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Author Topic: SFS Extractor V3.1 - Updated Jun 30th  (Read 4986 times)

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Tex-Twil

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Re: SFS Extractor V3.1 - Updated Jun 30th
« Reply #36 on: January 07, 2012, 08:26:11 AM »

This is normal!
You can not open these files.
They must be converted (tga to tga !).
See here (I did not test this version) :
http://www.sas1946.com/main/index.php/topic,1110.0.html
ok thanks, this works.

I'm not very sure how to use the SFS Extractor though. I have a filelist.txt created by another tool but when I import it in SFS Extractor nothing happens. I just see an empty list. Sorry but I'm a newbie in all this.
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tomoose

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Re: SFS Extractor V3.1 - Updated Jun 30th
« Reply #37 on: February 02, 2012, 05:27:02 PM »

Complete noob with modding but I'd like to try.
What are the basic steps I need to extact a figure (i.e. a soldier figure from Objects) so that I can create and 'skins' a ground crew person?  I'm hoping to try and create some generic ground crew figures to add some life to the allied airfields.  I've seen the german ground crew mod (excellent) but haven't seen any allied version.
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Verhängnis

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Re: SFS Extractor V3.1 - Updated Jun 30th
« Reply #38 on: February 03, 2012, 12:28:21 AM »

The models in-game are rather useless to use as a 'base' for what you want, and would be better made from scratch.
But to answer your question, all you have to do is open each SFS file till you find the Meshes you want.
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tomoose

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Re: SFS Extractor V3.1 - Updated Jun 30th
« Reply #39 on: February 03, 2012, 07:29:22 AM »

Thanks for the info.  I've dabbled with Blender and making 3D models but it's not an intuitive program and I am a complete beginner.
Are there more user-friendly 3D modelling programs out there (preferably freeware but not essential)?
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Re: SFS Extractor V3.1 - Updated Jun 30th
« Reply #40 on: February 04, 2012, 07:48:15 PM »

Google Gmax, it's an earlier freeware version of Autodesk 3ds max. So therefore all the tools work with it for exporting/importing etc.
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