Ok here is a few pics of a WWI template I have been working on recentely
This is what needs to be done to build a template
You will need basic Map Editor "Unlocked FMB" skills
It is totally different than building templates for missions
In Mission Building usually the City and industrial textures (on default maps at least) have buildings already on them.
So Mission Builders usually have to build on textures that are not designed to have buildings on them
In Template building for auto-pop,
you are building on these textures that have usually not been available to build on.
They are specifically designed for buildings to be placed on,
unlike a Field texture or Lowland,Midland texture ete that are not designed for buildings to be placed on
This is an example of what needs to be done,and how it is done
I create a small map from the Online9 map,in an exact location I tile in a square of water,
and inside that I tile the texture to be populated in the correct RGB texture slot of the load.ini that I want to auto-pop
Once the texture inside the square of water is completely built up
Then the DATA of the actors.static file can be extracted and used to auto-pop a map.
This DATA when used with Auto-pop and the map_t.tga of your map to be populated,
will produce the population that was on the Template texture you populated,
whereever that texture is present on your map_t.tga of your map
As many texture slots as you want can be used to make a city
RGB 16 Inner city which is Big Buildings or downtown,uptown what ever you want to call it
RGB 17 where inner city spreads out into the middle city where big buildings change to housing
RGB 18 Would be where city housing spreads out into rural housing
RGB 19 Would be your industrial area's
For greater diversity you can even use other texture slots for more rural housing or industrial area's
Different Industrial areas from one country to another,Red/Blue has different industrial area's or whatever
As many texture slots as you want can be used with auto-pop
If this template was finished being built,or when it is
I could auto-pop a map I have overnight,one night for a very fully populated map that has a default look and feel to it
From there you then adjust it,add to it or subtract from it
clean it up a bit as there may be some mess with houses on hill's ete
Add Landmarks such as castles ,harbours,train stations ete
This would all be done by hand in Unlocked by copy paste methods ete
So with this in mind,one has to not get to crazy with building on the template
It is "background" population that is needed for auto-pop
Any thing too big will stand out too much and get repeated over and over so it will be noticeable
Train tracks will look out of place scattered around with nowhere to go ete ete
After auto-pop there is still a lot of work to be done to finish populating a map
but auto-pop gives you a basis to start with that "fills in " the map very quickly
Here is an example of a auto-pop template being built by meself right now for a map I have ready for it,
texture compliments of Viking
vkg_Egypt_downCity_A.tga
As you can see I am working on a desert map at the moment









Here are some Pics,of a Template map made up and with various templates built on them.
I believe...
Industrial area template is by Lowfighter


SkCountryMount template by Asheshouse


Notice the detail

SkDownCity and SkMidCity template by someone I can't recall right now I am sad to say,
I will be trying to locate the persons name to edit this post in the future,I have these files on DVD but have failed to find the original source of the files.
Although I have the files installed into my Map Editor install to use and take these Pics
Thanks to these people for there templates to be able to demonstrate how to build an Auto-Pop template




The templates of Asheshouse and Lowfighter are 1600 period textures
The two templates by Author unknown are both 800 period textures
If anything is not clear I can elaborate on it,feel free to ask any questions
I will do my best to help out