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Author Topic: from mapping to skin: good and bad things  (Read 754 times)

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Rudi_Jaeger

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Re: from mapping to skin: good and bad things
« Reply #12 on: September 08, 2011, 12:25:31 PM »



Excellent post Champi!

To answer your question about the SBD's cowl ring; the screenshot above illustrates the difference in lighting between the cowling panels, and the cowl ring, or nose. It does not matter what color is used, it's always there. And most, if not all, my SBD based paintjobs even feature a slightly darker cowl ring in order to compensate for this effect. But even then, it still appears lighter, as evidenced by the screenshot. So why not make it even darker? ..well, if this area is viewed from a different angle, it often becomes the same shade as the remaining cowl panels, or even darker. So what I finally did, was try to strike a compromise with the shading.. otherwise, as I mentioned before, it becomes an endless process of adjustments.. back and forth between light and dark.

You spoke of 'planer v cylindical' mapping regarding this area, so perhaps that is the culprit?

Of course, not being a modeller, I don't know if this is something that could have been corrected during construction; or if it's due to the drastically opposing angles, and nothing further can be done about it. All I know, is that it's always been a tricky feature to skin around. And when we don't like skinning a particular feature, it's always easier to blame the person/s who did the modelling :)

Anyway, Thank You for taking the time to put all those examples together, well done!
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agracier

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Re: from mapping to skin: good and bad things
« Reply #13 on: October 05, 2011, 02:19:04 AM »

This may be a simple thing to put in such a finely detailed and informative thread as this, but i noticed the panel finder used in making examples looks to be very useful. I have one already from nightshifter, but another one might be useful, especially since this one seems more detailed.

Could anyone show where it can be downloaded?
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just champi

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Re: from mapping to skin: good and bad things
« Reply #14 on: October 05, 2011, 06:06:55 AM »

Can't remember from where I've got it, but you can find it here:

http://www.pic2fly.com/UV-Texture.html

This one maybe work best to show or check textures distortion or proportions.

There are a couple more examples there. I have also the "panelfinder" texture, maybe more useful for correct panels and lines alignament, this one I think was from here:

 http://www.simmerspaintshop.com


Please, feel free to post wherever you like, agracier, (or anyone) no problem at all.  ;D
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