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Author Topic: Tarawa Expanded  (Read 1296 times)

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Gaston

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Re: Tarawa Expanded
« Reply #12 on: August 05, 2011, 11:27:07 AM »

As my english is not so good, maybe it could be fine if crazyeddie post his load.ini here... maybe some others do have problem too...
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MR_G

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Re: Tarawa Expanded
« Reply #13 on: August 05, 2011, 01:55:36 PM »

I'm having a problem, also.
It's not like I'm missing 1 or 2 tga's. It's more like I'm missing all of them...(and I put them in the _tex folder.)

(I changed the clouds, but that didn't help)
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crazyeddie

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Re: Tarawa Expanded
« Reply #14 on: August 05, 2011, 03:24:37 PM »

My load.ini. 

I changed a couple of lines to match the textures I had in my _tex folder, [Wood and Appendix], the rest is as per the original I think.

Hope this is of some use.


[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
//ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 10
PRESSURE    = 800
TEMPERATURE =  30

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]

;Wood0  = forest/summer/Wood0.tga
;Wood1  = forest/summer/Wood1.tga
;Wood2  = forest/summer/Wood2.tga
;Wood3  = forest/summer/Wood3.tga
;Wood4  = forest/summer/Wood4.tga

Wood0  = forest/summer/Jungle0.tga
Wood1  = forest/summer/Jungle1.tga
Wood2  = forest/summer/Jungle2.tga
Wood3  = forest/summer/Jungle3.tga
Wood4  = forest/summer/Jungle4.tga

WoodMask2  = forest/summer/forestMask.tga
WoodMask3  = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]

 HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

  Tree0 = Trees\AlteredBush9a.tga
  TreeLightMask = Trees\LightM256.tga


[WATER]
 Water    = water/PacificWater.tga
 WaterColorATI = 0.001 0.142 0.166
 WaterColorNV  = 0.140 0.185 0.268

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/Ra_Ta/RSpain_Tex_Bal_34.tga,2
LowLand1 = land/summer/Ra_Ta/RSpain_Tex_Bal_43.tga,2
LowLand2 = land/summer/Ra_Ta/RaGrass.tga,2
LowLand3 = 

MidLand0 = land/summer/Ra_Ta/RavalaPrelaz_fields.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0   = land/summer/Ra_Ta/fields_Ra_Ta_Jung.tga,2
Mount1   =
Mount2   =
Mount3   =

Country0 = land/summer/Ra_Ta/Ra_Ta_Fields.tga
Country1 =
Country2 =
Country3 =

City0    = land/summer/Ra_Ta/Ra_Ta_vill.tga
City1    =
City2    =
City3    =

AirField0= land/summer/Ra_Ta/Ra_Ta_airfield.tga
AirField1=
AirField2=
AirField3=

;Wood0    = forest/summer/forestGr.tga
Wood0    = forest/summer/JungleGr.tga
; fields_grnd_02.tgaland/summer/mount.tga
Wood1    =
;Wood2    = forest/summer/forestfar.tga
Wood2    = forest/summer/JungleFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
water2   = land/summer/Ra_Ta/Shallows7a_Fields.tga,-2
//water2   = land/summer/Ra_Ta/RaShallows.tga,-2
//Water2   = land/summer/Ra_Ta/RAavalabeach.tga
Water3   = land/summer/Ra_Ta/RAavalabeach.tga,4

[AIRFIELDS]
Airfield_001 = 146572.79 161120.32 147793.27 160900.26 1.9
Airfield_002 = 118500.72 133794.85 119901.76 132904.39 1.9
Airfield_003 = 98339.93 48133.74 101404.07 47696.81 1.9

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Ramone

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Re: Tarawa Expanded
« Reply #15 on: August 05, 2011, 03:37:27 PM »

Hi guys,

I can probably help if you can be a bit more specific - like a log error - it sounds like a paths problem because everything you need is in the download; the rest is stuff that should be in everyones' install.

Just in case...on my 4.09 the paths go,
/Mods/Mapmods/Maps/Ra_Tarawa for the map and
/Mods/Mapmods/Maps/_tex/land/summer/Ra_Ta for the textures and
/Mods/Mapmods/Maps/_tex/Trees for the treefile

sorry if I'm stating the obvious..

(just seen crazyeddies post)

here's the one I use - should be the one in the download but also 'just in case'

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
//ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 10
PRESSURE    = 800
TEMPERATURE =  30

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static

[text]
texts.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

WoodMask2  = forest/summer/forestMask.tga
WoodMask3  = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
//HighClouds  = Clouds269.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = water/animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga


  Tree0 = Trees\G-AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
 Water    = water/PacificWater.tga
 WaterColorATI = 0.001 0.142 0.166
 WaterColorNV  = 0.140 0.185 0.268

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/Ra_Ta/RSpain_Tex_Bal_34.tga,2
LowLand1 = land/summer/Ra_Ta/RSpain_Tex_Bal_43.tga,2
LowLand2 = land/summer/Ra_Ta/RaGrass.tga,2
LowLand3 = 

MidLand0 = land/summer/Ra_Ta/RavalaPrelaz_fields.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0   = land/summer/Ra_Ta/fields_Ra_Ta_Jung.tga,2
Mount1   =
Mount2   =
Mount3   =

Country0 = land/summer/Ra_Ta/Ra_Ta_Fields.tga
Country1 =
Country2 =
Country3 =

City0    = land/summer/Ra_Ta/Ra_Ta_vill.tga
City1    =
City2    =
City3    =

AirField0= land/summer/Ra_Ta/Ra_Ta_airfield.tga
AirField1=
AirField2=
AirField3=

Wood0    = land/summer/Ra_Ta/fields_Ra_Ta_Jung.tga
Wood1    = land/summer/Ra_Ta/fields_Ra_Ta_Jung.tga
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
water2   = land/summer/Ra_Ta/Shallows7a_Fields.tga,-2
//water2   = land/summer/Ra_Ta/RaShallows.tga,-2
//Water2   = land/summer/Ra_Ta/RAavalabeach.tga
Water3   = land/summer/Ra_Ta/RAavalabeach.tga,4

[AIRFIELDS]
Airfield_001 = 146572.79 161120.32 147793.27 160900.26 1.9
Airfield_002 = 118500.72 133794.85 119901.76 132904.39 1.9
Airfield_003 = 98339.93 48133.74 101404.07 47696.81 1.9

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MR_G

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Re: Tarawa Expanded
« Reply #16 on: August 05, 2011, 05:21:11 PM »

Crazyeddie, your ini stuff got the map going for me.

Thanks.
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Gaston

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Re: Tarawa Expanded
« Reply #17 on: August 06, 2011, 03:52:19 AM »

For me too ! Thanks a lot !
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walter_solito

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Re: Tarawa Expanded
« Reply #18 on: August 06, 2011, 01:54:21 PM »

Just a little request that I have anyway overcomed by myself....can you add more water around?

The recce flights from Tarawa can't work well and the attack run is too short due too limited water around the island....we must remember that other than the invasion Tarawa was bombed a couple of times in the USN carrier raids around the Pacific....
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Ramone

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Re: Tarawa Expanded
« Reply #19 on: August 06, 2011, 03:26:52 PM »

walter - I don't like too much water myself! Flying the north-south axis works for me..but you make a valid point.

I wasn't going to do anymore to this map but if you have a solution/adjustment you think others might want please go ahead and post it.
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