in fact it doesn't mean that the sounds depends on buttons. Engine sounds yes, but others depend on external .prs(s), as in this case. Most of the sounds are not related to buttons at all.
People, I have introduced the G Stress effect MOD (that in my opinion is not so attractive, but may be it's more realistic because quieter than stock). But I have added the next:
-Shells falling when gunners shoot
-Electric servo motors moving turrets
It adds some level of extra mess in battle. I like it but the samples (specially the servo motor one) should be improved.
I have the next problems:
1-Which planes had electrical driven turrets?
2-Which planes (and gunner positions) left shells to fall freedly to the floor?
3-How could be the better way to make it dependant on those factors in game?
The two first questions are historically related. The last one is coding / programming related. Any help would be apprecciated.
Find the new version here:
AGAIN: we need good samples to make it better. I tried to find a breath in a mask Sound FX but all of them are crap. Stratodog, it will be nice if you can record yourself breathing.