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Author Topic: Dixiecapt South Vietnam 1968 map release.  (Read 3594 times)

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Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #24 on: November 01, 2011, 07:46:34 PM »

This map really rules. :D


























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farang65

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #25 on: November 07, 2011, 12:54:10 AM »

Again with the trees.   :D ;)

The 6th pixture down from Tom2's picture posting I see a few interesting trees beside the river.

The definitely look like trees and not radar    ;D   had to be sure.

Any particular mod tree for them as they are interesting;  File name etc.

Cheers and thanks again for an awesome map   :D ;)
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Mission_bug

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #26 on: November 07, 2011, 12:52:05 PM »

Hello Kirby, Uufflakke decided that pine trees would look kind of weird in Vietnam so he stripped them of the leaves to make them appear as dead ones.  No special objects just altered tree files in the jungle effect he created for this map. ;)

Wishing you all the very best, Pete. ;D
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The_Alaska_Man

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #27 on: December 03, 2011, 01:05:16 AM »

 i get an error when i load the map

it says

section [MAP2D] not found in PS_South_Vietnam_1968 load ini

and then i go to the load ini and theres is [MAP2D] like this

[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga

any tips? this map looks really cool
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Mission_bug

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #28 on: December 31, 2011, 05:38:46 AM »

Hello all, reading through the posts I see some have problems with objects in their 409 version of the game.

I've checked through the static and these are where the objects can be found:

Northsea Houses
Northsea Roadplate
Northsea Airfield Plates
Concrete Plate_KDP
Darwin Objects
Airfield Munitions
Bridges_Object
Tow House II
Castles by Uufflakke
Path_KDP

I hope that is the complete list. :-\

I had the same problem and tried various ways to remedy it.  First I tried to add the sfs files that can be downloaded here at SAS, the objects showed in the dropdown but not on the map even though I'd disabled all the object packs in my mod folder.  In moving files about I fucked up my install and and had to delete it and copy another one from my external hard drive. ::) :-[

Edit:  I've now managed to install the sfs files successfuly by following the instructions for adding the big skin mod files. 8)  I'd missed adding the text for the four files to the RC file in the Files folder.

The second try was more successful, I extracted all the four object packs from DBW and put them in a folder titled Extracted objects and popped that in my MODS folder with the static from DBW going into the STD folder.  Loaded up the sim again but the map was still missing its objects.  I'd re-activated the previous object packs so as they were higher in the pecking order my new folder wasn't showing. :-[

Once they were turned off again all was well, the old familiar ways of adding things is much more to my liking and ability I guess. :D

Because of the way objects are grouped in DBW I found it hard to actually figure out which bits had the necessary objects I wanted so I just used the whole lot in the one folder.

Up to now I haven't experienced any problems, but I haven't checked my other maps yet, but with DBW being up to date I can't imagine there will be anything missing, unless you've installed a new map with new objects that is.

Map now works in my UP 2 setup. :)





Hope this helps.

The Map 2D not showing thing is I think usually down to an incorrect entry in the all file, but I may be wrong there.  Try a new install of the map ensuring all the bits go where they should and check the all entry is correct.

Wishing you all the very best, Pete. ;D
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Hawkman

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #29 on: February 07, 2012, 09:52:33 AM »

I have yet to try this map out - but judging from the screenshots (and speaking as a Vietnam resident) - this captures the look of Vietnam remarkably well.

Most impressive work, Gents & Many Thanks.  :)

Hawkers :)
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kabayo

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #30 on: February 09, 2012, 06:46:09 AM »

~S~ All
IMHO the map looks ok. However being a Viet Nam Vet and who served around the
Da Nang area from 3-24-1968 to 5-24-1969 and from 2-4-1970 to 11-28-1970
the Da Nang Air Base is not right. There was two runways running side by side
and the Hangers/Reventment are not in the right places either.  I am not here to
start any problems or say any thing bad. I know that some times there is not enough
room  to put things. here is a link I think you will find interesting about Da Nang Air Base
http://366th-tfw.net/index15.html

Again please do not take what I am saying the wrong way. Just wanted to help out so you or
some one else can improve the map better. If you need help with any other USAF Bases in VN
let me know and I can find the info you need.

Kabayo
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Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #31 on: February 09, 2012, 09:55:10 AM »

I like a  tad more flush, for that reason I did a  slight repaint on my (again personal) gaming version. I also liked a sand beach, maybe I try out a modded load ini with Avala's beach tex.
So sad that we cannot engage palmsets in IL-2 as default. A tree-set as palms would be the optimal solution IMHO along with the new namwood forests.

Think I will play with this map and also change water to bright blue-green. Then again the inland rivers won't be correct..anyway.. ;D
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Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #32 on: February 09, 2012, 10:02:25 AM »

http://www.google.de/search?q=Da+Nang&oe=utf-8&rls=org.mozilla:de:official&client=firefox-a&um=1&ie=UTF-8&hl=de&tbm=isch&source=og&sa=N&tab=wi&ei=Re0zT7S4B4nltQbJt-HHDA&biw=1126&bih=660&sei=Ru0zT7XoNsbQtAawtLTHDA

"..most maps are still to European IMHO."
And..North Sea is mostly dark blue (dark blue green) seen from above, not brown..as on some maps.

Map sea colours are slightly off. :D
Nevertheless these Vietnam versions rock IMHO and with our game's limitations it is almost impossible to get closer to RL. But the water thing on many maps-it is true, google map image search is your friend. For Vietnam-the problem is the rivers after my little research are muddy brown to dark  greenish/yellow and we have only one color available in IL-2 for water. So I say Dixiecapt and Mission_bug did it right. ;D
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Slikk

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #33 on: February 09, 2012, 01:57:55 PM »

This map won’t save in my 409 UP 2 game. I have tried to find the objects needed but I can’t find them. If someone could host the objects needed for this map to work with 409 it would be a big help.
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Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #34 on: February 10, 2012, 07:31:29 AM »

Slikk: Try the following: :D
Open the bldconf.ini and set //(builder.PlMisDestruction)....also change the load.ini to Camouflage=Desert.

That should do the trick. If not, move over to Histomod's page and download the latest available object pack. But even the latest pack there won't load the map without the above trick. It only helps for the other eventually missing objects.
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Slikk

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #35 on: February 10, 2012, 10:28:11 AM »

Thanks Tom. That did the trick, even without adding any other objects. I remember reading about this little trick a long time ago but I never needed to do it until now.

Question...

What dose (builder.PlMisDestruction) do? And why did adding (//) in front of it let my game save?

Thanks for this great map gents.

Edit: Ok, it seems that with the line (builder.PlMisDestruction) disabled in the bldconf.ini, the destruction brush in the FMB will no longer work. So it seems that the game will save because it ignores the objects that are missing in the map.

Which brings me back to my original question? Could I please get someone to post a link to the missing objects needed for this map to work correctly in 409. That way I can have this wonderful map and the destruction brush will continue to work in the FMB. Thanks.

Edit#2: Never mind. I found the needed objects.
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