Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 ... 12   Go Down

Author Topic: Flyable WIP B-24D  (Read 18547 times)

0 Members and 2 Guests are viewing this topic.

StG77_HaDeS

  • Character is destiny
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1190
  • Act quickly,think slowly
    • IL2 FREE Mods for the IL2 On-Line Community
Re: Flyable WIP B-24D
« Reply #12 on: February 01, 2011, 02:33:54 AM »

At last. Someone that actually did this. Finally and THANKS!

;) Not in, ehm, 2 weeks, 2 years.... ;)

Thanks Riken, once more :)
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1402
Re: Flyable WIP B-24D
« Reply #13 on: February 01, 2011, 03:05:06 AM »

Oops! I have not cockpit.
Me too... perhaps there is a conflict with B25flyables mod?
Logged

fritzofpeace

  • semi-erect
  • member
  • Offline Offline
  • Posts: 132
Re: Flyable WIP B-24D
« Reply #14 on: February 01, 2011, 03:09:02 AM »

I'm afraid I may be in the same boat as Igora, given his entry in this thread.
In QMB, B24D shows as flyable, yet, when selected as such, only external views are available, with no apparent ability to control the aircraft.  :'(
Even so, she is one great addition to the game, perhaps more in line with what most folks picture when thinking of a Liberator than the game's stock J model. :)
Thank you, Riken, and thanks to anyone who sheds light on what I'm missing with my 4.10 SAS modact setup.
Logged

Pull Out An Eye

  • member
  • Offline Offline
  • Posts: 96
Re: Flyable WIP B-24D
« Reply #15 on: February 01, 2011, 03:18:17 AM »

would be very nice to have a depth charges from B-24J weapon MOD

only the suggestions
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1402
Re: Flyable WIP B-24D
« Reply #16 on: February 01, 2011, 04:05:39 AM »

I believe I have found a solution to the 'missing cockpit' that some of us face. I simply installed Ranwer's beautiful B24pit (which I had totally forgotten about in my 410 setup) and, voilĂ , the cockpit appears!
Logged

Col. King

  • member
  • Offline Offline
  • Posts: 538
Re: Flyable WIP B-24D
« Reply #17 on: February 01, 2011, 04:12:22 AM »

Thank you very much RiKen!!
It works smoothly!

This was a most awaited for plane.
Logged

igora

  • member
  • Offline Offline
  • Posts: 6
Re: Flyable WIP B-24D
« Reply #18 on: February 01, 2011, 05:06:18 AM »

I have made all.
1). I removed the old cockpit B-24.
2). I downloaded new cockpit from Ranwers and putch for B-24J (  http://www.whatwalrus.com/sas2/Ranwers/B-24pit.7z and http://www.4shared.com/get/mJm4u9Op/flyable_B24J_loadout_Ranwers.html)
Now it,s O.K.
Many thanks for nice job.
P.S. Sorry my English.
Logged

GJE52

  • Modder
  • member
  • Offline Offline
  • Posts: 816
Re: Flyable WIP B-24D
« Reply #19 on: February 01, 2011, 05:25:32 AM »

Good one mate, thanks for putting this out (and flying its first mission over "enemy territory" through the flak .........  ;)   :D  :D  :D ) .... long overdue addition IMHO ... well done   8)

G
Logged

Benelli

  • Modder
  • member
  • Offline Offline
  • Posts: 107
Re: Flyable WIP B-24D
« Reply #20 on: February 01, 2011, 06:28:59 AM »

Great plane and great work, thanks Riken!

Just a little help in bug-spotting:

1) the bombsight-locks up (but this is already known);
2) in the top turret, there's only one gun firing (the gun on the right).
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1030
  • Where the fuck's Waldo?
Re: Flyable WIP B-24D
« Reply #21 on: February 01, 2011, 07:21:08 AM »

Just a little help in bug-spotting:
2) in the top turret, there's only one gun firing (the gun on the right).
Aaaaaahhhhh ha. There's the corprate to why the Gun fires on the right of the nose gun :D Thanks for the heads up benelli! I know how to fix that one ;)

Sorry guys, I forgot to mention that you'll need to get Ranwers B-24 Cockpit for this bomber. I'll add that into the first post as well.

You all are very welcome. ;)
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1030
  • Where the fuck's Waldo?
Re: Flyable WIP B-24D
« Reply #22 on: February 01, 2011, 09:46:19 AM »

Before it is to be said, Yes, it does take a long runway for the AI and autopilot to take off from when you do scramble missions with a bomb load. The B-17s are also affected by this as well. I will look into this to see if we can get this fixed too.

In the mean time, try to find an airfield that doesnt have any trees or buildings at the end of the runway for about 3 miles :D
Logged

Dinosbacsi

  • member
  • Offline Offline
  • Posts: 611
Re: Flyable WIP B-24D
« Reply #23 on: February 01, 2011, 09:59:30 AM »

Does this work in 4.10? =D
Logged
Pages: 1 [2] 3 4 5 ... 12   Go Up