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DBW Mission Pro Combo Discussion & Bugs

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vampire_pilot:
Edit by CirX: I think the issue that was in this post is solved in build 1.4


redfox:
Enemy A/C Target-Destroy Not Recognised

This 'niggle' has been annoying me for a while now.

On some missions you could destroy all enemy a/c but you weren't getting the 'Primary/Secondary/Hidden Target Complete' message, but on others you were.

Checked the mission file - the correct code was there. Wasn't map or a/c dependent.

Same mission would work normally in UP3, SAS-ModAct, UP2.01.

Same problem appears in a vanilla DBW install.

Enable PAL_Minimap V2.4 - Targets not identified in 'Mission Brief'.

Now I think I can narrow the problem down - If the a/c has a 'StartTime',i.e it starts later than the mission start, then the 'Target-Destroy' setting is ignored.

Haven't looked at ground targets yet.


Redfox

hguderian:
With Mission Pro Combo as it is in DBW since v_1.0 I've my log. file plenty of errors like these:

1 part:
......
Can't find resource for bundle java.util.PropertyResourceBundle, key Short
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Short
   at java.util.ResourceBundle.getObject(Unknown Source)
   at java.util.ResourceBundle.getString(Unknown Source)
   at com.maddox.il2.gui.GUIQuick.getShort(GUIQuick.java:3736)
   at com.maddox.il2.gui.GUIQuick.processTargetList(GUIQuick.java:3874)
   at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2018)
   at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3493)
   at com.maddox.il2.gui.GUI.create(GUI.java:158)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:420)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

2 part:
....   
Can't find bundle for base name Missions/QuickQMBPro/EastFront_Crimea/EastFront_CrimeaBlueAirbase00, locale ru_RU
java.util.MissingResourceException: Can't find bundle for base name Missions/QuickQMBPro/EastFront_Crimea/EastFront_CrimeaBlueAirbase00, locale ru_RU
   at java.util.ResourceBundle.throwMissingResourceException(Unknown Source)
   at java.util.ResourceBundle.getBundleImpl(Unknown Source)
   at java.util.ResourceBundle.getBundle(Unknown Source)
   at com.maddox.il2.gui.GUIQuick.getName(GUIQuick.java:3702)
   at com.maddox.il2.gui.GUIQuick.updateMissionsList(GUIQuick.java:3659)
   at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2017)
   at com.maddox.il2.gui.GUIQuick.access$200(GUIQuick.java:37)
   at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:219)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
   at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
   at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
   at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
   at com.maddox.rts.SectFile.get(SectFile.java:726)
   at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2748)
   at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2128)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
   at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
   at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
   at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
   at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
   at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
   at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)   
....

Only with the RollBack version I haven't them (but now on build 1.2 it's seems no longer usable).
I must say that I not using _ru.properties files in mission folders. I've tried to make them (blank ones) but I still receive those errors.

Any answer about, please?

Thanks in advance

EDIT

Well...I've made all _ru.properties for Crimea Quick missions with a sort of description as I've copied from a single mission (not as it is but with XXX text).
Now the 2 part of the errors reported above don't appear but the 1 part remain.

benitomuso:
hguderian,
                    that's correct. The way the game (and I applied the same for QMB and the Briefing) loads the mission text data (.properties files) is by opening them as resourcebundles in Java and trying to retrieve sections under "Name", "Short" and "Description". It was made in a single try / catch Java clause so if any (for instance the Name) was not filled, it failed and no one of the others would be loaded. I separeted it in three different clauses, so eventually if none of the headers are present 3 exception would be raised.

  But you don't have why to worry about it, they are handled exceptions and don't produce any problem. Consider them just a notification that there is no properties data. I can remove the print of the exceptions for next version.

  Regards,
                    Pablo

hguderian:
Thank you. Now I'm more comfortable, I was afraid about that mess of errors!
I'll wait your next release.

Regards.

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