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Author Topic: Ford Tri Motor Universal (V 4.09 and v4.10)  (Read 9445 times)

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agracier

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #48 on: January 27, 2012, 08:40:51 AM »

the epervier version works fine, but I had to keep the old Trimotor folder active ... a small thing though is that the new undercarriage isn't skinned and if you use custom skins from the Ju52, you'll have the starboard wheel struts in a different color than those on the port side ... not a big deal as such ...
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SAS~Epervier

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #49 on: January 27, 2012, 09:49:02 AM »

I'm not working 3D. It took me nine months to do this DIY.
Other error ... if you tear the wing right you will see the right landing gear was floating in the void ... If I remember correctly!
This is why I never released this version.
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Fly!

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #50 on: January 27, 2012, 10:20:37 AM »

I'm not working 3D. It took me nine months to do this DIY.
Other error ... if you tear the wing right you will see the right landing gear was floating in the void ... If I remember correctly!
This is why I never released this version.

WOW! Definately a labor of love.
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SAS~Epervier

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #51 on: January 27, 2012, 11:15:25 AM »

No! It's just that I'm very bad with 3dsMax!  :D
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juanmalapuente

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #52 on: January 27, 2012, 12:18:29 PM »

Well, you are really good "sculptor" of planes then ;). The only thing I would change a little bit is the position of wings, that could be a little more forward, but it's great anyway.
I tried my skins and they look fine. Only some of the Fokker F-VII hacks need a slight readjustment (ASAP). About the struts colour, they are quite good in some of the skins. I need to know where they are placed and I'll be able to give them specific colour. You can see that in some skins they are grey, in other camo and the rest plane black.
The original places for some details in the tga file weren't right. I had to guess where to draw the radial engines because in the trimotor's default skin, they appeared in the silver grey of the skin.















There's other weird thing, this is probably some lighting effect that makes evident the discontinuity between parts of the fuselage. You can see in some pics that there's something like a glow under the wings but some shadow in the limit between parts. The glow looks kind of cool, but the discontinuity would be great if solved.





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SAS~Epervier

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #53 on: January 27, 2012, 12:43:51 PM »

Yes I know there is this difference in color.  :-[
I do not know the cause completely.
I know that my version is very imperfect.  :-X
I hope some modder 3D agreed to correct the aircraft.
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Verhängnis

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #54 on: January 27, 2012, 07:09:08 PM »

I think it has something to do with the rather messy overlays on the Ju-52.
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