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Author Topic: DBW Current Build All Bug Reports  (Read 117609 times)

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Spinnetti

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Re: DBW Current Build All Bug Reports
« Reply #48 on: August 10, 2011, 07:06:35 PM »

Fantastic... better quality with fewer "bugs" than the originals ever put out! That said, seeing some minor stuff - All my old missions still work dandy, so I haven't really probed all the "nooks and crannies". Only stuff I've seen so far is in QMB:
> A few planes blank in the preview screen in QMB - Didn't log the specifics since its small stuff, but easy to fish through to check - I mostly checked Luft birds (scale varies pretty widely on some of the new additions)
> the "cars" at the end of the list show the wheels in whacky spots in the preview window in QMB.. I didn't try them in QMB itself, but did notice this when looking at all the objects in QMB.
> Noticed a few things due to some of the defaults seeming to reset for some of the switches in QMB, but once reset, all was back to usual - not a bug, but took me a few tries to figure out what I was seeing.
> Not sure if a "bug" or just the result of 3d fixes, but none of my hs-129 skins worked anymore. the motor/skin mapping was way off.. I just deleted all my skins for these and am using defaults.. I assume I need to look for updated ones to match the 3d model?
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Birdman

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Re: DBW Current Build All Bug Reports
« Reply #49 on: August 10, 2011, 07:11:17 PM »

Can't save missions in FMB on the new "War over Italy" map by VolpeRossa; my shift&tab points to no internal error...
same here (I might not have done this but only to confirm it is not only cgagan)

That WoI error is one missing object:
House: Section House$VehicleOpelBlitz6700A not found

To fix add into your static.ini:

[buildings.House$VehicleOpelBlitz6700A]
Title           OpelBlitz6700A
MeshLive        3do/Cars/OpelBlitz6700A_summer/live.sim
MeshDead        3do/Cars/OpelBlitz6700A_summer/dead.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005


To get your Battle of France maps to load just change their lines in all.ini to:
ash_Battle_Of_France_1940   BoF/ash_load.ini
ash_Batl.OfFra.40_Online   BoF/ash_Oload.ini
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Kazegami

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Re: DBW Current Build All Bug Reports
« Reply #50 on: August 10, 2011, 07:41:33 PM »

> the "cars" at the end of the list show the wheels in whacky spots in the preview window in QMB.. I didn't try them in QMB itself, but did notice this when looking at all the objects in QMB.

Don't worry - they're just like that in the preview and in the air ;)
To drive them set the first waypoint to take off so they're on the ground. Otherwise they'll fall out of the sky like bricks.
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DFTBA

MR_G

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Re: DBW Current Build All Bug Reports
« Reply #51 on: August 10, 2011, 08:09:41 PM »

Birdman.....

Bingo.

Thanks.
.
.
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MR_G

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Re: DBW Current Build All Bug Reports
« Reply #52 on: August 10, 2011, 09:14:24 PM »

DBW is getting so big, I don't know how you guys keep track of all the new stuff, and how it interacts.
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Vampire_pilot

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Re: DBW Current Build All Bug Reports
« Reply #53 on: August 10, 2011, 10:04:33 PM »

Boomer, that is quite hard with a B-26 making low passes over my head ....

if you can resist that I bet you could also go to a strip bar because they have good food there ;)

zack

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Re: DBW Current Build All Bug Reports
« Reply #54 on: August 11, 2011, 01:16:59 AM »

This bug was already corrected in UP3RC4.
The white nav light is green.
Thanks.
santobr.
thanx mate. didnt notice that because it was not reported before. will put the fix in the next build  ;) It will just take a few hours for me to go figure out where and how the fix is done and then to implement it into DBW.

Hi CirX, actually - it was ;D :

Hello All,
I don't know if it is bug actually - but I 've noticed that some planes have wrong colour of back position/navigation light. It should be white of course - and in most cases we have green:

Have a great day.

Hi Everybody,
Still we have wrong color of the rear position/navigation light. Should be white, now it's green.
Cheers!

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SAS~Loku

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Re: DBW Current Build All Bug Reports
« Reply #55 on: August 11, 2011, 03:30:20 AM »

A sprawdziles na orginalnych samolotach z gry jaki kolor maja swiatla pozycyjne,bo moze byc tak ze na nowo dodanych samolotach to jest spiepszone,bo ktos pomylil numery hookow dla swiatel.

Hav you checked stock planes navlights colors,its possible that modded aircraft has wrong numbers on navlight hooks assigned and it cause that bug.
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cgagan

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Re: DBW Current Build All Bug Reports
« Reply #56 on: August 11, 2011, 03:41:22 AM »

Many thanks, Birdman, that did the trick for WoI and BoF maps!  8)
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zack

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Re: DBW Current Build All Bug Reports
« Reply #57 on: August 11, 2011, 03:49:07 AM »

Hav you checked stock planes navlights colors,its possible that modded aircraft has wrong numbers on navlight hooks assigned and it cause that bug.

Hi Loku,

Checked most numbers of the planes. All of them have  rear position light green. The same goes with default ones.

Cheers.
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bomberkiller

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Re: DBW Current Build All Bug Reports
« Reply #58 on: August 11, 2011, 04:11:35 AM »

Hello Birdman,

Med_WoI & ash_BoF probs are solved and fixed!

Juhuuuuuuuuuuuuuuuu...! Thank you very much,

Gerhard

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Whiskey_Sierra_972

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Re: DBW Current Build All Bug Reports
« Reply #59 on: August 11, 2011, 02:09:29 PM »

I got a strabge issue: when I load Med_WoI the game ctd!

Here the last part of the log:

Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1225666184*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]

I have a vanilla DBW 1.5 over a vanilla UP RC4 without any other mod added by myself!

All the best!

walter
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