Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7   Go Down

Author Topic: Map of Serbia (part of former Yugoslavia) Unfinished.  (Read 6611 times)

0 Members and 2 Guests are viewing this topic.

redko

  • Modder
  • member
  • Offline Offline
  • Posts: 539
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #60 on: April 01, 2011, 02:46:59 PM »

Looking around a little bit more my final opinion is that at least in terms of texturing this is really a regression.
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 849
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #61 on: April 01, 2011, 03:35:38 PM »

Looking around a little bit more my final opinion is that at least in terms of texturing this is really a regression.

I've said something about COD here and there what I like and what I don't like but the main thing is it is too much based on default IL2 (just like the official IL2 patches, if modifications never existed), in COD main focus was/is based on cockpits which looks nice and the rest of it seems to be like homework or just 'a job'.  Sorry to say but London is created by Russian developers who don't seem to have any affinity with the UK or have never been there besides a short business trip. It is exactly like another member said: "London looks like Leningrad at the Thames. " Spot on. I couldn't have said it better.
Imagine British game developers creating Moskou or Leningrad/St. Petersburg in front of their monitors just with online documentation in a tiny office.
It's a game compiled of several elements which don't have a unitity.
If a computer game does have a beating heart this one is missing one. It is just a collection of elements.
Unfortunately.
 
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 252
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #62 on: April 01, 2011, 08:32:16 PM »

I still cant believe that THAT is actually real IL2 CoD. I'm really hoping that Oleg would pop of off somewhere and say "April fools day joke ha-haaaa".

I agree with Uufflakke, thats just a collection of elements, where planes are new, but the ground is from original IL2. What, where, and why did they doing 7 years. All the bad things from IL2 is here again.

The only modern thing that I saw on the ground is normal mapping, and even that looks too much uniform and generic, it is looking like the ground is made with painted plaster. This is not Wings of Prey, WoP had very decent ground, only with silly chroma post procesing efects. I mean look this, and compare it with CoD:



This must be some old IL2 rejected map . . .

Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 252
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #63 on: April 01, 2011, 08:41:30 PM »

My little experiment with textures came out very good. I made textures blurred on purpose, so that all job with details is done by Bump textures. The result is that overall textures are much better blended now, and further reduced tiling. And the best is that details are more visible and are moving with the sun.

Now I know that I made fields too small, should be bigger for better look. Also tree rows should be better. Looks something like this now: (maybe needs just a little desaturisation)



Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 734
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #64 on: April 02, 2011, 12:18:05 AM »

  Beautiful map Avala Thanks.
Logged

redko

  • Modder
  • member
  • Offline Offline
  • Posts: 539
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #65 on: April 02, 2011, 05:53:03 AM »

I like your pic Gumpy, very nice  :)
Logged

Metatron

  • Modder
  • member
  • Offline Offline
  • Posts: 158
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #66 on: April 03, 2011, 08:28:39 PM »

Very nice INDEED.
Logged

tabbycat

  • member
  • Offline Offline
  • Posts: 44
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #67 on: February 21, 2012, 12:18:20 PM »

This is an impressive piece of work - many thanks for sharing the results of your efforts  :)

I do however have a slight problem with the rivers suddenly 'drying up' and revealing an underlying ground texture as the viewing angle is altered slightly - I've attached 3 screen shots looking in the same direction, from the same position, but with the vertical angle varied fractionally,  to show the issue:







Is this the result of a bug in the map files ..... or perhaps an issue with my video card/display settings?

Thanks,

Terry
Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 220
  • SAM HOUSTON STATE UNIVERSITY BearKats
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #68 on: February 24, 2012, 06:14:48 PM »

hi Terry.  I think that water problem might be because of unlevel height on map_H.  My Caucasus map has similar effects.  To solve the problem, the map area for the water would have to all be at the same elevation, or zero elevation like on standard IL2 maps, but this does not look normal for maps with mountains where the land gradually rises in elevation.  So, sometimes we have to compromise and live with the results. 

But you may also have this visual effect because of your graphics card.  I'm curious, are you using "excellent" or "perfect" settings?
Logged

tabbycat

  • member
  • Offline Offline
  • Posts: 44
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #69 on: February 24, 2012, 06:34:11 PM »

Many thanks for the respose, CT ~ your suggestion of an issue with map_h sounds like a possibility, however it's just occurred to me that it may be due to a map_T issue - I'm now wondering if perhaps the rivers have been left with a land texture, rather than having a water texture painted over?

I'm running with "Perfect" settings and all visuals maxed for quality in conf.ini

Video card is a recently installed Radeon 6870; so the hardware is well up to the job, although it's entirely possible that the drivers are at fault.

It would be interesting to hear if anyone else has seen similar anomalies.
Logged

UP~Boomer

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1265
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #70 on: February 24, 2012, 06:51:40 PM »

usually if land textures overlap water textures on map_T
then you usually get a burned,black looking spots

and or random trees on your water etc.
similar to the auto trees you see in the pics above
which again is a map_t thing and the tree textures rgb value is overlying the water

I am not sure why the land pops out at different angles

Water can in fact be at any elevation on a map in IL-2
Examine Zuti's Slovenia map for an example of water at different elevations

Water in IL-2 Maps...
only need to be at 0 elevations for ships to work on it  ;)

I will download and look at this map to see what's up
maybe I can help out once I look at the files and at the map in Game  :)

I have the map,but will download again quick to be sure there the same files or update etc.

PS:
I re-downloaded this map
I do not get any glitches with water drying up into land

The water on rivers stays as water no matter what angle or altitude I look at it
Not really sure why it would be happening as I can't reproduce the bug

Double Pss:
Is this only in FMB ?
Do the rivers do this flying in a .mis file ?

I know ATI cards sometimes do not work that well on Perfect settings in the FMB
and they run better in excellent settings in the FMB
Although they work fine on perfect settings in game flying missions

Try running excellent settings in FMB to see what the rivers do for you
and perfect settings in game flying a mission over Serbia

Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 252
Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #71 on: February 26, 2012, 09:50:16 PM »

This is an impressive piece of work - many thanks for sharing the results of your efforts  :)

I do however have a slight problem with the rivers suddenly 'drying up' and revealing an underlying ground texture as the viewing angle is altered slightly - I've attached 3 screen shots looking in the same direction, from the same position, but with the vertical angle varied fractionally,  to show the issue:







Is this the result of a bug in the map files ..... or perhaps an issue with my video card/display settings?

Thanks,

Terry

That was a try to make one river with different altitudes, which resulted in cut out sections. I assume that the river goes on again somewhere in the far? It looks ugly on some places, but the whole map is experiment. Newer version looks better  :)

If that is not it, than it could be something with your graphic DLLs, if your are using some downloaded.
Logged
Pages: 1 ... 3 4 5 [6] 7   Go Up