Dark Blue World Downloads: Base Pack and Mandatory Updates
NOTE: Read all instructional & information Topics in this board, and in the Download carefully before proceeding! start here:Newbie Guide : What is Dark Blue World (DBW) ? Information:
DBW Base Pack (build 1.1) must be installed first to use DBW. Updates must be installed in numbered sequence.Note:
The original Base Pack 1.0 has fallen away. If you are new to DBW, you now directly go to Build 1.1, downloading Build 1.1 part 1
and Build 1.1 part 2 "super"
. Users who already have Build 1.1 (the older version) over the old build 1.0, do not need this before proceeding to build 1.2.
DBW Build 1.1 (includes build 1.0)
~This update comes in two parts. Both are required for a succesfull installation.
~Included in Part 2 is a quick installation guide, and all other needed documents, including fileslist, features and build-log with credits.
~You MUST have up3 with any of its latest hotfixes and updates installed (at least RC3).
DOWNLOAD DBW Base Pack (build 1.1 super) :DBW Build 1.1 Part 1(185MB)
DBW Build 1.1 Part 2 (super) (95MB)Oceanic Wing Mirror (thanx to Magpie):DBW Build 1.1 Part 1(185MB)
DBW Build 1.1 Part 2 (super) (95MB) Megaupload Mirror (thanx to Boomer):DBW Build 1.1 Part 1(185MB)
Mediafire Mirror 2 (thanx to hguderian):DBW Build 1.1 Part 1(185MB)
DBW Build 1.1 Part 2 (super) (95MB) Gamefront Mirror (thanx to korrigan):DBW Build 1.1 Part 1(185MB)
DBW Build 1.1 Part 2 (super) (95MB) Filefactory Mirror (thanx to MrOblongo):DBW Build 1.1 Part 1(185MB)4shared Mirror (thanx to walter_solito):DBW Build 1.1 Part 1(185MB)
DBW Build 1.1 Part 2 (super) (95MB)
Thank you all for the help with putting up the mirrors, guys!
Visit the Bug Report topic for the relevant build to see notices on known issues http://www.sas1946.com/main/index.php/board,189.0.html
NOTE: the documents following are included with the download also.Installing DBW Build 1.1 (super)
(for new players of DBW, you no longer need build 1.0, you can go directly from your UP3 install to DBW buils 1.1. Following are the installation instructions)
~ Working copy of IL2 1946 v 4.101, with UP3, and any UP3 hotfixes and updates, installed and working (at least up to UP3 RC3 or later)
~ We advise: This copy of IL2 should be located somewhere other than your C:\Program Files folder.
~ Use [url=http://www.sas1946.com/main/index.php/topic,2123.0.html]7zip[/url] to unpack the downloads "part 1" and "part 2 super"
~ Disable ALL jsgme mods you may have enabled
~ Total (both parts combined)Contents are 6 folders and an il2fb.exe file:
~SAS_DBW (part 1 and part 2 downloads both have parts of this folder)
~SAS Modact 3 Documentation
~In your Game's Missions folder, do the following
1) Backup and remove the QuickQMBPro folder, if you have it **(see notes below)
~ Copy all items to your chosen game installation. If asked about over-writing files, say that it is OK.
[b]Before starting the game:[/b]
~ Ensure that you have the latest version of the il2fb.exe selector, and the latest version of the SAS Offline Buttons file installed. (DBW build 1.0 comes with il2fb.exe selector v1.3b, and SAS Offline Buttons v8.9 ). Latest versions of these can be found in this board: http://www.sas1946.com/main/index.php/board,176.0.html
~ Ensure that, in your JSGME folder, there are no other il2fb.exe files present. If there are, back them up and delete them.
~ Ensure that NO UP3 option is enabled in jsgme.
[b]Starting the game:[/b]
~ Click on the selector to launch it. Make your chosen setting and select your chosen game (Dark Blue World in this instance), and start it.
~ If you experience some stuttering on some maps, to enter your conf.ini file, and under [Render_OpenGL], and set
(this is realy heavyhanded compression, and will reduce the quality of the visuals, but at least it may make your game playeable. I use it myself sometimes)
~ That you use the "22050" audio quality setting, and Disable Extentions, for best results.
~ DBW contains DiFFM mod by default. Do not install other versions of DiFFM on it.
~ The AI mod in the JSGME options, is a beta, which is being developed still. Use at your own risk. More info in the "AIMod Readme" in the documents folder.
~ Report and post support requests in the [url=http://www.sas1946.com/main/index.php/board,189.0.html]Dark Blue World Discussion & Support Board[/url]
~ Install the latest DBW builds before reporting any problems, as they may have been solved already.
~ DBW build 1.0 is based on UltraPack 3. Refer to UP3 readme's for all relevant credits.
~ Changes and packaging of DBW Build 1 is by SAS~CirX, with support of UP and SAS development teams.
~ il2fb.exe selectors and additional DBW support by SAS~Storebror
~ DBW SFS packaging by stg~HaDeS and II/JG51-Lutz
~ Included JSGME options credits in the DBW build 1.1 JSGME contents post below
Build 1.1 Features at-a-glance
DBW Build 1.1 Features At-a-Glance
Inherited from build 1.0 (included):
Fixed AHS in E and F series 109
addidng lastest boomer mapsfixes
added more QMP pro missions, from Le0ne, Gerax and Knochenlutscher
The number of new planes have been kept to a minimum while tests are ongoing about the limits of JDK1.3. However, there are some great one in here:
~Ki 100 Otsu by Japancat, with fixes by Birdman, and default skin by CirX
~Fokker G1 by Ranwers, Messer, Sani & Birdman, customised for DBW, dedicated to Netherlands service, new classes, improved gunsight view, beter tail logo texture, ect.
~Lublin R-XIIID and XIII floatplane, by Loku, awesome fully developed new planes for DBW! There is a third D-XIII slot, which will be inlcuded in future.
~Ar234C-2, by CirX, Sani and ModdingMonkey, with improvements by Birdman and cirx, and brand new default skin by CirX.
Also on the plane front:
~ The Me210's have their own Hungarian slot with painschemes now, CirX's treat.
~ The Hurricane MkI wooden prop also has its own 3d slot, with fabric wings skin by Phas3e! BOF here we come!
~ The L-5A sentinel artillery spotter by Flakiten and CY6 has been merged with the L-5 already in the game. Go blow some shit up. The Sentinels also now have properly good default skins by MishaMisha.
Avia S199 classes were completely rewritten, full AHS now, and 109pack integration, by CirX
~All Ki84s now have opening canopies, thank to 200th_Sakagawa
~ Compass, gunsight, reticle and mask fixes for Me262 (Blue reticles is an urban legend folks, sorry!), Buffalo, A-20G, Finnish Brewster, do335s, He162, Me 163, Hurricane MkII, and POV fix and reticles for He219. Most by CirX, also from TT.
~ Beautifull He129 cockpit also rescued from horrible stock reticle.
~ Fi156 floor texture improved slightly
~ Reverted to I15Bis stock cockpit classes, replacing entire XTD folder to get rid of conflicting classes.
~ AFN enabled in FW190A2 and 3 cockpits , by CirX.
~ Blenheim cockpits imported from HSFX5. Cockpits by Ranwers with 3d by messer.Reflecter sight & Top turret by WTE_Newy HSFX 5 classes and adaptations by Charlie Chap
3d and textures:
~ Loku fixed the D3A1, and this has been applied to the A2 also, by Birdman and CirX, and also features awesome new default skins by CirX, for both summer and pacific theaters.
~ A brand new new 250kgBombJ from 200th Kajinami
~ Added missing mat fix for certain other nation Bf109's from HaDes
And then amongst others, a HUMONGOUS amount of fixes by Birdman, the man! See the 1.1 build log for more details, it is too much to list. But highlights are:
- F9F-2 LODs fixed, ejection seat direction fixed (thanks Anto) and RedFox90's canopy mod applied
- Spitfire Mk.XIV damaged tail, keel and rudder meshes fixed so that they now have proper markings ovarlays and two-sided mesh in case of alpha holes.
- Spitfire Mk.XVI updated to Anto's latest version with smooth leading edge of wing and proper alpha channel in default skin.
- fixed and added the newer I-15 3d model by Ivan750.
- 3d LOD and damage fixes to AR234C, FokkerG1, L-5Artillery Spotter and U19A_Gun
- Mk13 torpedo positions fixed in A-20, Beaufighters, PBY and TBM/TBF.
- 200th_Sakagawa's new default skins added for A6M-22(Ko)
~ Added Docholiday's Mosquito CC Rocket position and 110C4 canopy position fix and F2 engine fix, updated by Birdman
....and many more... cheers Birdman!
Also, quite a bit of TLC was given to the tigermoth, by both Birdman and CirX.
then, ~ P.11c Engine mesh updates by Loku
~ P.11F new default skins by Loku
Also, T-6 trainer, ADF (object behind canopy) color changed from pitchblack (black hole in screen) to realistic black, by CirX
Also, I did this: ~ Wilcat f4f3, wingfold toggled for catapultmod compatibility. Fixed the wingfold direction issue that prevented this in the past. This is not perfect, the flaps protruding are a problem, but, it is just a quickfix.
"Catapultmod" you ask?
~ Included is the latest Beta of of Anto's "AI Package" mod for DBW.
There is a readme for it included, with instructions of fnctions an dfeatures of it. The highlights are:
- Certificate's AI (HSFX5 version)
- Carrier TO +catapult v5.3.3 by Fireball
- GATTACK mod by CY6, tested by Beowolf
- Ground Attack Orders mod by CY6, tested by Beowolf
- Sniper Gunner fix by CY6 and Riken, tested by Beowolf
- AI Overheating and Supercharger mod by Sani
- 'School for Robots' AI tweak by Recruit and Skipper
- Nightfighter AI tweak by Anto
- Zuti Friction mod
~ Also included is the latest version of MissionPro, that fixes all previous problems, from PAL, and with it,, a debugged and ARRANGED missions set for it by CirX. Quoted from the Quick Install txt: Included in build 1.1 is a rearranged and somewhat de-bugged set of missions for QMB Pro. Have a look and see if you will enjoy it that way. Maps are arranged by theater. If you dont like you can copy your old missions back, or if you like it, you can rename you own custom maps missions in the same format. The format is that, as long as the folder name, and the first part of the .mis file name is the same, QMBPro will see it. Inspect for yourself. Also, the sides are now called "Blue" and "Red" to fit in with outside-WW2 scenarios also.
~ Then there is also a host of fixes and improvements from our sister team at UP3, and while some of it is in here already, more of it will be triggered by the latest UP3 update. Happy days! Cheers Hades!
~ And last but not least, a COMPLETE REWRITE of the forgotten countries classes by CirX, which you may not notice right away, but which you will be thankfull for down the line when you do not hit that plane limit wall so soon!
Boomer is the guy here, he did a huge amount of work, to get what we have correct, and to set us up for the massive map expantion packs that are just around the corner.
~ Updated map inis with latest fixes and versions from Boomer and fixes by Gilb57, fixes to all camouflage settings by Boomer & CirX, as well as airfield and other map fixes by Gilb57. Cheers dudes!
I save the best for last. The DBW soundsystem has been made independant from UP3, to avoid future confusion and cross-loading. We now have great flexibility. To kick this off, Several improvements have been made to weapon sound assignments file structures, And from Jiver we got a great Helicopter sound, now assigned to all chopper via the included buttons file (SAS 8.9 offline), as well as a nifty reassignment of the Airbrake souns, also Jiver's idea.
Our new base-soundfile has also been reviewed in detail and some sampling and other errors were not merely fixed, they were totally ass-raped, by CirX.
To solve a filesize problem, I removed Jiver's soundmod option form the new buils 1.1 super. It is now be available for seperate download : http://www.sas1946.com/main/index.php/topic,16540.0.html
The above list may seem pretty tall, but, there is a 100 and 1 small fixes and tweaks that were not even noted when they were done. And with each build DBW will get better and better.
I hope you enjoy this as much as I do.
PS: For modders who want to mess with stuff, I included as usual a full fileslist for the SFS archives in Build 1.1 in the Documents folder! Have a blast!
Build 1.1 JSGME contents at a Glance
The following Options are available as JSGME mods, in DBW Build 1.1:DBW Responsible Modding: Important Information
#DBW_6DOF NormalMouse by PAL and #DBW_6DOF XYMouse by PAL
Function: allows mouse setting of the 6DOF (view position inside the cockpit) without loosing the headshake effect
Author: P.A.L. (benitomuso), originally by sHr
Detailed Readme's in the documents folder
Enable this only if you are using Track IR or similar device. Also select the 6dof/Track IR option in the il2fb.exe selector
Author: originaly by sHr, updated by CharlieChap
#DBW_Ecran Wide for 4.101
A wide Screen mod for IL2 4.101
Author: SAS CirX and Josse.
#DBW_Forgotten Countries Full and #DBW_Forgotten Countries Off
DBW comes with a full forgotten countries and markings mod, but has only some of those enabled by default. Choose other option with these selections.
Author: SAS~CirX, with help by Gaston , based on original mods by Sanka, and with help from: McWolf, CharlieChap, kopfdorfer, SAS~Anto, incorporating previous works by Veltro, Brandle and Bridgestock, Loku, and special mention to 102nd_YU_Devil, and jg54 Spookie
Readme In Documents folder
Author: Stuka_40, SG4_Loku, Maven, Fly!, CirX, HolyGrail, Potenz, F22-Raptor, carsmaster(AvSk)
DBW has the german and finish historical markings enabled by default. Disable them with this option
#DBW_MissionPro Combo by PAL
The latest Beta version of the full MissionProCombo mod. This reads it's QMB missions from it's own folder in Missions, called QuickQMBPro
Author: P.A.L. (benitomuso)
#DBW_MyScreenshots as TGA v2.0
DBW comes with a mod that saves all your screenshots as JPEG files, and saves them neatly in the "MyScreenshots" folder.
Enable this option to save screenshots as TGAs instead of JPEGs.
Author: old version: QTim, this version: SAS~CirX
The AI mod for DBW in the JSGME options, is a beta, which is being developed still. Use at your own risk. More info in the "AIMod Readme" in the documents folder.
Additional Items included in DBW Build 1.0:
Additional missions for QMBPro: All available QMB missions by Le0ne, Gerax and Knochenlutscher were added to the Missions/QuickQMBPro folder.
Recent Mapfixes by UP~Boomer are included
Build 1.1 super includes all the relevant and needed bugfixes that came out prior to Build 1.2. After succesfull install of build 1.1 super, proceed directly to build 1.2
DBW is very mod friendly. However, if you plan to add mods to DBW manualy, please bear the following in mind:
DBW will be frequently updated, and many of those updates will take the forum of new planes, maps, objects, and other things that require editing of the .ini files and properties files.
When you install such an update, it will be your own responsibility to ensure that there are no duplicate and/or outdated and/or conflicting entries done by you previously.
So, take care and take notes of what you install to your DBW. Errors and destroyed installs following from careless additions by players will be their own problem.