshooters  (Read 176599 times)

0 Members and 1 Guest are viewing this topic.

Samurai999

  • member
  • Offline Offline
  • Posts: 160
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #120 on: February 28, 2012, 09:15:18 AM »

For a long time already wanted to write about it yes all to time wasn't =). How to put new planes over assemblage DBW? I any more not put the first month fashions on Il2. Including new planes. But with DBW it all time of a problem! With installation on it any ????? except new effects. Fashions especially new planes. That are put and that isn't present! That is the same plane can game normally will be put also plays and can and isn't present! Or game will be put started and then crash. During mission also it is not started any more. In basically crash occurs on 70 %. From new planes. I mean, can on it DBW fashions it is necessary establish as that on the especial? =) not as usual.

Whether PS Is by the way what or restrictions on that what ??????????? planes in general can be established.
Logged

HundertzehnGustav

  • Banned on Sep 11/2012
  • member
  • Offline Offline
  • Posts: 3402
  • Arrogant Narcisistic Pussy
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #121 on: February 28, 2012, 11:51:26 AM »

Samourai, i think we need someone to help with the russian translation here.
I opened a new Topic in the "foreign Language section" to try and get you sorted.

https://www.sas1946.com/main/index.php/topic,23663.0.html

:)
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #122 on: March 11, 2012, 01:00:47 PM »

I just got a 20% CTD when testing one of my new classfiles, how can this be fixed as it isn't any thing in the log
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9442
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #123 on: March 11, 2012, 01:26:17 PM »

20% at the start of the game means (often, very often) a problem is an incompatibility in the Java code.
Example in code 409:
if I did not delete realistic navigation in code, I have a 20% ctd
Code to review!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

dsawan

  • member
  • Offline Offline
  • Posts: 1562
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #124 on: March 18, 2012, 07:45:30 PM »

hi, guys. did a search and checked the threads but cannot find anything on a 50% crash with 4.09. I have buttons 9.7 installed. havnt played in eons. any ideas? thx.
Logged

Tofolo

  • member
  • Offline Offline
  • Posts: 444
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #125 on: April 13, 2012, 12:24:32 PM »

Hi everyone,

I'm not able to add any planes on my DBW installation (well, in none of my installations...)

I always get the 70% ctd.

On my initlog I found sth that might be related:
Code: [Select]
2012-04-13 20:19:41:606 : JVM Parameters injected successfully
[b]2012-04-13 20:19:41:609 : MODS Folder = "#DBW", No FILES Folder set.[/b]
2012-04-13 20:19:41:632 : Scanning #DBW folder took 23 milliseconds (cached).
2012-04-13 20:19:41:633 : Total number of modded files = 4713.
2012-04-13 20:19:41:633 : Sorting modded files list took 0,638 milliseconds.
2012-04-13 20:19:41:634 : Removing 1 Duplicates took 0,027 milliseconds.
2012-04-13 20:19:50:392 : Total files opened = 60876
2012-04-13 20:19:50:392 : Total search time consumed = 1,971 milliseconds (0,001970669022 Seconds)
2012-04-13 20:19:50:392 : Search Time per File = 32,372 nanoseconds (0,000000032372 Seconds)
2012-04-13 20:19:50:392 : Average Search Iterations required per File = 8,2
2012-04-13 20:19:50:394 : JVM Parameters injector deactivated

Any hints on that?

Thanks in advance, guys
Logged

GrzegorzM

  • member
  • Offline Offline
  • Posts: 16
Re: 5%,20%,35% ??
« Reply #126 on: April 25, 2012, 02:46:33 PM »

Hi my problem is as follows. I try to deal with him for over a year. I still do not know what is. I've had it. For some time I wrote on the Polish forum. Unknown to what it is. Maybe here's the good modders and people who know something more about the IL 2 UP3.0 or DBW 1.7. v4.10.1. So this is it ... It is a clean original version of IL 2 that I have to V4.08. Installs in turn as it should be patches v4.09, v4.10, v4.10.1. Finally it's time to UP3.0 RC then RC2, RC3, RC4 and RC4 Update. OK, everything is as it should be ok.
But wait ... When I run JSGME loads mods such as RPS 5.0, # UP # _Gurner FX, FX DBW_Gurner # 3 AI 1.71. and smaller mods. The bullet trails etc. But never mind that half the problem.
The problem is this ALWAYS ALWAYS stress after loading Modas in JSGME or install it manually. Whether in UP3.0 or DBW 1.7 RC4. In UP3.0 in a 5% load or 35% of the game either freezes or crashes to the desktop. More is 5% the game crashes, and 35% hold the game crashes to the desktop.
The DBW is similar. I installed it so that only a fly on these wonderful mods. However, the game crashes at these mods at 20% load. Please help. I do not know what to do. Other people can se play without problems on these mods. But each UP3.0 or DBW is the same. But for me, probably not: (I can not install any mods.

This is a very strange case of IL2. I am surprised why this is so. So can someone tell me or help. Thank you.
Logged

Pavel_Sergeevich

  • member
  • Offline Offline
  • Posts: 30
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #127 on: May 25, 2012, 06:40:18 AM »

after install mig-19


crash on 23%
Logged

Katyusha454

  • member
  • Offline Offline
  • Posts: 164
  • Fishbed Fangirl
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #128 on: August 03, 2012, 01:01:11 PM »

I'm getting 60% CTDs on DBW 1.71.  It was fine until I installed the Spanish weapons pack, J7W1, D510, and MiG-19 this morning, and now I can't get it to load even with the new planes disabled.  I copied my backed-up STD folder into #DBW just to make sure I hadn't accidentally broken something when I made the edits, and it still won't load.  I followed all the steps on the first page.  Vanilla 4.101 loads fine.

My log:
Code: [Select]
[03.08.2012 18:54:02] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1215)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2938)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[03.08.2012 18:54:09] -------------- END log session -------------
Logged

Katyusha454

  • member
  • Offline Offline
  • Posts: 164
  • Fishbed Fangirl
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #129 on: August 03, 2012, 08:53:54 PM »

The issue described in the above post has been semi-solved.  Apparently having the Shinden's files in the game causes a crash, even if the Shinden's entries are completely removed from the air.ini, planes_ru, and weapons_ru.  I had to delete the plane completely to get the game to work.  So I can get the game to load, but the Shinden itself is still broken.
Logged

YuK

  • member
  • Offline Offline
  • Posts: 2
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #130 on: November 09, 2012, 04:26:46 PM »

Hi all.
I have 60% crash and can't do nothing with it.
I've installed SAS_Modact_3.06 on IL2 ver. 4.101. No mods installed. Latest buttons and  selector installed. Tried different things (clear installation on fresh copy of Il2, renaming air.ini...etc) but still nothing. Stock version starts but when I push any menu button in game or "Win" key it crashes to desktop.
Here the log:
Code: [Select]
[10.11.2012 1:21:11] ------------ BEGIN log session -------------
[1:21:11] OpenGL provider: Opengl32.dll
[1:21:11] OpenGL library:
[1:21:11]   Vendor: NVIDIA Corporation
[1:21:11]   Render: GeForce GTX 470/PCIe/SSE2
[1:21:11]   Version: 4.2.0
[1:21:11]   Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[1:21:11] Size: 1600x1200
[1:21:11] ColorBits: 32
[1:21:11] DepthBits: 24
[1:21:11] StencilBits: 8
[1:21:11] isDoubleBuffered: true
[1:21:11]
[1:21:11] *** Looking for Advanced CPU Instructions...
[1:21:11] [x] PentiumPro
[1:21:11] [x] Multimedia (MMX)
[1:21:11] [x] 3D (SSE)
[1:21:11] [x] 3D (SSE2)
[1:21:11] [-] 3D (3DNow)
[1:21:11] ColourBits 32, ABits 0, ZBits 24
[1:21:11]
[1:21:11] *** Looking for Render API Extensions ...
[1:21:11] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[1:21:11] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[1:21:11] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[1:21:11] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[1:21:11] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[1:21:11] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[1:21:11] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[1:21:11] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[1:21:11] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[1:21:11] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[1:21:11] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[1:21:11] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[1:21:11] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[1:21:11]
[1:21:11] Maximum texture size : 16384
[1:21:11] Maximum simultaneous textures :4
[1:21:11] MaxAnisotropic (1.0 = none) : 16.000000
[1:21:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:21:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:21:14] Main begin: null
[1:21:14] java.lang.NullPointerException
[1:21:14] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1004)
[1:21:14] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1066)
[1:21:14] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1830)
[1:21:14] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[1:21:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:798)
[1:21:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
[1:21:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:21:14] at com.maddox.il2.game.Main.exec(Main.java:422)
[1:21:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.11.2012 1:21:14] -------------- END log session -------------
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: 5%, 60% & 70% crash Troubleshooters
« Reply #131 on: November 11, 2012, 12:24:24 AM »

Your missing something You may have to re install, or have you tied that yet>?
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 20   Go Up
 

Page created in 0.074 seconds with 27 queries.