Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12   Go Down

Author Topic: Flyable WIP B-24D  (Read 18547 times)

0 Members and 3 Guests are viewing this topic.

Kiosk

  • member
  • Offline Offline
  • Posts: 56
Re: Flyable WIP B-24D
« Reply #120 on: September 25, 2011, 09:28:29 PM »

I agree with the post above, this particular mod has been a blast and it is very much appreciated.


 @ SAS~GJE52, we call that PEBKAC ( Problem Exists Between Keyboard And Chair ) I found the instructions adequate and concise, and mods are much anticipated, very welcome, and largely appreciated by the majority of us, so  don't lose heart over 1 comment :)
Logged

acred99

  • Modder
  • member
  • Offline Offline
  • Posts: 113
  • Meditation the only way to fly!!
    • Asisbiz.com
Re: Flyable WIP B-24D
« Reply #121 on: September 26, 2011, 12:03:19 AM »

 :D :D :D
Well thanks guys for your super fast response.
Epervier link has helped sort the problem out. :-*
It must of been Combined Contrail Fixes v2 found in 30 secs....
I like playing the game but you can spend a lot of time trying to get things to work.
I like to wait for all the SAS updates because everything is idiot proof..
Its a great aircraft and much needed. so a big thanks for creating this beauty.
I have looked in the mirror ... thanks for the comments appreciate it.
However this is the text in the downloaded zip file.
Sorry but there is no mention of skin folder and no mention of weapons load.
Is it automatically added now?
I'm sorry but I haven't downloaded anything since the SAS update V 3.06
I'm running 4.101m
I miss the Halifax and Canons UK maps.
Still can't get WestFront44 to run..
So sorry to all for my comments they obviously have been taken the wrong way...
I spend most of my time putting up and info skins in my website www.asisbiz.com which I'm sure most of you use for a references.
Again sorry for coming across so badly its frustration on not getting it to work. Its Monday now and I'll have to wait till the weekend again to play it.


air.ini:
B-24D             air.B_24D 1                                   usa01 SUMMER


Plane.ru:
B-24D                B-24D, 1942

Credits:

Sani & Charlie Chap: Class file templates
Ranwers: Donating his glass framed nose to the project and his cockpit
Malone, Bombsaway, Friction, BravoFxTrt: Testing
Myself for putting all the 3D together into one plane
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1529
  • I'm French! Nobody is perfect!
    • Some tinkering here
Re: Flyable WIP B-24D
« Reply #122 on: September 26, 2011, 02:49:16 AM »

2 years and you have never read any forum on English, French, Japanese or Russian it's the first word to the left of the line "air.ini" is the name for the folder skins?
I read hundreds of times... in all languages.
I especially believe that the use of "search" button that will have to ... search.
But I recognize that many modders do not have time to do the "readme" like mine!  8)
But, as this name can be changed at the whim of the players, it can not be accused of freezing the system.  :P
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1030
  • Where the fuck's Waldo?
Re: Flyable WIP B-24D
« Reply #123 on: September 26, 2011, 04:53:17 AM »

That's a little better!

If your wanting just the listings of a default loadout and plan to use the default loadout, then you dont need the weapons.ru. it automatically comes with the classfile.

the weapons.ru is just a way to change the name of your weapons to whatever you would like. this way you can change the name of a 50-100lbs loadout to "shit load of bombs". when you change the weapon in weapons.ru, that will be your new name that wil show up in your dropdown menu.
Logged

Kiosk

  • member
  • Offline Offline
  • Posts: 56
Re: Flyable WIP B-24D
« Reply #124 on: September 26, 2011, 12:11:15 PM »

you can also change your aircraft name and vehicle/ship names via the planes.ru & technics.ru respectively  ;D
Logged

mojojojo

  • member
  • Offline Offline
  • Posts: 992
Re: Flyable WIP B-24D
« Reply #125 on: February 11, 2012, 06:37:50 AM »

great mod
thx riken
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1030
  • Where the fuck's Waldo?
Re: Flyable WIP B-24D
« Reply #126 on: February 11, 2012, 08:56:53 AM »

Your welcome mr.mojojojo.
Logged

SkyHigh

  • member
  • Offline Offline
  • Posts: 159
Re: Flyable WIP B-24D
« Reply #127 on: February 11, 2012, 09:10:59 AM »

Riken, thanks, also, for the plane. It works perfectly in my 4.11 install too. 8)
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 734
Re: Flyable WIP B-24D
« Reply #128 on: February 12, 2012, 04:51:36 PM »

Are you planning on any more cosmetic updates for the old girl Riken?
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1030
  • Where the fuck's Waldo?
Re: Flyable WIP B-24D
« Reply #129 on: February 12, 2012, 05:00:28 PM »

Yep. even fix that problem with the nose gun too. But when I get my rig all fixed up, I have another project that required my more imediate attention first. Not going to say what it is but you'll know it when you see it ;)
Logged

NNFFLYLB

  • member
  • Offline Offline
  • Posts: 28
Re: Flyable WIP B-24D
« Reply #130 on: April 22, 2012, 01:19:07 AM »

In game the B-24D (and B24-J) have a 2 stage supercharger but the B-24D is equipped with 4 P&W R-1830-43 radial air cooled engines having a 16:9 propeller gear radio
Each engine is equipped with a single-stage singlespeed engine driven supercharger having 7.15:1 gear ratio and a General Electric B-2 Turbo-Supercharger



The Turbo unit was mounted at the rear of the nacelle sitting at the bottom and all the turbocharged B-24s can give the same power (1200hp at 2700rpm) from 0ft to 25000ft
(Above the critical altitude (25000ft) the manifold pressure reduction is 1,5Hg/1000ft)
The turbo supercharger should be kept engaged at all the time (except in final lanfing approach)
The turbo speed is reflected in the manifold pressure (the manifold pressure gauge should be consilted and the supercharger regulator control manipulatedin the same manner as the throttle)

is it possible to change the flight model to include the turbo like in P-47 or P-38 FM?
Logged

Birdman

  • SAS Team
  • member
  • Offline Offline
  • Posts: 896
Re: Flyable WIP B-24D
« Reply #131 on: April 22, 2012, 03:47:00 AM »

Basically, adding turbocharger to FM is easy since P-47 and P-38 are modeled just as single speed supercharged engines with high critical altitude.

There is already quite a lot useful information for proper FM in the post, but it is not enough for an accurate FM with correct gauge readings:
So, the rated power is 1200 hp at 2700 rpm up to 25000 ft. Is the manifold pressure 45 Hg. at 25000 ft and 48 Hg. at SL for the same rated power or is there some higher take-off power setting with 48 Hg.? I don't know how to make manifold pressure decrease below the critical altitude, at least in P-47 and P-38 it stays constant. If there is some higher take-off power setting, then I'd like to know its power and rpm, and if it can be used as emergency power at higher altitude. Then accurate top speed data (with loadout, fuel amount, altitude information) for both variants would be nice to calibrate the drag parameters and ram-air effect since I expect top speed is incorrect after fixing the engine model. Also climb and weight data would be useful, but maybe it is not as important as correct speed for level bombers.

I don't like collecting references and I don't have proper sources for them, but if someone helps with collecting the necessary information, then I or other FM experts can easily edit the FM to be more realistic.
Logged
Pages: 1 ... 8 9 10 [11] 12   Go Up