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Author Topic: AI/Torpedo Ship Extention 2.11  (Read 4174 times)

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bren

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Re: AI/Torpedo Ship Extention 2.00
« Reply #12 on: January 27, 2012, 07:00:35 AM »

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western0221

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Re: AI/Torpedo Ship Extention 2.00
« Reply #13 on: January 27, 2012, 08:03:49 AM »

http://www.youtube.com/watch?v=KDcrO5EOeQQ
Thank you!
Why? my YouTube account is bad to upload both new style, old style.
I edit 1st post link to your URL.
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X-Raptor

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Re: AI/Torpedo Ship Extention 2.00
« Reply #14 on: January 27, 2012, 08:15:17 PM »

Hi , thank you western0221 for your new version 2.00, does this new version work with 4.11 "alpha" mod activation?
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western0221

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Re: AI/Torpedo Ship Extention 2.00
« Reply #15 on: January 27, 2012, 08:32:14 PM »

Hi , thank you western0221 for your new version 2.00, does this new version work with 4.11 "alpha" mod activation?
I think NO, and I havn't tested.

I hear that 4.11m has improvements at ship guns aiming, shooting.
Many program codes may be changed from 4.10.1m, and I have to read 4.11m codes, understand it well, and make a new version from 4.11m codes base.

If now version 2.00 seems to run on 4.11m , then ship's guns work goes back to 4.10.1m style.
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western0221

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Re: AI/Torpedo Ship Extention 2.00
« Reply #16 on: February 08, 2012, 06:26:28 AM »

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Diving_Hawk

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Re: AI/Torpedo Ship Extention 2.00
« Reply #17 on: February 14, 2012, 10:19:57 AM »

Great work.

Btw the bridge you show in the topic is it the Essex SCB125 bridge? I think yes.
Did you decide to press on with it?

Downloading
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western0221

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Re: AI/Torpedo Ship Extention 2.10
« Reply #18 on: February 17, 2012, 04:53:15 PM »

Ship Extention 2.10 released.
DL link is my 1st post.

SAM(Surface to Air deffence Missile) is 2.10 new feature!!

France carrier Clemenceau class carries this new SAM(Crotale and Mistral).
http://www.sas1946.com/main/index.php/topic,23336.0.html
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BT~MilanTarik

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Re: AI/Torpedo Ship Extention 2.10
« Reply #19 on: March 09, 2012, 03:31:44 PM »

70% CTD  :( DBW 1.7.1 with some ship mods (like Essex angle deck) and other mods of course.
Only added/replaced the entries that were not optional, the others (replace 2,3,5) aren't in my ships.ini so they cannot be replaced...
Repeated the installation several times, and it didnt work...

Log (last and most important part) :

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$G5
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.03.2012 21:23:58] -------------- END log session -------------
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western0221

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Re: AI/Torpedo Ship Extention 2.11
« Reply #20 on: April 09, 2012, 05:13:34 AM »

Ship Extention 2.11 is released. DL link is my 1st post.

-IJN Type93 ox torpedo Mod3 (2.11New!) ... IJN Yukikaze and Amatsukaze /1945
-Smokes types add , +VaparCoal and +Diesel (2.11New!) ... USS Wickes class DD, IJN Minekaze class DD /1920~21, IJN Ukuru Escort, KM Gabbiano Corvette
-Sailors disappear when the ship is sinking (2.11New!) ... all existent ships
-Hot bulb engine sound (2.11New!) ... IJN Fish Junk by replacing ships.ini

When you know other "Coal Boiler ships" or "Diesel engine ships", please tell me. I will make a patch to apply them new smokes.

And if you know Hot bulb engine ships, please tell me. It's easy to apply in ships.ini.

 * * *

For ship builders... 1
New Hooks names for smokes are here.

Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...

 * * *

For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.

 * * *
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western0221

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Re: AI/Torpedo Ship Extention 2.11
« Reply #21 on: April 19, 2012, 05:48:05 PM »

ver2.11 New smoke effects and sound effect introduction video http://www.youtube.com/watch?v=Xtu1mUegW1M1
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walter_solito

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Re: AI/Torpedo Ship Extention 2.11
« Reply #22 on: April 21, 2012, 04:48:09 AM »

G R E A T ! ! ! ! !

I hope to have time for add it in my new 4.101 building in those days!
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