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Author Topic: F4U-4 & F4U-5 + fixes  (Read 21887 times)

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walter_solito

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Re: F4U-4 & F4U-5
« Reply #60 on: March 29, 2010, 05:33:35 PM »

Other those trigger trouble the air intake should be also corrected!
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idonno

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Re: F4U-4 & F4U-5
« Reply #61 on: March 29, 2010, 07:17:34 PM »

Nice planes

I'm having trouble releasing all the bombs in some loadouts.

 Also some bomb releases have been linked to gun firing buttons, meaning that to release the bombs you have to fire the guns as well, or firing the guns means you loose your bombs.

cheers

I imagine the idea was to make it so the napalm could be dropped separately from the bombs.


I.D.
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idonno

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Re: F4U-4 & F4U-5
« Reply #62 on: March 29, 2010, 09:18:07 PM »

The F4U-4's and 5's are supposed to be faster than the 1's, but I just did some testing and these are a lot slower.

At 24,000' the 1D did 408 mph TAS, while the 5 did 348. That's 60 mph slower for an airplane that's supposed to be faster.

At 300' the 1D did 347 mph and the 5 only 291. I also briefly tested the 4 at 300' and its speed was the same as the 5. Do the 4 and 5 have the same FM?

I was really glad to come across these since I'm putting together a Korea map, but there's no point in using them if they're slower than the 1D's and C's that they're supposed to outperform.


I.D.
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Birdman

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Re: F4U-4 & F4U-5
« Reply #63 on: March 30, 2010, 07:21:47 AM »

Perhaps the ones at AAA will be better, or the best of both combined in a SAS version.

At least AAA claims their late Corsairs are 100% done:
http://allaircraftarcade.com/forum/viewtopic.php?t=23793

So we may see something nice in the next HSFX. Or could we just ask politely for a separate release or a beta version?
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Flying H

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Re: F4U-4 & F4U-5
« Reply #64 on: April 02, 2010, 11:58:27 AM »

Another strange thing happened with the new Corsairs, in QMB flying with a wingman I ordered him to attac (dedicated or any) target, rejoin or whatever I ordered him to do he stopped dead in midair! The only way to get him moving again was to shoot at him! (and hit,mind you!)
Tride on a few maps with the same result. He also stopped midair if there was a frontline there on the map! Happened with Okinawa and Auletian maps, free flight and scramble missions. Trying with other AC on other maps showed no problems!?
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Checkyersix

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Re: F4U-4 & F4U-5
« Reply #65 on: April 02, 2010, 12:56:53 PM »

A bug I see haven't been reported. So I just put it for the record  ;)

I had for a long time problems with the 5" HVAR rockets in game: some planes (stock F4U, B25, P51, skyraider, F80, neptune...) only release the first one (left wing always) and the rest gets stuck in the wings. On other planes (all hellcats, including new ones) instead of releasing the rocket, it explodes immediately right in the wing (if my pilot survives, he has to bail out obviously). Only happens with 5" HVAR, no trouble with any other rocket (2,5" HVAR and 5"APHVAR work fine in all planes).

I didn't do anything until today when I had enough: discovered these F4Us are the culprits  >:(. Once removed them from my UP20n install, everything worked fine.

You don't need to remove the F4U's to solve this problem. Just go into the 3DO/Arms folder of each one and delete the "HVAR-5-inch", "HVAR-5-inch USMC" and "HVAR-5-inch USN" folders.

Another strange thing happened with the new Corsairs, in QMB flying with a wingman I ordered him to attac (dedicated or any) target, rejoin or whatever I ordered him to do he stopped dead in midair! The only way to get him moving again was to shoot at him! (and hit,mind you!)
Tride on a few maps with the same result. He also stopped midair if there was a frontline there on the map! Happened with Okinawa and Auletian maps, free flight and scramble missions. Trying with other AC on other maps showed no problems!?

This is caused by the F4U's using a strange button scheme (bombs assigned to guns, etc.) so the AI doesn't know what to do when it attacks. They can use certain weapons loads, but not the mixed ordnance or the wing bombs.
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stansdds

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Re: F4U-4 & F4U-5
« Reply #66 on: April 24, 2010, 05:49:04 AM »

Two weeks, be sure!   :P
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SAS~Sani

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Re: F4U-4 & F4U-5
« Reply #67 on: April 24, 2010, 12:34:04 PM »

You all have problems because weapons and triggers are not done correctly....MG triggers for bombs and rockets,fuel tanks where bombs should be,rockets where bombs should be....it's a mess...
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nick10

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Re: F4U-4 & F4U-5
« Reply #68 on: May 19, 2010, 06:33:31 AM »

it's very buggy this one.
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idonno

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Re: F4U-4 & F4U-5
« Reply #69 on: July 16, 2010, 03:24:11 PM »

The F4U-4's and 5's are supposed to be faster than the 1's, but I just did some testing and these are a lot slower.

At 24,000' the 1D did 408 mph TAS, while the 5 did 348. That's 60 mph slower for an airplane that's supposed to be faster.

At 300' the 1D did 347 mph and the 5 only 291. I also briefly tested the 4 at 300' and its speed was the same as the 5. Do the 4 and 5 have the same FM?

I was really glad to come across these since I'm putting together a Korea map, but there's no point in using them if they're slower than the 1D's and C's that they're supposed to outperform.


I.D.

Is anybody working to fix this? It's pointless to have the -4 and -5 when they're so far off the performance mark.

I.D.
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Birdman

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Re: F4U-4 & F4U-5 + fixes
« Reply #70 on: August 08, 2010, 09:22:41 PM »

I added my LOD and collision fixes to first post together with some install hints to avoid some issues so that you can enjoy these old versions a bit more while waiting for new versions.

There still are some issues like stock F4U-1C FM and excessive pylon weight making take-off with loadouts sluggish. Stock F4U-1 has rocket/bomb pylons as part of wing 3d model, but these use separate pylons that likely weigh 100 kg each and should be made massless like the Skyraider pylons.
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gianlucabagatti

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Re: F4U-4 & F4U-5 + fixes
« Reply #71 on: September 21, 2010, 04:17:29 AM »

hi everybody! I'm having a small visual issue: with the F4U4 I do see the wire but not the forward antenna on the cowling...
nobody else experienced this?
gianluca
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