This is awesome. I noticed that there are some discrepancies between the codes in the air.ini and the planes.properties files... due to using 74 instead of 14. I used the following and it works well:
Ba65A80ArconeL air.Ba65AA 2 NOINFO i01 SUMMER
Ba65A80Monoplace air.Ba65AM 2 NOINFO i01 SUMMER
Ba65A80TurretM air.Ba65TA 2 NOINFO i01 SUMMER
Ba65K14BiplaceEarly air.Ba65KB 2 NOINFO i01 SUMMER
Ba65K14Monoplace air.Ba65KM 2 NOINFO i01 SUMMER
Ba65K14ArconeL air.Ba65AK 2 NOINFO i01 SUMMER
Ba65K14TurretM air.Ba65TK 2 NOINFO i01 SUMMER
Ba65A80ArconeL Breda 65 A80 Arcone L, 1936
Ba65A80Monoplace Breda 65 A80 Monoposto, 1937
Ba65A80TurretM Breda 65 A80 Turreta M, 1937
Ba65K14ArconeL Breda 65 K14 Arcone L, 1936
Ba65K14BiplaceEarly Breda 65 K14 Biposto, 1936
Ba65K14Monoplace Breda 65 K14 Monoposto, 1936
Ba65K14TurretM Breda 65 K14 Turreta M, 1936
And of course the skin folders would then be:
Finally, a question. I noticed that the planes displayed on the upper part of the Arming screen, indicating that their roll and pitch axis are not within the plane... that may be adding additional weight to the nose... possibly more so than warranted.
I flew the plane and looked at it from the outside, looking at the front of the plane, and sure enough, the plane did not roll based on its own axis (which would be somewhere inside the plane), it rolled instead over a point under and outside of the plane... try it and see if you notice it. This makes the handling charateristics a little more challenging. I wonder if that has some factor on the super heavy nose (understand there is historical evidence, but still).
Other than that, this is out-frigging-standing. Lots of fun. Any way the turrets will be playable at some point? At least in my install they are not available. Again thank you for a super cool mod pack.