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Author Topic: NDBs freeze the game  (Read 425 times)

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fallout3

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NDBs freeze the game
« on: December 31, 2010, 01:06:21 AM »

Hello!

Installed 4.10 with modactivator 2.5 for 4.10, and a few new aircrafts proven to be smooth with 4.10 on SAS.

Enojyed everything until instrument practise.

Default 110G2 training mission, Lorenze beacon work fine, but whenever I select an NDB or CIVILIAN STATION in COCKPIT VIEW the game freezes up.

Turning to NDBs is fine in EXTRENAL VIEW, but whenever I return to COCKPIT VIEW with any NDB or CIVILIAN STATION ( not including ILS, Lorenze) tuned, the game freeze up.

Couldn`t hear any audio signal of the radio stations and NDBs even in external view , but everything work perfectly with the Instrument Landing system.

the same happens to the B-25.

Could anyone help me? Thanks in advance!
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SAS~Malone

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Re: NDBs freeze the game
« Reply #1 on: December 31, 2010, 01:11:32 AM »

wish i could help, but neither the NDB's or the radio beacons seem to work for me at all, so i'm worse off than you, unfortunately, at this point.... :(
is there any error messages in your log?
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fallout3

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Re: NDBs freeze the game
« Reply #2 on: December 31, 2010, 02:53:12 AM »

Thanks for your concern Malone!

Checked all the files beginning with hs_err in my IL2 root folder, but none of them is created after this October, the system time is right, so maybe these freezes were not logged (Quit frozen game by calling out the Process Manager and terminate the il2fb process).

BTW, have you made progress on your beacons?



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SAS~Malone

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Re: NDBs freeze the game
« Reply #3 on: December 31, 2010, 03:00:03 AM »

have you set your conf.ini to generate an error log?
in this section:
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=bugs.txt  (whatever you name this, will be the log name in the root of your game)
LOGKEEP=0

however, as you say, in many cases of an instant crash, there might be nothing reflected in here...
as for my progress, no, i'm afraid nothing - guess i'll try a reinstall, but that can wait for next year... :D
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fallout3

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Re: NDBs freeze the game
« Reply #4 on: December 31, 2010, 05:32:08 AM »

Hi Malone!
Trimmed the conf.ini and got a nice log in the way you told.
The final section of it is like this:

Code: [Select]
[19:15:22] s1 = flightmodels/fokfe.fmd
[19:15:22] s = FlightModels/FokFE.fmd:U_FokFE_FM
[19:15:22] m_lastFMFile = u_sop3p_fm
[19:15:22] opening new fm file u_fokfe_fm
[19:15:22] sFMDir = u_simdii_fm
[19:15:22] s1 = flightmodels/simdii.fmd
[19:15:22] s = FlightModels/SimDII.fmd:U_SimDII_FM
[19:15:22] m_lastFMFile = u_fokfe_fm
[19:15:22] opening new fm file u_simdii_fm
[19:15:22] sFMDir = u_simdv_fm
[19:15:22] s1 = flightmodels/simdv.fmd
[19:15:22] s = FlightModels/SimDV.fmd:U_SimDV_FM
[19:15:22] m_lastFMFile = u_simdii_fm
[19:15:22] opening new fm file u_simdv_fm
[19:15:22] sFMDir = u_fokd_fm
[19:15:22] s1 = flightmodels/fokd.fmd
[19:15:22] s = FlightModels/FokD.fmd:U_FokD_FM
[19:15:22] m_lastFMFile = u_simdv_fm
[19:15:22] opening new fm file u_fokd_fm
[19:15:22] sFMDir = u_syp1_fm
[19:15:22] s1 = flightmodels/u_syp1.fmd
[19:15:22] s = FlightModels/U_SYP1.fmd:U_SYP1_FM
[19:15:22] m_lastFMFile = u_fokd_fm
[19:15:22] opening new fm file u_syp1_fm
[19:15:22] sFMDir = lodkam_fm
[19:15:22] s1 = flightmodels/lodkam.fmd
[19:15:22] s = FlightModels/LodkaM.fmd:LodkaM_FM
[19:15:22] m_lastFMFile = u_syp1_fm
[19:15:22] opening new fm file lodkam_fm
[19:15:22] sFMDir = lodkag_fm
[19:15:22] s1 = flightmodels/lodkag.fmd
[19:15:22] s = FlightModels/LodkaG.fmd:LodkaG_FM
[19:15:22] m_lastFMFile = lodkam_fm
[19:15:22] opening new fm file lodkag_fm
[19:15:23] sFMDir = bell
[19:15:23] s1 = flightmodels/bell47.fmd
[19:15:23] s = FlightModels/Bell47.fmd:BELL
[19:15:23] m_lastFMFile = lodkag_fm
[19:15:23] opening new fm file bell
[19:15:23] SectFile load failed: null
[19:15:23] java.io.FileNotFoundException
[19:15:23] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[19:15:23] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[19:15:23] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[19:15:23] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[19:15:23] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[19:15:23] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[19:15:23] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:1339)
[19:15:23] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1477)
[19:15:23] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[19:15:23] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[19:15:23] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:15:23] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:15:23] at com.maddox.il2.game.Main.exec(Main.java:420)
[19:15:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:15:28] Initializing DirectSound playback device...
[19:15:28] Primary buffer created.
[19:15:28] Playback format is set : sampling rate = 44100, num channels = 2.
[19:15:28] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:15:28] Default speaker config is : 1310724.
[19:15:28] Direct sound audio device initialized successfully :
[19:15:28] DX Version : 7
[19:15:28] Hardware    - disabled [buffers : 32]
[19:15:28] Extensions  - disabled :
[19:15:28]   EAX ver. 1 [ ]  - disabled
[19:15:28]   EAX ver. 2 [ ]  - disabled
[19:15:28]   EAX ver. 3 [ ]  - disabled
[19:15:28]   I3D ver. 2 [ ]  - disabled
[19:15:28]   ZoomFX     [ ]  - disabled
[19:15:28]   MacroFX    [ ]  - disabled
[19:15:28] SIMD render [X]
[19:15:28] num channels 16
[19:15:28]
[19:15:44] Loading mission single/de/Bf-110G-2/BlindLandingDay.mis...
[19:15:47] Load bridges
[19:15:47] Load static objects
[19:15:50] sFMDir = gui/game/buttons
[19:15:50] s1 = flightmodels/db-605_reeks.emd
[19:15:50] s = FlightModels/DB-605_Reeks.emd
[19:15:50] m_lastFMFile = bell
[19:15:50] getting fm file gui/game/buttons
[19:15:56] Mission: single/de/Bf-110G-2/BlindLandingDay.mis is Playing
[19:15:57] warning: no files : music/inflight
[19:16:47] java.lang.NoSuchMethodError
[19:16:47] at com.maddox.il2.objects.air.Cockpit.listenNDBeacon(Cockpit.java:1315)
[19:16:47] at com.maddox.il2.objects.air.Cockpit.updateBeacons(Cockpit.java:989)
[19:16:47] at com.maddox.il2.objects.air.Cockpit.access$400(Cockpit.ja

Seems the last 4 lines indicated something wrong...though I have too little knowledge in java

Anyway, Happy New Year 2011, the Year of the Rabbit!


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walter_solito

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Re: NDBs freeze the game
« Reply #5 on: December 31, 2010, 08:04:06 AM »

At me seem that the inflight music folder is empty!
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SAS~Malone

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Re: NDBs freeze the game
« Reply #6 on: December 31, 2010, 08:48:54 AM »

yes, walter, that message will usually display if no music in the inflight folder, but it does not cause a crash....i often see it.....it's these lines that are more relevant, imho:

 [19:16:47]   java.lang.NoSuchMethodError[19:16:47]      at com.maddox.il2.objects.air.Cockpit.listenNDBeacon(Cockpit.java:1315)[19:16:47]      at com.maddox.il2.objects.air.Cockpit.updateBeacons(Cockpit.java:989)[19:16:47]      at com.maddox.il2.objects.air.Cockpit.access$400(Cockpit.ja

and this is all new 4.10 java stuff, so it might take a bit of time to get a fuller understanding of it.... :P
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walter_solito

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Re: NDBs freeze the game
« Reply #7 on: December 31, 2010, 10:48:12 AM »

4.10 looks every times more....more....more....;)
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fallout3

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Re: NDBs freeze the game
« Reply #8 on: January 01, 2011, 01:01:33 AM »

And more contribution to the problem!

From default 110G2 night instrument landing training.

Code: [Select]
[14:39:32] Loading mission single/de/Bf-110G-2/BlindLandingNight.mis...
[14:39:36] Load bridges
[14:39:37] Load static objects
[14:39:42] sFMDir = gui/game/buttons
[14:39:42] s1 = flightmodels/db-605_reeks.emd
[14:39:42] s = FlightModels/DB-605_Reeks.emd
[14:39:42] m_lastFMFile = bell
[14:39:42] getting fm file gui/game/buttons
[14:39:52] Mission: single/de/Bf-110G-2/BlindLandingNight.mis is Playing
[14:39:53] warning: no files : music/inflight
[14:40:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[14:40:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[14:40:01] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of parti

and some from yesterday...newly found when I browse the log for keyword "error"

Code: [Select]
14:38:00] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:38:00] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:38:00] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:38:00] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:38:00] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:38:00] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:38:00] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:38:00]
[14:38:00] Maximum texture size : 8192
[14:38:00] Maximum simultaneous textures :8
[14:38:00] MaxAnisotropic (1.0 = none) : 1.000000
[14:38:00] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:38:00] WARNING: 'Perfect' Mode required pixels shaders
[14:38:00] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:38:00] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:38:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[14:38:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[14:38:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[14:38:10] sFMDir = gui/game/buttons
[14:38:10] s1 = flightmodels/f8f-2.fmd
[14:38:10] s = FlightModels/F8F-2.fmd
[14:38:10] m_lastFMFile = null
[14:38:10] opening new fm file gui/game/buttons
[14:38:10] sFMDir = gui/game/buttons
[14:38:10] s1 = flightmodels/seafurymki.fmd
[14:38:10] s = FlightModels/SeaFuryMkI.fmd
[14:38:10] m_lastFMFile = gui/game/buttons
[14:38:10] F8F-2 Loading FMD: FlightModels/SeaFuryMkI.fmd

Salute!
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SAS~Malone

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Re: NDBs freeze the game
« Reply #9 on: January 01, 2011, 01:09:37 AM »

thanks - a lot of those internal error messages are a kind of generic message that even the stock game suffers from, but are more frequent in the modded game.
they are very often related to the famous 'micro-stutter' that has plagued Il2 over the years, and are systemic to the engine. we can resolve many error messages, but those i fear will always plague us.
the good thing is that it's not usually a real problem, and like i sad, more of a generic game engine message...
btw, you can also check these messages while ingame, by using Shift+Tab.... ;)
i don't think you need to worry about these error messages at this point. the problem ones are the ones i mentioned earlier... ;)
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mikejr

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Re: NDBs freeze the game
« Reply #10 on: December 14, 2011, 07:44:33 PM »

Hello!

Installed 4.10 with modactivator 2.5 for 4.10, and a few new aircrafts proven to be smooth with 4.10 on SAS.

Enojyed everything until instrument practise.

Default 110G2 training mission, Lorenze beacon work fine, but whenever I select an NDB or CIVILIAN STATION in COCKPIT VIEW the game freezes up.

Turning to NDBs is fine in EXTRENAL VIEW, but whenever I return to COCKPIT VIEW with any NDB or CIVILIAN STATION ( not including ILS, Lorenze) tuned, the game freeze up.

Couldn`t hear any audio signal of the radio stations and NDBs even in external view , but everything work perfectly with the Instrument Landing system.

the same happens to the B-25.

Could anyone help me? Thanks in advance!

Hi, sorry to bring an old topic to the top again,

...But just thought I should say I am experiencing this exact problem, in a 4.10.1 '46 install with the latest SAS modact (3.06) and buttons file (9.4). In the stock Luftwaffe 110 and USAAF B-25 blind landing single missions the game freezes when I select NDB's (fine on the actual landing beacons), and are completely unselectable respectively. I can select them when in an outside view (in the 110 only) but when I return to the cockpit it freezes and is unrecoverable. The landing/lorenz systems seem to work perfectly. I've found nothing in any logs or anything to suggest why.  ::)

So much for a 'streamlined' modded install! I really love this feature and wish I could use it more often but I guess I will have to make do without :(

Are there any developments of a fix to this? Or any ideas about which mods might cause it - I don't even have a single Bf-110 or B-25 mod!  :-\

EDIT:
Ok guys, spent some of the day trying to crack this one and I can now say I have done so successfully!  8) I will explain briefly: basically it was a process of elimination by disabling and enabling all my mods in an order. I have the latest SAS modact and buttons, and everything set up to allow radio beacon operation.

Ultimately I have personally found the following mods cause beacons to only be semi-functional or not functional at all, and critical to game function:
Pablo's Cockpit Sound Effects (Beta 2): http://www.sas1946.com/main/index.php/topic,19887.0.html This one freezes the game entirely whenever a NDB is selected. Landing beacons still work normally
SAS~Epervier's Do-217K-1 version 2.01: http://www.sas1946.com/main/index.php/topic,18856.0.html This one, as with all that follow, makes beacons completely unusable/non-selectable (no HUD messages even with all settings on) in all aircraft but the stock Bf-110G-2, but does not lock up the game at all
SAS~CirX's Fw190 A-2 & A-3 ~ Uncut: http://www.sas1946.com/main/index.php/topic,1470.0.html " " " " " "
SAS~Sani's [Test] Fw190D9 Early: http://www.sas1946.com/main/index.php/topic,12184.0.html " " " " " "
SAS~CirX's TBM/TBF ~ the Avengers!!!! v2.0: http://www.sas1946.com/main/index.php/topic,901.new.html#new " " " " " "

In my install (SAS Modact 3.06 with buttons 9.4/9.5) all the above mods must be disabled for full radio beacon functionality.  :) Guessing there is a common file somewhere?

I will post this in a new post in the tech help forum so that others might have a solution to this frustrating problem! I have also posted in the respective mod posts and I hope there can be a fix for each at some point! Nonetheless my 4.10.1 now takes advantage of all the new features and some more  8)

Michael.
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