Hello!
Installed 4.10 with modactivator 2.5 for 4.10, and a few new aircrafts proven to be smooth with 4.10 on SAS.
Enojyed everything until instrument practise.
Default 110G2 training mission, Lorenze beacon work fine, but whenever I select an NDB or CIVILIAN STATION in COCKPIT VIEW the game freezes up.
Turning to NDBs is fine in EXTRENAL VIEW, but whenever I return to COCKPIT VIEW with any NDB or CIVILIAN STATION ( not including ILS, Lorenze) tuned, the game freeze up.
Couldn`t hear any audio signal of the radio stations and NDBs even in external view , but everything work perfectly with the Instrument Landing system.
the same happens to the B-25.
Could anyone help me? Thanks in advance!
Hi, sorry to bring an old topic to the top again,
...But just thought I should say I am experiencing this
exact problem, in a 4.10.1 '46 install with the latest SAS modact (3.06) and buttons file (9.4). In the stock Luftwaffe 110 and USAAF B-25 blind landing single missions the game freezes when I select NDB's (fine on the actual landing beacons), and are completely unselectable respectively. I can select them when in an outside view (in the 110 only) but when I return to the cockpit it freezes and is unrecoverable. The landing/lorenz systems seem to work perfectly. I've found nothing in any logs or anything to suggest why.

So much for a 'streamlined' modded install! I really love this feature and wish I could use it more often but I guess I will have to make do without
Are there any developments of a fix to this? Or any ideas about which mods might cause it - I don't even have a single Bf-110 or B-25 mod!

EDIT:
Ok guys, spent some of the day trying to crack this one and I can now say I have done so successfully!

I will explain briefly: basically it was a process of elimination by disabling and enabling all my mods in an order. I have the latest SAS modact and buttons, and everything set up to allow radio beacon operation.
Ultimately I have personally found the following mods cause beacons to only be semi-functional or not functional at all, and critical to game function:
Pablo's Cockpit Sound Effects (Beta 2): http://www.sas1946.com/main/index.php/topic,19887.0.html This one freezes the game entirely whenever a NDB is selected. Landing beacons still work normallySAS~Epervier's Do-217K-1 version 2.01: http://www.sas1946.com/main/index.php/topic,18856.0.html This one, as with all that follow, makes beacons completely unusable/non-selectable (no HUD messages even with all settings on) in all aircraft but the stock Bf-110G-2, but does not lock up the game at allSAS~CirX's Fw190 A-2 & A-3 ~ Uncut: http://www.sas1946.com/main/index.php/topic,1470.0.html " " " " " "SAS~Sani's [Test] Fw190D9 Early: http://www.sas1946.com/main/index.php/topic,12184.0.html " " " " " "SAS~CirX's TBM/TBF ~ the Avengers!!!! v2.0: http://www.sas1946.com/main/index.php/topic,901.new.html#new " " " " " "In my install (SAS Modact 3.06 with buttons 9.4/9.5)
all the above mods must be disabled for full radio beacon functionality.

Guessing there is a common file somewhere?
I will post this in a new post in the tech help forum so that others might have a solution to this frustrating problem! I have also posted in the respective mod posts and I hope there can be a fix for each at some point! Nonetheless my 4.10.1 now takes advantage of all the new features and some more

Michael.