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Author Topic: [MOD] WESTFRONT44 - Final  (Read 14929 times)

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GilB57

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Re: [MOD] WESTFRONT44 - Final
« Reply #156 on: November 13, 2011, 04:17:25 AM »

BE CAREFUL :
There's also some "all.ini" in Users" folder ! This one is unusable  ;)

You must find some "maps/all.ini" file !
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GilB57

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Re: [MOD] WESTFRONT44 - Final
« Reply #157 on: November 18, 2011, 05:52:13 AM »

http://www.youtube.com/embed/D7RKZ9dQ4PI

...  made to show ground effects I'm playing with  ;)
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X-Raptor

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Re: [MOD] WESTFRONT44 - Final
« Reply #158 on: November 18, 2011, 07:11:35 AM »

 :) good work GilB57 very beatiful video!!..
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tomoose

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Re: [MOD] WESTFRONT44 - Final
« Reply #159 on: November 18, 2011, 07:05:36 PM »

I must be missing something.  I've tried with and without JSGME. It activated in JSGME but nothing showed up in the game (i.e. FMB).
  I've added the appropriate lines to every all.ini I could find (I have no idea which is the definitive all.ini). 
The #SAS folder has a subfolder called MAPMODS.  I've placed the tex and map files in there too but still no joy.  I'm at a loss.  I don't have HSFX or UP simply the #SAS Mod activator.  I have the Carrier Crew 5 working fine but I can't figure out why the map doesn't work.  The map did show up briefly in the FMB map list but would not open and I got a "2D" error etc.
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X-Raptor

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Re: [MOD] WESTFRONT44 - Final
« Reply #160 on: November 18, 2011, 08:13:26 PM »

DFo you have installed  =Boomer Object pack?=
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tomoose

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Re: [MOD] WESTFRONT44 - Final
« Reply #161 on: November 19, 2011, 11:17:12 AM »

The readme says nothing about Boomer object pack.  What is it?
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Uzin

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Re: [MOD] WESTFRONT44 - Final
« Reply #162 on: November 19, 2011, 02:13:17 PM »

@tomoose:
here is Boomers object pack:

http://www.mediafire.com/?m3bl8b2bj6mdc8u
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tomoose

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Re: [MOD] WESTFRONT44 - Final
« Reply #163 on: November 20, 2011, 09:04:58 AM »

Is it necessary for the map?
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MrKilroy

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Re: [MOD] WESTFRONT44 - Final
« Reply #164 on: January 29, 2012, 11:50:40 AM »

I am running 4.101m with SAS Modact 3.06. I am wanting to run the WestFront44 map. I finally got the map up in FMB, but it will not save.
I have all the objects installed and ran the static.ini checker. I had no missing objects. Any ideas on why it is not saving?

Thanks!
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tomoose

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Re: [MOD] WESTFRONT44 - Final
« Reply #165 on: January 29, 2012, 12:02:52 PM »

OK, finally, I got it working.  It saves, flies the whole works.

Mr Kilroy;  Kenny, create a 3do folder under your MAPMODS folder in #SAS so that you have one folder labelled Maps and another labelled 3do.  Part of my problem was understanding which 3do folder to use as I was getting conflicting advice.  Your 3do folder should have sub-folders labelled Airfield, Aeronautics, Bridges, Buildings etc. 
In addition, copy the static.ini from the Objects_STD file into your #SAS/STD/com/maddox/il2/objects folder.

The only prob I have now is that my RAF base has german signs and the control tower is speaking german!!   ::)
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atom5

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Re: [MOD] WESTFRONT44 - Final
« Reply #166 on: May 11, 2012, 02:00:46 AM »

Your maps are brilliant. I think I've said that before?!! I use your maps for just about all theatres, I usually only spend 10 minutes over the target area before I'm either out of ammo or out of blood, anyway the screenshot of my shipyard looks overloaded...but its not, I've just made it look busy.

This is an early shot, all new pics on a busted computer - new one being built.

 It's an economical way to create detail without the FPS being being a problem.


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tomoose

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Re: [MOD] WESTFRONT44 - Final
« Reply #167 on: May 13, 2012, 05:29:30 PM »

GilB57;
The map is great.  I noticed one thing in the DBW version however when looking around for juicy targets for bombers...............no train stations or railyards at all anywhere on the map! 
Any chance you will be adding some in the future?
Keep up the great work!!
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