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Author Topic: Djibouti Map version 3 - Download Link  (Read 5010 times)

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SAS~Bombsaway

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Re: Djibouti Map version 3 - Download Link
« Reply #84 on: November 12, 2010, 05:27:29 PM »

Sorry I was at work all day and just got home. Did you return the water.tga entry back to its correct listing? Here is my whole ini

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE    = 745
TEMPERATURE = 30

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = ag/Djibouti_2/transparent.tga
Wood1 = ag/Djibouti_2/transparent.tga
Wood2 = ag/Djibouti_2/transparent.tga
Wood3 = ag/Djibouti_2/transparent.tga
Wood4 = ag/Djibouti_2/transparent.tga

WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
  Moon = Moon\Moon0000.tga
//  CloudsMap  = CloudMap4x4km.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga
  Tree0 = Trees\AlteredBush9a.tga
  TreeLightMask = Trees\LightM256.tga
  Sun = sun/sunslick.tga
  Moon = Moon/Moon0010R.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/sk_Road  //Highway

[FIELDS]
LowLand0 = ag/Djibouti_2/Spain_1024_HornAf_22.tga  //Namibia_02.tga
Lowland1 = ag/Djibouti_2/Spain_1024_HornAf_17.tga  //Namibia_03.tga
LowLand2 = ag/Djibouti_2/Spain_1024_Djibouti_18.tga  //Mex_Desert_02.tga
LowLand3 = ag/Djibouti_2/Spain_1024_Djibouti_19.tga  //Mex_Desert_01.tga

MidLand0 = ag/Djibouti_2/Spain_1024_Mex_Desert_06.tga
MidLand1 = ag/Djibouti_2/Spain_1024_Mex_Desert_07.tga
MidLand2 = ag/Djibouti_2/Spain_1024_Mex_18.tga
Midland3 = ag/Djibouti_2/Spain_1024_Mex_19.tga

Mount0 = ag/Djibouti_2/Spain_1024_Mex_05.tga
Mount1 = ag/Djibouti_2/Spain_1024_Namibia_Mount_Brown_01.tga
Mount2 = ag/Djibouti_2/Spain_1024_Namibia_Mount_14.tga
Mount3 = ag/Djibouti_2/Spain_1024_Namibia_Mount_17.tga

Country0 = ag/Djibouti_2/Spain_1024_Mex_Desert_06_Inter.tga
Country1 = ag/Djibouti_2/Spain_1024_Sahara_White_06_Fields.tga  //Google_Snow_28_Fields.tga
Country2 = ag/Djibouti_2/Spain_1024_Aden_Village_02.tga
Country3 = ag/Djibouti_2/Spain_1024_Lybia_Sand_01_Fields.tga  //Namibia_09.tga

City0 = ag/Djibouti_2/Bim_bigcountry_desert.tga,2
City1 = ag/Djibouti_2/Spain_1024_Sahara_Gray_03.tga
City2 = ag/Djibouti_2/Spain_1024_Arab_68.tga  //Arab_Fields_28.tga
City3 = ag/Djibouti_2/Spain_1024_Aden_Fields_09.tga

AirField0= ag/Djibouti_2/mrz_pantell_air_fields.tga
AirField1= ag/Djibouti_2/Spain_1024_Sahara_White_05.tga
AirField2= ag/Djibouti_2/Spain_1024_Namibia_Mount_White_01.tga
AirField3= ag/Djibouti_2/Spain_Canarias_Red_13_Fields.tga

Wood0 =
Wood1 =
Wood2 =
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2   = water/BA_Shallows_DeadCoral_G.tga,-2
;Water2   = water/BA_Shallows_SandsofTime_E.tga
;Water2   = ag/Djibouti_2/BA_Shallows_Mad_A.tga
Water3   = ag/Djibouti_2/avalabeachrock.tga


[AIRFIELDS]
  Airfield_001 = 194158.27 106636.36 195304.69 106344.47 2.25
  Airfield_002 = 48954.97 193028.66 50077.26 192832.2 2.45
  Airfield_003 = 18556.4 71190.68 20105.7 70591.22 2.45
  Airfield_004 = 312936.53 133233.1 314622.0 133114.02 2.15
  Airfield_005 = 486924.38 31781.27 487486.75 29095.83 2.45
  Airfield_006 = 278082.62 155816.98 279963.28 155293.22 2.45
  Airfield_007 = 128651.34 221990.4 129750.14 221810.19 2.25
  Airfield_008 = 145358.8 109512.34 146457.45 109222.6 2.45
  Airfield_009 = 307986.3 87716.99 309712.28 87378.23 2.15
  Airfield_010 = 232928.23 30608.17 233908.5 30402.1 2.45
  Airfield_011 = 523565.12 43072.07 525328.4 42720.81 2.65
  Airfield_012 = 195257.02 176034.02 198029.14 174000.73 2.65
  Airfield_013 = 204146.8 164904.67 206975.3 163016.05 2.75
  Airfield_014 = 307301.44 217097.98 307498.1 215297.8 2.45
  Airfield_015 = 345901.66 57101.25 347801.0 56899.49 2.35
  Airfield_016 = 413290.4 25395.4 415190.6 25108.6 2.55
  Airfield_017 = 590875.44 67393.52 592852.4 67038.01 2.25
  Airfield_018 = 562994.56 74000.69 564197.44 73408.19 2.55
  Airfield_019 = 120572.39 149162.53 122899.5 148325.95 2.45
  Airfield_020 = 159047.11 151981.81 163016.3 150608.62 2.65

Let us know if that helped.
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redko

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Re: Djibouti Map version 3 - Download Link
« Reply #85 on: November 12, 2010, 06:01:13 PM »

Out of topic, but last night i made a 1 hour flight in this map, earing Philip Glass in background...that was perfect.
Thanks again Agracier. I think i will try some of my desert textures on this map, just to see what it makes.
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Riptide_One

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Re: Djibouti Map version 3 - Download Link
« Reply #86 on: November 12, 2010, 06:53:20 PM »

Bombsaway,

First of all, thanks for your input.

I checked my Djibouti load.ini with what you have posted line for line. The only difference is in the section on water. Below is what I have:

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = ag/Djibouti_2/BA_Shallows_DeadCoral_F.tga
Water3 = ag/Djibouti_2/avalabeachrock.tga

I replaced a line referring to "Mad_A.tga" and used "DeadCoral_F.tga" as oppose to "DeadCoral_G.tga". Also, I did not include the "-2" after "DeadCoral_F.tga". However, if I understand correctly, these differences should not prevent me from seeing some version of the new shallow water textures.

I did run a search for a "Water.tga" file in my \IL-2 Sturmovik 1946 directory and found no such file. I would like to try putting this file in the "...\_tex\water" subdirectory with "BA_Shallows_DeadCoral_F.tga" and "BA_Shallows_DeadCoral_G.tga", but I need a copy of "Water.tga" to test that remedy.

If there are alternatives I should try, please let me know.

 Cheers,

Riptide
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agracier

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Re: Djibouti Map version 3 - Download Link
« Reply #87 on: November 12, 2010, 07:00:03 PM »

Out of topic, but last night i made a 1 hour flight in this map, earing Philip Glass in background...that was perfect.
Thanks again Agracier. I think i will try some of my desert textures on this map, just to see what it makes.

Sure go ahead ... the more versions the merrier ... if you like what you make, show us how it looks too.

You should also try flying with any of the many versions of Lily Marlene and Vera Lynn wartime songs. Period atmosphere and all that ...
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agracier

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Re: Djibouti Map version 3 - Download Link
« Reply #88 on: November 12, 2010, 07:11:53 PM »

I did run a search for a "Water.tga" file in my \IL-2 Sturmovik 1946 directory and found no such file. I would like to try putting this file in the "...\_tex\water" subdirectory with "BA_Shallows_DeadCoral_F.tga" and "BA_Shallows_DeadCoral_G.tga", but I need a copy of "Water.tga" to test that remedy.

The files and directory you're looking for are encoded in sfs files. They are loaded by the game at startup or something, but cannot be directly accessed.

But no problem. Here's a link to a directory containing the water.tga files and a bunch of other ones useful water textures as well.

http://www.mediafire.com/?qhvgs1aq8i664e1

Unzip and place the directory 'water' thus:

...MODS/mapmods/maps/_Tex/water/
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Riptide_One

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Re: Djibouti Map version 3 - Download Link
« Reply #89 on: November 23, 2010, 11:20:12 PM »

agracier,

Installing these files seems to have helped. Thanks!

Cheers,

Riptide
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SAS~Le0ne

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Re: Djibouti Map version 3 - Download Link
« Reply #90 on: December 05, 2010, 12:58:45 PM »





Nonemissions finnish fun to fly blenheims against italian AC  ;D
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Mick

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Re: Djibouti Map version 3 - Download Link
« Reply #91 on: December 12, 2010, 02:05:03 PM »

I fiddled a little bit with Agracier's test mission pack and LeOne's, there is of course no historical whatever here ...  ;)

http://www.megaupload.com/?d=H9DPWYZ4
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redko

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Re: Djibouti Map version 3 - Download Link
« Reply #92 on: March 06, 2011, 01:11:34 PM »

I fiddled a little bit with Agracier's test mission pack and LeOne's, there is of course no historical whatever here ...  ;)

http://www.megaupload.com/?d=H9DPWYZ4

Oh thanks will try this amigo
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Mick

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Re: Djibouti Map version 3 - Download Link
« Reply #93 on: March 06, 2011, 01:34:19 PM »

Please Red, not more than 2-3 missions a day, otherwise you will get distracted and the revamping of M.Oblongo's Tunisia map will get delayed ...  :D
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redko

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Re: Djibouti Map version 3 - Download Link
« Reply #94 on: March 06, 2011, 02:37:20 PM »

Please Red, not more than 2-3 missions a day, otherwise you will get distracted and the revamping of M.Oblongo's Tunisia map will get delayed ...  :D

Mmm  ::) at least i have a little time to play....
This map deserves a real campain and not just quick missions, we arrive to fast in combat zone and there not enough flight time to discoverd a little the map.
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