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Project DGen_mod
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Topic: Project DGen_mod (Read 5719 times)
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Boelcke
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Posts: 687
Re: Project DGen_mod
«
Reply #48 on:
January 15, 2012, 05:59:17 AM »
@ Anteater: First step in developement is to create a dgen.exe which works like the old one, without bugs. After that, improvement can start.
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AntEater
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Posts: 139
I put the name "Hasselhoff" into Dgen
Re: Project DGen_mod
«
Reply #49 on:
January 15, 2012, 06:09:09 AM »
Problem is I'm far too impatient for beta testing
How many missions have you had with the new generator before it crashed?
The old one only managed around five but maybe the new version is more stable.
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Boelcke
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Posts: 687
Re: Project DGen_mod
«
Reply #50 on:
January 15, 2012, 08:23:22 AM »
the new version is a big improvement, many fixes and a lot faster than the former ones, looks like Asura is on a good way
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Asura
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Posts: 34
Re: Project DGen_mod
«
Reply #51 on:
February 01, 2012, 07:48:09 AM »
Initialization of the company on PTO and the first mission - it is ready. It is necessary to catch appreciable errors and I will undertake for debrifing.
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Asura
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Posts: 34
Re: Project DGen_mod
«
Reply #52 on:
February 15, 2012, 07:46:37 AM »
All greetings! I have almost collected the Beta version of the new generator. For carrying out of the closed testing I need 3-5 volunteers capable for two-three weeks to banish some companies. Naturally they should be banished with the admission of missions, but also it is necessary to do fighting departures. Interested persons write in personal message. First five will receive the reference to the new generator.
After the closed testing and revealing of appreciable errors I will lay out the generator for all.
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Juri_JS
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Posts: 90
Re: Project DGen_mod
«
Reply #53 on:
February 22, 2012, 07:03:27 AM »
Here is a link to a WIP thread of my first campaign project for the new DGen:
http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=2283
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Asura
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Posts: 34
Re: Project DGen_mod
«
Reply #54 on:
March 15, 2012, 07:59:08 AM »
Next week I hope it will turn out to lay out completely the efficient version of the new generator - RC1. The basic files are ready on 100 %, it is necessary to put things in order only in the complete set.
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jeanba
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Posts: 304
Re: Project DGen_mod
«
Reply #55 on:
March 15, 2012, 10:29:07 AM »
Great, thank's asura and team !
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santobr
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Senta a Pua!
Re: Project DGen_mod
«
Reply #56 on:
March 15, 2012, 11:29:27 AM »
Thank you so much, sir. This is the most awaited update to entire IL-2 1946 community.
santo.
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vegetarian
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Posts: 70
Re: Project DGen_mod
«
Reply #57 on:
March 16, 2012, 01:38:00 AM »
I agree with santobr. Fantastic work Asura and co.
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Asura
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Posts: 34
Re: Project DGen_mod
«
Reply #58 on:
March 27, 2012, 07:07:43 AM »
DGen_MOD 1.0.0.5 RC1
This program is based upon original ideas and algorithms by Vadim "Starshoy" Kolosov.
DGen_mod is fully compatible with Il-2/PF version 4.071m and above.
http://www.mediafire.com/?k0i0hs4452qqtl0
It not the final version and mistakes are still possible.
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herbertx
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Posts: 1
Re: Project DGen_mod
«
Reply #59 on:
March 27, 2012, 08:20:23 AM »
Ok stupid question...I know it says DGEN_mod. but can it be used with
unmodded
il2 1946 version 4.11?
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Project DGen_mod