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Author Topic: World of Tanks: Realistic?  (Read 604 times)

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Snailsaviour

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Re: World of Tanks: Realistic?
« Reply #12 on: January 31, 2012, 02:59:04 PM »

It would also be nice if you could drive tanks off cliffs and such, instead of there being an invisible wall at the edge of each major drop.  We'd have to pay more attention to avoid killing ourselves that way.
That is going to be in the game in one of the up coming patches! not just falling of cliffs but also the ability to make speed jumps or even to be able to push tanks of a cliff! which in turn, makes it even more important where you hide your tank destroyer! push them of a cliff and you have a big chance that he rolls onto his roof!
But then again you also have chance to roll your self upside with a wrongly taken speed jump!

Here is a short film from the developers!sorry its in russian!

http://www.youtube.com/watch?v=9-2xD2u6nsU
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Eexhaton

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Re: World of Tanks: Realistic?
« Reply #13 on: January 31, 2012, 04:09:38 PM »


I chuckled at this sooooo bad...

 8)
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SAS~Dark Apostle

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Re: World of Tanks: Realistic?
« Reply #14 on: January 31, 2012, 05:00:24 PM »


Ammorack explodes? - DEAD Tank!

And so on..

And it needs some proper maps for it aswell, historical battles, historical places.. that kind of maps..

You've never played a T-44 have you? That thing is one giant ammo rack, same as the Type 59.
There was words of Historical battles, not sure if this meant most tanks would be stock-ish, or if it would remove the HP pool.  I think that will take some work, as for it to be a bit better they'd need to make armour a far more important factor in the game. And boost the god awful view distance.  Engaging shit in a Tiger at 200m is heartbreaking when your in a tank capable of 1km kill shots.
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Eexhaton

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Re: World of Tanks: Realistic?
« Reply #15 on: February 01, 2012, 04:35:25 AM »


Ammorack explodes? - DEAD Tank!

And so on..

And it needs some proper maps for it aswell, historical battles, historical places.. that kind of maps..

You've never played a T-44 have you? That thing is one giant ammo rack, same as the Type 59.
There was words of Historical battles, not sure if this meant most tanks would be stock-ish, or if it would remove the HP pool.  I think that will take some work, as for it to be a bit better they'd need to make armour a far more important factor in the game. And boost the god awful view distance.  Engaging shit in a Tiger at 200m is heartbreaking when your in a tank capable of 1km kill shots.
Lol no! No T-44 - I played the A-20 (dreadful sad piece of paper tank) and now T-34 and see your point of view.
And I agree, some tanks are indeed ammoracks on wheels - same goes for Panthers - as far as I heard.

But you got my idea..
Historical battles seem to be somewhere in the planning of WG, but you're right; the horrible, terrible view distance and view system must be changed first to be able to even remotely play in a historic way..

And on the subject of change; since a few days the dearly beloved Matchmaker seems to have gone either completely haywire, or it was secretly changed in last "unscheduled maintenance"..
Every match is completely imbalanced - results in a total steamroll by either one of the teams - me ending up in the losing team 80% of the time, the type-59's are back in numbers, the arty party is present again too, and i'm completely puzzled why many players get killed in groups suddenly without even firing a shot. (By totally invisible tanks again)..

Still; I play this game... :D

Yeah, got me a US T1 Heavy.. an exercise in self-control..  ;D ::) :-\
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Snailsaviour

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Re: World of Tanks: Realistic?
« Reply #16 on: February 01, 2012, 05:24:08 AM »


I chuckled at this sooooo bad...

 8)

I saw that one on the WoT forum as well! I almost rolled of my chair   ;D
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Pursuivant

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Re: World of Tanks: Realistic?
« Reply #17 on: February 01, 2012, 04:22:25 PM »

While I don't play the game, my take on it from watching videos is that some real-world tactics could be adopted.

First, you can start playing as a team. The operation tank unit isn't the tank, it's the tank platoon.

Second, there's no reason why you can't use standard tank combat techniques, like going "hull down" to minimize your target profile, or advancing in a zig-zag fashion to both present better armor angles to your foe and to make it slightly harder to hit you. If you can't advance, try to back out of trouble until you get to cover.

Third, it's just good sense to use cover as you move, and to move rather than presenting a static target. Unfortunately, the "tank silhouette" feature makes it impossible to use ambush tactics, smokescreens or soft cover, and unnecessary to use "reconnaissance by fire"

Fourth, if you do play as a team, you can use historical tactics like "overwatching" and "advancing by bounds."

Fifth, while you'll probably get punished for it, you can at least try to drive and fight realistically. Don't just charge through areas of ground which might be rocky, boggy or mined. Avoid areas where there might be AT weapons, or at least hose them down with MG fire (or just pretend that your hull machine gun is doing that for you). Stick to just gun view (is there a commander's hatch view?).

But, other than that, there's not much you can do. WoT is a very pretty arcade game, not a sim.

More's the pity. I'd love to see a realistic WW2/Cold War tank sim which does for tanks what IL2 does for aircraft.
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Eexhaton

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Re: World of Tanks: Realistic?
« Reply #18 on: February 02, 2012, 06:07:09 AM »

Well, Persuivant, you can do use these tactics to a certain extent indeed.. just not all of them, sadly..
Alot of maps are not really suited to do so, which makes real 'hull down' situations and flanking sometimes hard.

Cover and moving under cover - yes thanks to the wonderful view system that is quite possible in WoT, often you won't even see a tank until it is within 100m of you, out of that range, thanks to the game's camo system they will simply vanish into thin air :D
And it can be used somewhat for some ambushing, with low profile tanks which have a high camo bonus, plus 100% trained crew in 'camo skill' and a camo-net applied to your tank, you're able to be invisible for up to 50m distance in some situations.
Smokescreens however are not in this game.

Your fifth point - driving and fighting realistically will probably lead to your own destruction very soon, there is a gun view (called sniper view), and it does limit your situational awareness alot. But if that is such a good idea to use it all the time - I don't think so, if you are in a game with 2 teams consisting of mostly 15 other random people, minus yourself.
That is where the WoT teamplay often fails badly - sad enough. :)

Platooning is an option, 2 man platoons for non-premium users and 3 man platoons for premium account users.
Or engage in clan warfare..

As said; many tank tactics can be applied, proper positioning, angling, cover, flanking, bunny-hopping/overwatch/bounds-advancing, backward movement, circling and the proper use/abuse of weakspots on any target, and even ammo selection.
The mileage however varies per map - and there is currently no control in what map you are going to play or want to play (or even DON'T want to play)
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naki27

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Re: World of Tanks: Realistic?
« Reply #19 on: February 03, 2012, 06:15:52 PM »

It would also be nice if you could drive tanks off cliffs and such, instead of there being an invisible wall at the edge of each major drop.  We'd have to pay more attention to avoid killing ourselves that way.
That is going to be in the game in one of the up coming patches! not just falling of cliffs but also the ability to make speed jumps or even to be able to push tanks of a cliff! which in turn, makes it even more important where you hide your tank destroyer! push them of a cliff and you have a big chance that he rolls onto his roof!
But then again you also have chance to roll your self upside with a wrongly taken speed jump!

Here is a short film from the developers!sorry its in russian!

http://www.youtube.com/watch?v=9-2xD2u6nsU

O.o that looks incredible.  That video was posted in june, though, shouldn't the physics be included by now?
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SAS~Dark Apostle

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Re: World of Tanks: Realistic?
« Reply #20 on: February 03, 2012, 09:41:54 PM »

It was pushed back naki, for reasons I dont know. Probbly trying to factor in the fact that 90% of T-50-2 drivers will probably be scouting enemy tanks while rolling past them after they turn too hard.
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bren

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Re: World of Tanks: Realistic?
« Reply #21 on: February 04, 2012, 12:36:58 AM »

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Eexhaton

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Re: World of Tanks: Realistic?
« Reply #22 on: February 04, 2012, 06:17:47 PM »

Another bad joke. World of anything is stupid unless your 10 yrs. old
Not to flame you, Wad_Cutter, but I just had to log in to admire this very non-constructive remark which very adds to the deepness of this topic..
And age has nothing to do with that..

~S!~

i'm heading back to my booze now..
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SAS~Dark Apostle

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Re: World of Tanks: Realistic?
« Reply #23 on: February 04, 2012, 09:41:45 PM »

Post removed, trolls aren't tolerated. Move along and deal with it or dont post anything. Simple.
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