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Author Topic: [MOD] NEW BIG MIDEAST MAP V2.00final  (Read 3307 times)

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vampire_pilot

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #24 on: July 19, 2011, 01:15:21 PM »

I  run DBW 1.3 (hence also UP3RC3)

I also have no objects in Gizeh ans Sakkara.

The objects are available in the Mission builder, I can place them and see them, pyramids, obelisks..... around object number 1905 and further.
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nounette

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #25 on: July 19, 2011, 01:52:42 PM »

Be careful about the objects you see. There's the Egypt pack by Delvpier (Egypt monuments section in the map builder) who has a pyramid, some monuments and an obelisk. Then, there's the Gyzeh and Saqqara pyramids I've used in these maps that are new objects and should be in the Mideast section of the map builder. Check your static.ini to see if the objects are there.

I remind you that the Mideast map has not yet been included in UP (according to Boomer it will be in the next version) so you need to install all the files in the pack according to the installation instructions in order to make the map work.

This is the last part of the Mideast section (the Egyptian buildings declaration) that should be added on the static.ini:

[buildings.House$Sphinx]
Title           Sphinx
MeshLive        3do/Buildings/Mideast/EgyptRuins/sphinx.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$Keops]
Title           Keops Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_keops.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$Kefren]
Title           Kefren Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_kefren.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$Mykerinos]
Title           Mykerinos Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_mykerinos.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$PyrSaqqara]
Title           Saqqara Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_saqqara.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$PyrQueen]
Title           Queen Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_queen.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$PyrSmall]
Title           Small Pyramid
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_small.sim
MeshDead       
Body            RockBig
Panzer          5.00

[buildings.House$Mastaba]
Title           Mastaba
MeshLive        3do/Buildings/Mideast/EgyptRuins/pyr_mastaba.sim
MeshDead       
Body            RockBig
Panzer          5.00
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vampire_pilot

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #26 on: July 20, 2011, 07:43:40 AM »

okay, thanks!
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RealDarko

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #27 on: July 20, 2011, 08:57:34 AM »

The objects you posted on the last post Nounette are on my install, but they are invisible. I can place them using FMB but of course they don't appear. Any idea?
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nounette

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #28 on: July 20, 2011, 09:31:26 AM »

Hi RealDarko,
If you've got the objects in the FMB that means that your static.ini is ok. If you don't see them when you add them to a map this means that the real objects are not in the correct folder (il2\files\3do\Buildings\MidEast\...). Have you copied the objets folder coming in the install pack to your correct Il2 folder ? As far as I know you cannot put the 3do objects on the \mods folder, they have to be in the files one...
N
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RealDarko

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #29 on: July 20, 2011, 10:56:45 AM »

MMMh, I have no "Files folder" as I'm using UP3 and that uses #UP# folder. Maybe here's the problem?
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RealDarko

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #30 on: July 20, 2011, 11:27:31 AM »

WORKING!!



Thanks for the help. BTW the map is just amazing! Congratulations
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nounette

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Re: [MOD] NEW BIG MIDEAST MAP V2.00final
« Reply #31 on: August 30, 2011, 02:21:05 PM »

Hi everybody,

Just before holidays I've realized that while working on the new part of the map (Egypt) I've affected a bit some things of the old one (specially rivers). I've then made a fast hot fix because boomer was preparing the map to be included in the new map pack.

This hot fix has not gone public so back from holidays here it is:
1) http://www.gamefront.com/files/20567278/map_F_rar
2) http://www.gamefront.com/files/20567355/Heights_Water_HotFix_rar

Cheers,
N
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