First at all, please no bashing or fighting over anything.. Keep negative opinion to yourself. The purpose of this is to share the updates of incoming patches and the new features that these patch will include in Il-2 1946 v4.11. More features that is added into IL-2 1946 engine, more we can use it for expanding IL-2 1946. Even if there seem to be negative in front of any of you who are negative toward it, there are positive thing behind it too, we gotta to find positive out of this.
Anyway, here are two videos released by Daidalos Team (in case if none of us seen it before yet):
IL-2 4.11 dev. update
http://www.youtube.com/watch?v=0zY6X10zo4E4.11 Static Plane Spawn
http://www.youtube.com/watch?v=CNjbe2GqHB4I have noticed something interesting from v4.11 dev update, there are detailed new cockpit and inside view for Pe-8 and IL-4. There are also telescope for turret gun which is also interesting where you could (toggle) between regular view and telescope for turret gun. They also have new model for Pe-8 which is also neat features. They also add TBD Devastator which have been long missed out from IL-2 1946. Finally I also noticed they added one more of interesting features in IL-2 1946 and that is the abilities to change different type of Bomb fuzes for different bomb armaments.
I am quoting the features that is revealed by Daidalos Team currently for IL-2 1946 v4.11 patch:
New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator
New flyable planes:
Pe-8
IL-4
Other features:
Bomb fuzes
Difficulty menu changes:
In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.
Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.
Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.
No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.
No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.
No Friendly Views option:
Basically same thing as above, but for friendly external views.
No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.
No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.
Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.
Smart Axis feature:
Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.
The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.
Control surface & pilot's head positions transfered over network
This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network.
Mouse wheel zooming
This was also hidden in the spawning video and there is even more hidden features in that clip Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel.
Default skin changes
In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin.
Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size.
About the last quoted feature, Cirx and fellow SAS have successes figuring out how this work and added it to DBW which is awesome thing. However, like I said, please no bashing anything in here because it only lead into negative fighting in here which happened often in Daidalos Team discussion threads. Like I said, the point of this thread is about discussing the new coming features that is being added to IL-2 1946 through v4.11 patch. There are other features besides last quoted feature that will benefit us when we start modding over IL-2 1946 v4.11 when time come. I will keep updating and adding more information to this first post through time when there is more information released by Daidalos Team regarding of v4.11 patch for IL-2 1946.
====================================================================================================================================================================================================================
A few interesting facts
http://il2.org.ru/forum/viewtopic.php?f=14&t=2514&st=0&sk=t&sd=a&start=50
-27th of last month, Patch 4.11 beta has left in the hands of beta testers!
In addition, Pe-8 and IL-4, are still flyable aircraft!
- Patch get bigger and will have many new features!
- The 4.11 or 4.12 will have new flyable aircraft of the Polikarpov Design Bureau.
- Diesel-version of the Pe-8 is likely to fly in version 4.12 exactly as the B-24 and SB-2.
- There are some interesting aircrafts of Red Army Air Force, but is still unknown flyable or not.
- Updated fleet of rail wagons and steam engines.
- New Soviet ships and ships for the PTO (US and Japanese).
- 4.12 is planned to have various modifications of P-40.
- Make flyable considerable number of aircraft that are currently not. Many of the cockpits is almost completed.
New land-units, making for a high level.
Also some guy says that Oleg had removed all restrictions about the content because BOB is out and sale ended and our old friend is not a competitor anymore.
IT IS ONLY RUMORS!!! 
Here is what I have founded on this forum http://www.sukhoi.ru/forum/showthread.php?t=67606&page=26&p=1645148&viewfull=1
-GROHOT
Dear Viikate!
If I understand you TD don't include something else in 4.11.
4.11 already compilate and right now testing.
Maybe you can say when testing end, i mean don't fix date, just one, two or three mounth?
And if you can say TD work on 4.12 now or not yet?
Very BIG Thanks.
Have a nice day!
-GROHOT
And he answered:
-Viikate
You mean something else than what has been shown in the dev. updates? We have lots more. Over ten unannounced code features, some quite big and few more planes. We just don't have time to make updates. All efforts are directed to testing and bug fixing. No idea or release date. Release will happen when we cannot find any bugs.
But this is confidential information. Please don't post the above anywhere. Or else the Russian mafia will be contacting you.
Just kidding...
-Viikate
====================================================================================================================================================================================================================
IT IS ONLY RUMORS!!!!!!!!!!!!!!!!!!!!!!
I founded it here:
http://www.sukhoi.ru/forum/showthread.php?t=67606&page=40
====================================================================================================================================================================================================================
Anyway, now let me tell you what is ACTUALLY amazing now? I tried Nutella on bread today and it tasted damn good! I HIGHLY recommend anyone who are chocolate lover to try Nutella on bread. I was grilling bread with small butter on bottom side of it while adding Nutella on top of bread. After bread bottom get bit crispy from being grilled with butter on pan, I folded it and served it while Nutella is hot inside folded bread. Damn that was so good...

Chaoic out...