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Author Topic: HG_retextured Marianas  (Read 1574 times)

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Germy66

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Re: HG_retextured Marianas
« Reply #12 on: July 11, 2011, 07:08:28 AM »

thanks hguderian,
i have some textures not in my custom installation.
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hguderian

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Re: HG_retextured Marianas
« Reply #13 on: July 11, 2011, 07:25:19 AM »

If you go to the UP forum you'll find that Boomer has posted an UP3.0 textures library.

Cheers
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SAS~Le0ne

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Re: HG_retextured Marianas
« Reply #14 on: July 11, 2011, 10:14:07 AM »

Nice work mate,  ;D.

However, using DBW is it apropiate to request these new textures or are these going to be apart of the package after it is evaluated. I am a bit confused at the moment about what I should DL or not, keeping my DBW as cleen as possible
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hguderian

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Re: HG_retextured Marianas
« Reply #15 on: July 11, 2011, 10:29:50 AM »

Hi!
Since DBW is supposed to be used over UP3.0 only...these textures are all already included into UP package cause they're from UP maps.

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DaveOD06

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Re: HG_retextured Marianas
« Reply #16 on: July 27, 2011, 08:49:16 PM »

I sorry for being a giant noob, but I can't get this retexture to work with my UP 3.0 RC3 installation.
I am stumped because I have built maps before and know how this stuff works. Maybe I'm just having a brain fart?
Right now I dumped the contents into the correct folder as stated in the readme:

Quote
"HGuderian 26/06/2011

Retextured stock Marianas Islands using Agracier/Whc/Tooth beautifull textures.

UP3/DBW compatible only cause the textures storing order is the same of UP3.0

Install as usual putting Marianas folder into #UP#(or #DBW#)/MapMods/Maps/ one.

When I load the map, the new textures do not appear.
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UP~Boomer

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Re: HG_retextured Marianas
« Reply #17 on: July 28, 2011, 05:43:04 AM »

Hm,WHC/Tooth textures are Whitecat textures and not Agracier textures
so they should not be Agracier/Whc/Tooth  :D
Not sure why that was posted

Quote
"HGuderian 26/06/2011
Retextured stock Marianas Islands using Agracier/Whc/Tooth beautifull textures.

I download this,extracted it and placed as follows>
#UP#/STD/maps and it works fine
or....
#UP#/MapMods/maps and it also works ok this way

that is into UP 3,it would be the same for DBW
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hguderian

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Re: HG_retextured Marianas
« Reply #18 on: July 28, 2011, 06:09:31 AM »

@DaveOD06
As stated Boomer all work fine in UP3 or DBW. If the textures order into the sfs doesn't change there isn't any reason why this load.ini can't work.
Cheers

Hi Boomer...thanks to reply instead of me :=)))

I've write those prefixes for the used textures as I had found them ordered into the unpacked .sfs...so they're related to Ag or Whc or Tooth folders where're applied textures.
Regards
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UP~Boomer

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Re: HG_retextured Marianas
« Reply #19 on: July 28, 2011, 06:32:38 AM »

Ah ok,it is just usually you see strings wrote this/that/blah/blah/blah
so it is usually the folder string to follow

where as what was posted was not the actual folder strings
No big deal
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DaveOD06

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Re: HG_retextured Marianas
« Reply #20 on: July 28, 2011, 03:29:38 PM »

Problem solved, I found an error in one of the folder names.
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WhiteCat

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Re: HG_retextured Marianas
« Reply #21 on: August 20, 2011, 04:51:39 AM »

Good work HG again :) Marianas was one of those maps I was too lazy to retexture
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agracier

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Re: HG_retextured Marianas
« Reply #22 on: September 20, 2011, 02:05:20 PM »

Wow ... I missed this map when I was away for the summer. But what a looker it is! This is great to see how those old maps come to life as something newly retextured.
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