Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 19   Go Down

Author Topic: DBW Request Topic  (Read 79074 times)

0 Members and 3 Guests are viewing this topic.

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: DBW Request Topic
« Reply #36 on: July 20, 2011, 08:56:48 AM »

An aircraft I really would like to see in DBW is Docholidays fake A-26B Invader. Could fit nicely among the A-20's I understand will come in the next build!  :)

Link: https://www.sas1946.com/main/index.php/topic,11067.0.html
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

MrOblongo

  • Modder
  • member
  • Offline Offline
  • Posts: 147
Re: DBW Request Topic
« Reply #37 on: July 21, 2011, 12:58:00 PM »

Did not read the whole tread...anyway:

How about a rearrangement of the Squadron selection option?
Right now is a pain to scroll down the thousand squadrons just to find where the hell is RAF or some particula squadron.
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: DBW Request Topic
« Reply #38 on: July 22, 2011, 04:13:45 AM »

I was wondering if Ranwers carrier crew v5 may be included in the future please?

https://www.sas1946.com/main/index.php/topic,16467.0.html?PHPSESSID=c327a8333e93769945691571e03f6b00

also to complement the above, plowshares excellent USN fleet carriers and USN Light carriers mods.

https://www.sas1946.com/main/index.php/topic,15249.msg162894.html#msg162894

https://www.sas1946.com/main/index.php/topic,16988.msg182953.html#msg182953

along with the respective crew on deck using Ranwers deck crew v5 (links for updated crew are included in the posts for the Fleet and Light carriers above)

thanks all

regards

slipper

Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: DBW Request Topic
« Reply #39 on: July 22, 2011, 05:01:02 AM »

Sorry forgot to add

In a post here on ordinance release mod

https://www.sas1946.com/main/index.php/topic,13984.msg185799.html#msg185799

Anto quoted

Quote
Use the new AI Engines Hotkeys mod included (in beta stage). If you look in your Controls section, under your weapon triggers there is a new assignable key called "Weapon Fire Mode". Allows you to set single, paired (default) or full release of rockets/bombs. If the default release is in clusters for rockets, then it will release in half cluster, normal cluster and all rockets.

There is no key for delay at the moment, as there were difficulties trying to merge the above mentioned mod

Is it possible to adjust AI Engine Hotkeys mod so that aircraft with internal bomb bays are affected by this to please? At the moment i think it is only external stores.

Also, is it possible to get the bomb delay setting working please?

thank you

slipper

Logged

MR_G

  • member
  • Offline Offline
  • Posts: 454
Re: DBW Request Topic
« Reply #40 on: July 22, 2011, 05:32:06 AM »

With all the new aircraft "built into" DBW, it would be nice to update the "View Objects" screen. Many of the new aircraft have an image in the viewer, but no discription. Some have neither.
Logged

MrOblongo

  • Modder
  • member
  • Offline Offline
  • Posts: 147
Re: DBW Request Topic
« Reply #41 on: July 22, 2011, 03:31:06 PM »

Did not read the whole tread...anyway:

How about a rearrangement of the Squadron selection option?
Right now is a pain to scroll down the thousand squadrons just to find where the hell is RAF or some particula squadron.

Same would be great for the objects. To make them appear like in the Map building FMB?.
Logged

Hangman

  • Modder
  • member
  • Offline Offline
  • Posts: 819
Re: DBW Request Topic
« Reply #42 on: July 25, 2011, 05:22:14 AM »

Ranwers Browninig .50 cal version of this mod

https://www.sas1946.com/main/index.php/topic,3945.0.html
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: DBW Request Topic
« Reply #43 on: July 25, 2011, 07:39:22 AM »

I'd like to join slipper's post at page 5. Especially the chimney smokes and birds effects mod adds immersion to missions and quick missions, Uufflakke added this effect to his SidiIfny Quicks.
Small but nifty little mods..

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=29391&p=332757#p332757

Tom

Logged

MR_G

  • member
  • Offline Offline
  • Posts: 454
Re: DBW Request Topic
« Reply #44 on: July 25, 2011, 11:04:41 AM »

This doesn't affect me directly (since I already have added this aircraft to my DBW folder), but I noticed that the "FM-1_GM" is not included in the sfs files, and I can't even find it as a download anymore. It was listed as 4.101 compatable, and seems important for 1943 CVL operations.
Is there a reason that this important aircraft is gone?
I realize that we could always use the FM-2, as a replacement, but this aircraft wasn't available until 1944.
Logged

Far77

  • member
  • Offline Offline
  • Posts: 170
Re: DBW Request Topic
« Reply #45 on: July 26, 2011, 05:34:46 AM »

I would like to ask to improve low-altitude AI-behaviour of some heavy bombers. For example in QMB, Moscow-winter, altitude 100m.  AI-aces of B-17,B-24 are used to collide with the ground after some time. While AI-aces of Lankaster,Galifax, and (can't recall exactly) Pe-8 can fly at the altitude almost without colliding the ground.
It would be nice to to improve AI behaviour of B-17,B-24 to prevent collisions with the ground.
Logged

STAX18

  • member
  • Offline Offline
  • Posts: 80
Re: DBW Request Topic
« Reply #46 on: July 26, 2011, 10:16:25 AM »

Please complete the Fw-190F/G series with the Fw-190F-9:


https://www.sas1946.com/main/index.php/topic,7702.0.html
Logged

hguderian

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: DBW Request Topic
« Reply #47 on: July 29, 2011, 08:42:19 AM »

Is it possible to see in DBW new damage's textures for Bf109 series? I don't know honestly how tricky could be the work to do...but I hope someone of the modders can put his effort to redo those ugly textures.

Thanks and Regards
Logged
Pages: 1 2 3 [4] 5 6 7 ... 19   Go Up
 

Page created in 0.078 seconds with 24 queries.