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Author Topic: SAS Most Awesome Modact 3.04b (no longer available)  (Read 23906 times)

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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #372 on: June 08, 2011, 02:11:31 AM »

Oh I see...

you have patched your game 4.08m to 4.09b1m to 4.10 to 4.101

when you should have gone 4.08 to 4.09m to 4.10 to 4.101

Now you want to know what is the easiest way to rectify the fact that you installed the wrong 4.09 patch? is this correct?

If so, then you should extract the 4.09m patch to a safe place on your PC, then copy and paste all the contents over to your game, EXCEPT the Files.SFS
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Mangas

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #373 on: June 08, 2011, 02:31:04 AM »

Oh I see...
you have patched your game 4.08m to 4.09b1m to 4.10 to 4.101
when you should have gone 4.08 to 4.09m to 4.10 to 4.101
Now you want to know what is the easiest way to rectify the fact that you installed the wrong 4.09 patch? is this correct?
Exactly!

If so, then you should extract the 4.09m patch to a safe place on your PC, then copy and paste all the contents over to your game, EXCEPT the Files.SFS
Thanks, I will try that... (though I always thought new planes come inside new *.sfs-s files...  ::))
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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #374 on: June 08, 2011, 02:33:39 AM »

well, try it out and let us know how it went.
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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #375 on: June 08, 2011, 02:36:12 AM »

wait, I think I see where you misunderstand: copy all the contents of 4.09m, including the sfs files, over to your game, but do not copy over the one file that is called "files.sfs".
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el bradipo

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #376 on: June 08, 2011, 04:06:07 AM »

Hallo.I haved a similar problem http://img809.imageshack.us/img809/5989/sas3043.jpg, and http://img853.imageshack.us/img853/2463/saserror2..jpg: in my old u.p. 2.1 +sas: in my folder "mods" I had a copy translated into Italian of the folder "Std" which also contained old files
air.ru.properties,plane.ru.properties.....and air.ini.....:Check, perhaps, that there are no folders double.I hope this can help you.Sorry for english
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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #377 on: June 08, 2011, 08:50:56 AM »

Hi el bradipo. I cannot open your second image, so let me just answer in general.

Unfortunately, I cannot provide support for any installation based on a 4.09 with a previous system.
We do recommend a clean , WORKING , install of 4.101. If you previously had 4.09 with UP2 or anything else, and you updated that to 4.101 (thus probably making UP2 unuseable without some fancy switching option, which most guys seem to be incapable of managing properly for any long period), then any errors you may have introduced into your upgrade will be carried over as is to the modact.

the no planes error is not a bug of the modact, it is a bug of a botched upgrade or installation. And we realy cannot help with it.

For guys on previous systems that were dedicated to 409, we can only once again say: put that aside, make a fresh start.

We support this modact in installations with HSFX5 and UP3 and DBW, on working 4.101 installs.

We do not support it in 409 switched installs with older modpacks or anything from the 409 era, suimple because, if we did, we would be spending all our time doing tech help, and no time modding.
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SAS~Storebror

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #378 on: June 08, 2011, 11:36:56 AM »

I cannot open your second image

Here it is:
http://img853.imageshack.us/img853/2463/saserror2.jpg

Just shows what you've told already: That installation has passed away, let it rest in peace and start a new one.

Best regards - Mike
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Mangas

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #379 on: June 09, 2011, 12:24:17 AM »

Oh I see...
you have patched your game 4.08m to 4.09b1m to 4.10 to 4.101
when you should have gone 4.08 to 4.09m to 4.10 to 4.101
If so, then you should extract the 4.09m patch to a safe place on your PC, then copy and paste all the contents over to your game, EXCEPT the Files.SFS

Did exactly that, and all works flawlessly now! No reinstall needed! SAS~CirX, thank you so very much!

P.S.: I have a few questions: the SASModact has an option "Classic mod game"... Does that mean that I have to create a new "MODS" folder to place my favourite 4.09m/HSFX4 mods there to see them in 4.101+SASModact? And what's the difference between "#SAS" & "MODS" folders then?
And what's the best way to add new planes now? Using jgsme method or simply using "#SAS" folder like we used MODS?
(I've just added I-16Type29 & P-39N-1M & P-39Q-30 and they work fine)
And is there any chance to have just one "universal" 4.101+SASModact install that I can switch immediately to 4.09m to see if my new cockpits & parachute mod I'm workin' on are compatible?  ::)
 
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SAS~crazyflak

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #380 on: June 09, 2011, 04:32:43 AM »

1)I am afraid going backwards to 409m in the same install is not possible. However, for cockpits I think there should be no issues if your 3do/cockpit folder contains ALL files. If they work on 410m they will in 409m. Now, for the opening doors we are planing, that is a different story, but in such case it is me that has to test over 409m.

2) "classic modded instal" is made for those who had already a customized modded install (or a pack like HSFX5) BEFORE this modactivator was released, so they can install it over without loosing what they already had, and still be able to use it in parallel with the new #SAS# install. You can decide either way: use MODS folder or use #SAS# folder but then mods in them will only be launched according with the option ("classic mod game" vs "SAS modact"). This allows to have many installs in one game folder. For differences, in the new #SAS# type of install you can get the game to read mods packed in SFS files as well (to install jetwar pack or SAS default skin mod, for instance) in combination with traditional mods, while the old MOD install cannot do that.

3) NEVER install planes through jsgme, because keeping track of what should be in your air.ini gets messy.
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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #381 on: June 09, 2011, 02:40:23 PM »

unfortunately, time has caught up with us, this modact has already been replaced by a new one! :D

yes to what crazyflak said.

to put it simply: With "SAS Modact", the game will ignore your MODS and FILES folders (if you have any). It will ONLY read from the #SAS folder. The #SAS folder is exactly the same sort of thing as the old "MODS" folder.
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