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Author Topic: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11  (Read 6545 times)

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~Ice Eagle~

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #24 on: February 02, 2012, 03:18:28 PM »

from stock.

Anyways, here is the possible solution for missing tanks, one can try with vanilla 4.11 or with mounted DBW files:)

http://www.sas1946.com/main/index.php/topic,19921.0.html
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redwolf

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #25 on: February 03, 2012, 09:42:04 AM »

from stock.

Anyways, here is the possible solution for missing tanks, one can try with vanilla 4.11 or with mounted DBW files:)

http://www.sas1946.com/main/index.php/topic,19921.0.html

I don't believe these would work at all (add-on enhanced packs for DBW linked). If I am correct, they are set up to put things into the DBW folder which would not be accessed at all by Ton's mod activator (which looks to the MOD folder). I could be wrong, but this is my understanding.
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joker68

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #26 on: February 12, 2012, 09:30:19 AM »

I'm returning to IL2 after some years playing other sims, and I'm trying to get this eyecandy into a vanilla 4.11m. I'm new to modding in this sim, and I've spent last 5 hours reading about buttons and UP and DBW and HSFX and things are still a bit confused.
What I want to do is to play with the new AI that 4.11 has to offer, graphics a la DBW (I play offline) and effects.

So, resuming, I have a vanilla 4.11m install + mod activator beta tool for 4.11. I also have the UP3RC4 files and DBW 1.71 files *(not installed yet).
Tried to do this once but ruined the game, so if someone can confirm that these are the correct steps:

1) Install UP3RC4 over vanilla 4.11m
2) Install DBW 1.71 over 4.11m+UP3RC4
3) Alter my .rc file to look like this:


@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs
@sfs MOUNT fb_3do23.sfs

@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs
@sfs MOUNT fb_maps18.sfs

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@sfs MOUNT up_maps01.sfs
@sfs MOUNT up_maps02.sfs
@sfs MOUNT up_maps03.sfs
@sfs MOUNT up_maps04.sfs
@sfs MOUNT up_maps05.sfs

@sfs MOUNT up_textures01.sfs
@sfs MOUNT up_textures02.sfs

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

@sfs MOUNT SAS_DBW/dbw_tex_01.sfs
@sfs MOUNT SAS_DBW/dbw_tex_02.sfs
@sfs MOUNT SAS_DBW/dbw_tex_03.sfs
@sfs MOUNT SAS_DBW/dbw_tex_04.sfs
@sfs MOUNT SAS_DBW/dbw_tex_05.sfs
@sfs MOUNT SAS_DBW/dbw_tex_06.sfs
@sfs MOUNT SAS_DBW/dbw_tex_07.sfs

@sfs MOUNT SAS_DBW/dbw_objects_01.sfs
@sfs MOUNT SAS_DBW/dbw_objects_02.sfs
@sfs MOUNT SAS_DBW/dbw_objects_03.sfs
@sfs MOUNT SAS_DBW/dbw_objects_04.sfs
@sfs MOUNT SAS_DBW/dbw_objects_05.sfs
@sfs MOUNT SAS_DBW/dbw_objects_06.sfs
@sfs MOUNT SAS_DBW/dbw_objects_07.sfs

@sfs MOUNT SAS_DBW/dbw_sound_01.sfs
@sfs MOUNT SAS_DBW/dbw_sound_02.sfs
@sfs MOUNT SAS_DBW/dbw_sound_03.sfs
@sfs MOUNT SAS_DBW/dbw_sound_04.sfs
@sfs MOUNT SAS_DBW/dbw_sound_05.sfs
@sfs MOUNT SAS_DBW/dbw_sound_06.sfs
@sfs MOUNT SAS_DBW/dbw_sound_07.sfs

@sfs MOUNT SAS_DBW/dbw_maps_01.sfs
@sfs MOUNT SAS_DBW/dbw_maps_02.sfs
@sfs MOUNT SAS_DBW/dbw_maps_03.sfs
@sfs MOUNT SAS_DBW/dbw_maps_04.sfs
@sfs MOUNT SAS_DBW/dbw_maps_05.sfs
@sfs MOUNT SAS_DBW/dbw_maps_06.sfs
@sfs MOUNT SAS_DBW/dbw_maps_07.sfs
@sfs MOUNT SAS_DBW/dbw_maps_08.sfs
@sfs MOUNT SAS_DBW/dbw_maps_09.sfs
@sfs MOUNT SAS_DBW/dbw_maps_10.sfs

@sfs MOUNT updbw_mapex_01.sfs
@sfs MOUNT updbw_mapex_02.sfs
@sfs MOUNT updbw_mapex_03.sfs
@sfs MOUNT updbw_mapex_04.sfs
@sfs MOUNT updbw_mapex_05.sfs
@sfs MOUNT updbw_mapex_06.sfs
@sfs MOUNT updbw_mapex_07.sfs
@sfs MOUNT updbw_mapex_08.sfs

@sfs MOUNT up_cockpits01.sfs
@sfs MOUNT up_cockpits02.sfs
@sfs MOUNT up_cockpits03.sfs
@sfs MOUNT up_cockpits04.sfs
@sfs MOUNT up_cockpits05.sfs

@sfs MOUNT SAS_DBW/dbw_ckpts_01.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_02.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_03.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_04.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_05.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_06.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_07.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_08.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_09.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_10.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_11.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_12.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_13.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_14.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_15.sfs

@sfs MOUNT SAS_DBW/dbw_3dfix_01.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_02.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_03.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_04.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_05.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_06.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_07.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_08.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_09.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_10.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_11.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_12.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs
@sfs MOUNT sasup_fbdsm_01.sfs
@sfs MOUNT sasup_fbdsm_02.sfs
@sfs MOUNT sasup_fbdsm_03.sfs
@sfs MOUNT sasup_fbdsm_04.sfs
@sfs MOUNT sasup_fbdsm_05.sfs
@sfs MOUNT sasup_fbdsm_06.sfs
@sfs MOUNT sasup_fbdsm_07.sfs
@sfs MOUNT sasup_fbdsm_08.sfs
@sfs MOUNT sasup_fbdsm_09.sfs
@sfs MOUNT sasup_fbdsm_10.sfs
@sfs MOUNT sasup_fbdsm_11.sfs
@sfs MOUNT sasup_fbdsm_12.sfs
@sfs MOUNT sasup_fbdsm_13.sfs
@sfs MOUNT sasup_fbdsm_14.sfs
@sfs MOUNT sasup_fbdsm_15.sfs



@sfs MOUNT SAS_DBW/dbw_fx_01.sfs
@sfs MOUNT SAS_DBW/dbw_fx_02.sfs
@sfs MOUNT SAS_DBW/dbw_fx_03.sfs
@sfs MOUNT SAS_DBW/dbw_fx_04.sfs
@sfs MOUNT SAS_DBW/dbw_fx_05.sfs
@sfs MOUNT SAS_DBW/dbw_fx_06.sfs
@sfs MOUNT SAS_DBW/dbw_fx_07.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs


Note: if someone can spot what I'm doing wrong, or perhaps send me his .rc file, I would appreciate.
Cheers
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David603

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #27 on: February 12, 2012, 01:17:16 PM »

I believe Ultrapack is supposed to be installed over 4.101 instead of 4.11?
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SkyHigh

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #28 on: February 12, 2012, 01:25:33 PM »

joker, you need to use a clean 4.11 install, download the 4.11 beta modact from SAS, and install it. The modact has a files folder, which contains an rc file to which you add the text above. Then install the relevant sfs files only from UP and DBW. You may also put mods for 4.11 into the Mods file supplied in the modact. Have a look through the forums to find the mods which are compatible with 4.11.
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joker68

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #29 on: February 12, 2012, 02:47:56 PM »

Tried. Some maps runs ok, some not... guess I'll just wait for a compatible version of UP+DBW with 4.11.
Thanks anyway.
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redwolf

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #30 on: February 17, 2012, 12:33:07 PM »

Any updates on this? I really love this package!


My experience is that my game runs fine after deleting the problem class file, so I created two seperate Effects folders in my jsgme, one with the file, and one without, which I can activate at a click, depending on whether I decide to go dogfighting or ground-pounding.

SkyHigh, have you found any lingering negative effects from deleting this class file at this point?
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SkyHigh

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #31 on: February 17, 2012, 12:45:01 PM »

Any updates on this? I really love this package!


My experience is that my game runs fine after deleting the problem class file, so I created two seperate Effects folders in my jsgme, one with the file, and one without, which I can activate at a click, depending on whether I decide to go dogfighting or ground-pounding.

SkyHigh, have you found any lingering negative effects from deleting this class file at this point?

redwolf, when I went back again to folder with the classfile deleted, I found that my game ctd'ed, so I think it is best to just forget what I said, I must have been confusing myself, don't know really. Sorry. If it's any help, I am now using Jagdwaffe's original Plutonium effects adaptation, combined with PAL smoke-trails, CY6 napalm, J-Cat's effects, Mid-Air-Smoke mod, Ricochet mod, Smokes mod and Additional Plutonium effects mod, all placed in alphabetical order in my 4.11 mods folder, before Jagdwaffe's Plutonium. All works very well, and I seem to have tanks. That's all I can say.
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woofiedog

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #32 on: February 17, 2012, 11:38:47 PM »

Stunning work... thank's to all for this incredible mod.
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redwolf

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #33 on: February 18, 2012, 06:29:51 PM »

Thanks for the reply SkyHigh.  :)
I actually looked back and did exactly what Music did on page 2 - kept only the class files he listed plus I added the 3do and effects folders (didn't work properly without them for me) and everything is working just dandy - no missing tanks and everything seems as it was.

In case others are interested, here are the modifications that Music did but with the 3DO & Effects folders included:

http://www.mediafire.com/?rj6swdl1qxl776r









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Alex T.

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #34 on: February 20, 2012, 06:50:17 PM »

Any chance to get a 4.10 version? It kinda runs but with random problems i.e. propeller planes engine are off in flight, enemy doesn't appear..
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Music

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #35 on: February 22, 2012, 12:38:28 AM »

I actually added the Effects and 3Do folders in the end, I noticed that there were some things missing as time went on, and I knew that these folders were not just there for show.

Still can't figure out why game runs with so many files missing, but if you just take out the one Jag indicated, which is among the one's I removed, it's a no go.

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