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Author Topic: Rental Model IJN BB  (Read 12555 times)

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magot

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Re: Rental Model IJN BB
« Reply #156 on: November 14, 2011, 07:16:22 AM »

Sometimes 3ds Max's "XForm reset" causes faces flip, Autodesk says.
Reset X-form is really need before export all objects. That true that more people in modding this is don“t know or ignore it.
But this is basic.

Reset X-form you must do only without deep hierarchy in max scene. In opposite situation will be problem convert meshes to reset x-form.
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asheshouse

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Re: Rental Model IJN BB
« Reply #157 on: November 14, 2011, 08:25:04 AM »

That makes a lot of sense Magot.
I generally do not use hierarchy in my models now because using Maraz Exporter the hierarchy is setup in an external *.cfg file.

I do however create parent/child links between turrets and guns, so they can be cloned and moved.
I have noticed that the rotation of the gun is displaced when applying X-Form Reset, and has to be corrected. All unlinked objects seem to remain ok. However the pivot point rotation of all objects is reset to align with the world axis and has to be rotated back to the correct position. In my case this only affects turrets and guns.

Ashe
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magot

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Re: Rental Model IJN BB
« Reply #158 on: November 14, 2011, 10:13:58 AM »

That makes a lot of sense Magot.
I generally do not use hierarchy in my models now because using Maraz Exporter the hierarchy is setup in an external *.cfg file.

I do however create parent/child links between turrets and guns, so they can be cloned and moved.
I have noticed that the rotation of the gun is displaced when applying X-Form Reset, and has to be corrected. All unlinked objects seem to remain ok. However the pivot point rotation of all objects is reset to align with the world axis and has to be rotated back to the correct position. In my case this only affects turrets and guns.

Ashe

yes - exactly.
I use this before export with Maraz tool. All objects UNLINK, make all objects reset X-form in one time and after I build correct hierarchy for export tool. This must be same for Fatduck and DRJ tool.
Generally is problematic tool in max "Selec a Unifrom Scale". When is used this, older version of max like version9 have bad save inside memory real size and after used reset-xform can be this object re-scale to old. This bug can be show only sometimes not always.
When is re-scale object used vith poly or mesh edit tools, there is no problem
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western0221

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Re: Rental Model IJN BB
« Reply #159 on: November 14, 2011, 11:33:47 AM »

IJN Kongo BB Beta6
http://www.mediafire.com/?r5neobduj36vpub
Kongo BB /1944Early : 3D bug fix, texture bug fix, ships.ini edited
Haruna BB /1944Early : 3D bug fix, texture bug fix, ships.ini edited

For 4.10.1m class files http://www.mediafire.com/?iuwgtrun5t8aa3j
For 4.09m class files http://www.mediafire.com/?p5r4m4aeobai83r
(class files are no changed from BETA4-5)

For 4.10.1m users, this Kongo Pack depends on ship's cannons sound MOD
http://www.sas1946.com/main/index.php/topic,18400.0.html


Thanks ashehouse.
"Railings" you said, was fence around deck at front right.
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western0221

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Re: Rental Model IJN BB
« Reply #160 on: April 11, 2012, 12:50:13 PM »

IJN Nagato BB BETA4 and IJN Kongo class BB BETA7 are released in my 1st post.

Apply Sailors disapperance in Ship Extentions 2.11 .


Nagato is still early BETA.
I will remake UV mapping and textures, but it needs more time.
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Solo_wing_Pixy

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Re: Rental Model IJN BB
« Reply #161 on: April 11, 2012, 01:21:26 PM »

rental? better not scratch the paint
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razor1uk

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Re: Rental Model IJN BB
« Reply #162 on: April 12, 2012, 09:40:17 AM »

Great development Asheshouse & Western etc :D the virtual flotilas are ever nearing their virtual launchings :)

As for rental (lol .sic) Solo, I think the paint is already chipped :( from the repeated re-buildings and weapon fit changes/testings/etc during their ongoing construction.
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MR_G

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Re: Rental Model IJN BB
« Reply #163 on: April 19, 2012, 07:47:13 PM »

Thank you very much. I realize that these fine warships are only betas, but they are very good betas.
Will you be adjusting the colors on the final models?

Keep up the good work...

PS we could also use a Fuso class battlewagon with 6X2 14's.
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GilB57

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Re: Rental Model IJN BB
« Reply #164 on: April 20, 2012, 03:15:02 AM »

Huge battle:


...waiting for Iowa class in order to balance the battle  ;)

THX to all ship designers here  :)
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