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Author Topic: AI ground attack upgrade v 1.03  (Read 5439 times)

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FANATIC MODDER

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Re: AI ground attack upgrade v 1.03
« Reply #36 on: January 20, 2011, 05:06:11 AM »

Thank you, the problem is caused by the AI mod. But the problem is that both mods (your's and AI mod) are one of the most essentials one should have. I move around the SAS forum to find where is the AI mod, but it seems that it dissapeared. I have another file called "Pilit class" in a flight AI related mod, but still, I cannot find where is downloaded too...this 4.09/4.10 story, caused a lot of mess...
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FANATIC MODDER

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Re: AI ground attack upgrade v 1.03
« Reply #37 on: January 20, 2011, 05:24:20 AM »

UPDATE: I pasted this "pilit" class file into my AI Mod and it worked. I am very happy, indeed.
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Bob_Drugstore_Arp

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Re: AI ground attack upgrade v 1.03
« Reply #38 on: January 21, 2011, 08:22:10 PM »

The great mod! Thank you CY6!
But I have a little problem. When Shooting Stars of an AI squadron are attacking ground targets with rockets they too close each to other and so the wingman kills (or damages at least) the leader (and the fourth kills the third) ... inadvertent friendly fire(((
But I still love this mod, thanks again!
(sorry for my bad English)
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